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Scenario Design and Modding
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Age of Empires Heaven » Forums » Scenario Design and Modding » New 3d modeled unit graphics (and modifications)
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Topic Subject:New 3d modeled unit graphics (and modifications)
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todler
Clubman
posted 05-02-16 03:25 PM ET (US)         
Downloads:
Slinger Upgrade http://aoe.heavengames.com/dl-php/showfile.php?fileid=2585
Camel Rider Upgrade http://aoe.heavengames.com/dl-php/showfile.php?fileid=2590
Assyrian Ram http://aoe.heavengames.com/dl-php/showfile.php?fileid=2589

Data mod with the new units: http://aoe.heavengames.com/dl-php/showfile.php?fileid=2591
UPatch version: http://aoe.heavengames.com/dl-php/showfile.php?fileid=2596

Some in-game screenshots, composite bowman with their range use hit and run but massed slingers can outflank them.




Here is final design for Armored Camelry:




Caravan & Flamethrower:



Bronze age Ram, made by Jan DC:



Insta-Ramô, made by Tzontlimixtli:



Tips for modders:

New graphics should not have selection masks, it crashes the game.
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I got hyped by Jan dc's new buildings and wanted to try my hands at making aoe1 unit in blender.

Slinger upgrade seemed the best choice and here is the result so far with bronze and iron textures for shield/helm(it's a macedonian tall type):


What do you think about the outfit? The torso straps are similar to the short swordsman.

[This message has been edited by todler (edited 06-29-2016 @ 02:49 PM).]

AuthorReplies:
todler
Clubman
posted 02-25-17 05:13 AM ET (US)     226 / 251       
@XLightningStormL: I think you'll be interested in the new expansion. Who knows there might be new units in it!

[This message has been edited by todler (edited 02-25-2017 @ 05:15 AM).]

Epd999
Scout
posted 02-25-17 02:23 PM ET (US)     227 / 251       
@XLightningStormL, I agree, those are the most favorable units to be added to the game. There are a couple of things I would like change in the list.

The Axeman line should have a bonus against buildings, so it differs from the Swordman line while still being weaker. The "Heavy Axeman" should be called "Battle Axeman" because frankly, Heavy is used to often. I would add an Iron age unit as well, called "Double-Headed Axeman."

I think it would be fun to see a "Blowgunner" unit in the Tool Age but haven't really thought of a practical use for it. Also what do you guys think about the Slinger benefiting from melee armor upgrades?

@Todler, me knows, me knows

Lost Empires Mod
Maybe it's only a fool who'll perilously journey out to what might not be there. But if you want to solve problems, you don't just solve the ones that are there, you find more and make more and go after the impossible ones.
The neanderthals never ventured into the unknown and they went extinct, so who are the fools?

[This message has been edited by Epd999 (edited 02-25-2017 @ 02:30 PM).]

EdgarSamuel
Clubman
posted 03-03-17 02:30 PM ET (US)     228 / 251       
The Slinger should be affected by technology nobility (adding HP) or by mysticism (adding HP or armor). It has a very low HP (25 HP). Even its improved version (Strong Slinger) still has very little HP (30 HP, which I believe should be at least 45 HP). Since conventional armor does not influence the improvement. There should be a technology that adds at least 2 or 4 armor (bronze or iron age technology). I would also find it interesting that the Slinger (Strong Slinger) had an evolution for the iron age (maybe an Elite Slinger). Evolution this with at least 2 of initial armor, 50 to 60 HP and 4 or 5 of attack force. I do not think Slinger should be such a weak unit to the point of becoming obsolete in the ages of brass or iron.
Highwing
Clubman
posted 03-03-17 08:59 PM ET (US)     229 / 251       
I agree that the Slinger's strength should persist through the ages, but I can't think of any logical connection between Slinger and Nobility or between Slinger and Mysticism.
todler
Clubman
posted 03-04-17 09:26 AM ET (US)     230 / 251       
I think we should first see(e.g. extensively test) the balance with only the bronze age slinger, he is still relatively new concept.

1. He is archer counter and benefits from these upgrades:
-Bronze Shield increases pierce armour by 1
-Iron Shield increases pierce armour by 1
-Tower Shield increases pierce armour by 1
-Alchemy increases attack by 1
-Stone Mining increases attack and range by 1
-Siegecraft further increases attack and range by 1

Most are from iron age and some civs could lack them, but overall the new Slingers would be able to defeat Chariot Archers and Horse Archers(these are the strongest units, not inf).

