What are your picks for top scenario/campaign designers? (Besides yourself, of course.)
My picks, with the reasons why I picked them:
5) Mark Stoker: Excellent campaign, "The Chou Overlords."
4) Kyle Leach: Best terrain design, "Fortress."
3) (I forgot his name): Excellent conversion of great literature to awesome puzzles, "The Story of the Three Kingdoms."
2) Angel Imhotep: Awesome storytelling, puzzles and balancing, "The David Saga 1: Ascension of a King." (Come out with more campaigns, please! We all know it's hard work on these things, and all we agers appreciate your efforts.
1) Gordon Farrell: Awesome storytelling, puzzles and balancing, repeated six times (the sixth time was with a co-author), "The Persian Wars" series. Kudos to you! (We CAN expect another campaign after winter break, right? Please say yes.)
And a special mention to The Rasher, whose great work is still unfolding, and also to Steve Ryan, whose "The Relay" I have not personally played but was recommended by many.
My picks, with the reasons why I picked them:
5) Mark Stoker: Excellent campaign, "The Chou Overlords."
4) Kyle Leach: Best terrain design, "Fortress."
3) (I forgot his name): Excellent conversion of great literature to awesome puzzles, "The Story of the Three Kingdoms."
2) Angel Imhotep: Awesome storytelling, puzzles and balancing, "The David Saga 1: Ascension of a King." (Come out with more campaigns, please! We all know it's hard work on these things, and all we agers appreciate your efforts.
1) Gordon Farrell: Awesome storytelling, puzzles and balancing, repeated six times (the sixth time was with a co-author), "The Persian Wars" series. Kudos to you! (We CAN expect another campaign after winter break, right? Please say yes.)
And a special mention to The Rasher, whose great work is still unfolding, and also to Steve Ryan, whose "The Relay" I have not personally played but was recommended by many.
My two cents.