
Hi, I've been bumping around with the advanced genie editor for AOE DE, and having a blast. Turned one civ into a nice sword spamming Sea Peoples civ which was really cool. However, now I have two questions:
1) How does civs select which ai file to use? For my changes i simply went into the civs already existing files and just changed them to what I wanted, but that feels lame. If it is possible to add civs to the game, how would I tell the game to select ai files that work for that civ. Like if I wanted to create the Sea Peoples from scratch instead of modifying the Phoenicians, how would I get them to choose the correct files in RM and DM.
2) How do you make the best ai files? I know how to make the files, but I'd like to expand them so they work better on larger pop limits. Currently they mostly seem to make 31ish vils and no more. Is that the limit to what the cpu can manage easily? I've gotten files to make like 50 but the vils seem to ignore farms and the civ gets quite unweildy and slow.
Example: How many vils should ai players train for each age? How many farms? When I try to have ai train vils equal to numbers I use, the ai tends to be quite slow to age up, so maybe lower numbers are better? Any tips on interesting ai files would be helpful.
1) How does civs select which ai file to use? For my changes i simply went into the civs already existing files and just changed them to what I wanted, but that feels lame. If it is possible to add civs to the game, how would I tell the game to select ai files that work for that civ. Like if I wanted to create the Sea Peoples from scratch instead of modifying the Phoenicians, how would I get them to choose the correct files in RM and DM.
2) How do you make the best ai files? I know how to make the files, but I'd like to expand them so they work better on larger pop limits. Currently they mostly seem to make 31ish vils and no more. Is that the limit to what the cpu can manage easily? I've gotten files to make like 50 but the vils seem to ignore farms and the civ gets quite unweildy and slow.
Example: How many vils should ai players train for each age? How many farms? When I try to have ai train vils equal to numbers I use, the ai tends to be quite slow to age up, so maybe lower numbers are better? Any tips on interesting ai files would be helpful.
[This message has been edited by potdindy (edited 10-07-2022 @ 11:24 AM).]