2. Bowmen should be used against melee units, because they have one more range upgrade and they benefit from melee armor upgrades.
EdgarSamuel
Clubman
posted 03-04-17 11:30 AM ET (US)     231 / 251       
That there was another technology then that adds HP to the Slinger (Strong Slinger), since noticism and nobility does not make much sense. I thought of mythology because of the myth of David and Goliath. But that there was another technology that would increase your HP from 25/35 +20/25 HP. In relation to armor. There should be another technology that adds at least +2 Armor. Regarding the Iron Age Slinger would be an idea to compensate for a HP increase of the Strong Slinger from 30 to 45 or 50. And the addition of an initial armature of 2.
Note: sorry if the content is not totally easy to understand. I'm Brazilian and I'm using google translator.
Epd999
Scout
posted 03-04-17 11:27 PM ET (US)     232 / 251       
Those are some interesting design changes and will have to agree with Highwing on this. I think that Slingers should be effected by melee armor for the sake of order, it seems weird to me that Slingers are the only military unit not effected by melee armor, the change will most likely would be negligible. It would increase there usage in the later ages and will not effect the game much as they have low HP anyway.

Alchemy increases Slingers attack, why isn't the stone bursting with flames?

Lost Empires Mod
Maybe it's only a fool who'll perilously journey out to what might not be there. But if you want to solve problems, you don't just solve the ones that are there, you find more and make more and go after the impossible ones.
The neanderthals never ventured into the unknown and they went extinct, so who are the fools?

[This message has been edited by Epd999 (edited 03-04-2017 @ 11:28 PM).]

EdgarSamuel
Clubman
posted 03-05-17 00:19 AM ET (US)     233 / 251       
I agree with you, my friend. I also think that the armor of the tool, bronze and iron age should affect the Slinger. After all it is a military unit and in logic it undergoes a training, therefore it would be able to support the weight of an armor. In addition let's see the Camel rider, it is a special unit against cavalry, but it is still affected by armor and attack force. The Slinger would also receive benefits from infantry armor. Regarding Strong Slinger I still think he should have a little more HP. HP 35 is a very small difference from its first version (Slinger). Why not leave the Strong Slinger with a HP of 40 or 45 minimum to have evolution compensation?
Epd999
Scout
posted 03-05-17 00:39 AM ET (US)     234 / 251       
If you look at all the stats of the most unit upgrade lines you can see a pattern. 'Heavy' and 'Armored' units generally have the same HP as there lesser counterparts the exception being the 'Heavy Catapult'. However the 'Catapult' does still follow the 'Heavy' rule still having the same HP as the 'Stone Thrower.'

There are also patterns with Infantry (Axemen and Swordmen) which is +1 attack and +10 HP for the Axeman followed by +2 attack +10 HP for Bronze and Iron upgrades age with +1 per age starting from bronze, the exception being the elite unit, Legion. The Foot Archer follow are more simpler rule, +5 HP, +1 Attack and +1 Range.

I think that Slingers should follow a similar rule having +10 HP, +1 Attack, +1 Range and +1 P. Armor per upgrade.

If we look at Age of Empires 2 counterpart the Skirmisher the pattern +5 HP, +1 Attack (+2 for attack bonuses) and +1 pierce armor.

Lost Empires Mod
Maybe it's only a fool who'll perilously journey out to what might not be there. But if you want to solve problems, you don't just solve the ones that are there, you find more and make more and go after the impossible ones.
The neanderthals never ventured into the unknown and they went extinct, so who are the fools?
EdgarSamuel
Clubman
posted 03-05-17 03:11 PM ET (US)     235 / 251       
But unlike archers who have two consecutive evolutions in the Bronze Age raising their HP from 35 to 45 (Bowman-Composite Bowman) in addition to attack from 3 to 5, they are still affected by armor. Slinger has only one evolution (credited in mod) that only increased its HP from 25 to 30, are also unaffected by armor improvements (which makes no sense at all), as well as being units of the barracks, like yourself Said, they receive +10 HP improvement every evolution. In my opinion, Snlinger should rather be affected by armor improvements and his evolution (Strong Slinger) should have increased from 30 to 40 HP to make up for the unique evolution, unlike Bowman who has two.
XLightningStormL
Clubman
(id: TheBronyKing11)
posted 03-15-17 09:46 PM ET (US)     236 / 251       
http://aok.heavengames.com/cgi-bin/aokcgi/display.cgi?action=st&fn=9&tn=44064&f=9,,0,365&st=600



