some humble corrections to BlackDouglas's table:
A) slingers take 24 game-seconds to produce.
B) fire galleys take 45 game-seconds to produce. This is still the fastest of any boat except for fishing boats.
C) the archer chariot bonus vs. priests is not actually x3, but is +7.
D) Ditto for scythe chariots and chariots -- they get +7 damage to priests, pure and simple.
E) useful clarification: the radius of effect for the various "splashing" units
Cat Trireme = 1.0 tiles
Juggernaught = 1.5 tiles
Stone Thrower = 0.5 tiles
Catapult = 1.5 tiles
Heavy Catapult = 1.5 tiles
F) for some reason, BlackDouglas's times for the boat building are all shorter than it says in the database. I'm not sure if this is because he is timing them according to a faster clock speed, or what, but here is what the database says. It's especially odd because his other times are generally quite accurate.
Fishing Boat/Ship = 40 game-seconds
Trade Boat/Ship = 50
Transport Lt/Hvy = 75
Scout Ship to Trireme = 60
Fire Galley = 45
F) the attack rate of all stable units is universally 1.5.
G) Some ship speeds are off by a trifling amount.
Scout ships/war galleys/triremes = 1.75, Cat triremes/juggs = 1.35
Fire Galleys = 2.0
Lt transport = 1.4
Hvy Transport = 1.75
Fishing Boat = 1.4
Fishing Ship = 2.0
H) Fire galley has a range of 1 (actually makes a difference sometimes).