I have attempted to add the new camel archer unit into my graphics.drs using Turtle Pack. I replaced the SLP's for the horse archer graphics:
I then updated the number of frames for each of the graphics.
Here is my patches.txt (RoRd tool):
# See GeniEd's Help section for information on how to use this file
graphic_167_numframes: 15
graphic_134_numframes: 5
graphic_291_numframes: 12
graphic_671_numframes: 17
The attack graphic was already at 10 frames so I left it unchanged.
Anyway, the game loads fine and plays without problem until a horse archer walks onto the screen. At the moment the unit comes into view the game crashes.
Has anyone managed to get the unit into their game?
There may also be a problem with the colours being screwed up (I think there may be at least one issue, as the frame when dying to the left does show extra pink/background colour when viewed in Turtle Pack).
SLP | Animation | Frames | Graphic ID |
---|---|---|---|
209 | attack | 50 (5 * 10) | 23 |
318 | die | 75 (5 * 15) | 167 |
377 | rot | 25 (5 * 5) | 134? |
422 | idle | 50 (5 * 12) | 291 |
661 | walk | 85 (5 * 17) | 671 |
I then updated the number of frames for each of the graphics.
Here is my patches.txt (RoRd tool):
# See GeniEd's Help section for information on how to use this file
graphic_167_numframes: 15
graphic_134_numframes: 5
graphic_291_numframes: 12
graphic_671_numframes: 17
The attack graphic was already at 10 frames so I left it unchanged.
Anyway, the game loads fine and plays without problem until a horse archer walks onto the screen. At the moment the unit comes into view the game crashes.
Has anyone managed to get the unit into their game?
There may also be a problem with the colours being screwed up (I think there may be at least one issue, as the frame when dying to the left does show extra pink/background colour when viewed in Turtle Pack).