Could work for a Iron Age Armored Axeman, although incomplete

Creator of AoM Expanded Mod (https://steamcommunity.com/sharedfiles/filedetails/?id=1828492742) and Mod on AoEWiki (Morayus1)
knightse72
Clubman
posted 03-16-17 00:58 AM ET (US)     237 / 251       
I still think Falxman is a better choice as it bring unit culture diversity rather than having everything Greco-Roman. Improvement on the Axeman line would be an excellent for a Northern European Barbarian civilization expansion.
Suppiluliuma
AoEH Seraph
posted 03-16-17 08:00 AM ET (US)     238 / 251       
Although I love that Axeman from a design point of view, XLightningStormL I feel the axe is way too huge even more so for a single handed one xD.
knightse72
Clubman
posted 01-09-18 03:18 AM ET (US)     239 / 251       
I would love the Heavy Axeman and the Falxman upgrades of the axeman unit as a low health,high damage melee unit that has bonus vs Hoplite, Phalanx and Centurions, and only cost food to train. Also I would loved it for if the Dacians to have a factional bonuses for the Axeman line to make them viable alternatives to both Swordsmen and Hoplites
todler
Clubman
posted 01-16-18 02:19 PM ET (US)     240 / 251       
50 hp? It can't go any lower than the axeman.
knightse72
Clubman
posted 03-10-18 06:40 AM ET (US)     241 / 251       
I think the Heavy Axeman should have the same health as the Tool Age Axeman. The Iron Age upgrade the Falxman should have the same health as the Broadswordman and the elite upgrade of the Falxman which I am going to call the Champion (the barbarian tribes of northern europe historically had a long last culture of hero worship) which should have slightly less health than a longswordsman
Neils
Clubman
posted 05-07-18 09:33 AM ET (US)     242 / 251       
Is it possible to translate to different languages?
knightse72
Clubman
posted 12-16-19 02:50 PM ET (US)     243 / 251       
I think there should be a spear thrower unit that serves as a cheap trash anti cavalry archery unit. Can be upgraded in the iron age to the Peltas
Suppiluliuma
AoEH Seraph
posted 12-29-19 01:55 PM ET (US)     244 / 251       
Would it work? i mean horses may just escape galloping away. I think that's why in AoK cavalry archers have such pathetic range as a way to nerf them. xD

Historically Mounted archers have been one of the toughest units to counter because of the ranged attack and their speed.
knightse72
Clubman
posted 01-07-20 05:12 AM ET (US)     245 / 251       
It is not just horse archers they have bonus damage against but also other cavalry units this includes chariots, scouts, heavy cavalry, elephants, camels, chariot archers and elephant archers. Should cost only food and wood.

Tool Age:
Spear-thrower: The most basic unit in the Javelin line. Good for early game defense against scout, chariot and cavalry rush in large numbers

Bronze Age:
Javelineer: Upgrade to the Spear-thrower

Iron Age
Peltast: Upgrade to the Javelineer

Thureophoroi: Ultimate unit in the Javelin line. Upgrade to the Peltas

[This message has been edited by knightse72 (edited 01-07-2020 @ 05:35 AM).]

Suppiluliuma
AoEH Seraph
posted 02-02-20 01:30 PM ET (US)     246 / 251       
The idea is not bad, but unless you gave them unrealistic range (advanced warbows have more range irl than any human throwing javelins), hps and/or speed, their use against horse archers may be limited.
todler
Clubman
posted 02-28-20 07:10 PM ET (US)     247 / 251       
Slingers are counter to Cavalry Archers. The Peltast can have small range and melee attack to make it interesting. But that way Hoplites are immune to the attack and it should be good vs heavy infantry, so hm..
Suppiluliuma
AoEH Seraph
posted 03-08-20 02:11 PM ET (US)     248 / 251       
Peltasts caused some humiliating defeats to pure hoplite armies.
knightse72
Clubman
posted 03-30-20 10:19 AM ET (US)     249 / 251       
Yeah maybe should make them an anti infantry or have them ignore armour
knightse72
Clubman
posted 05-14-20 06:16 AM ET (US)     250 / 251       
Not bad idea making the javelin line having either bonus damage against infantry or ignoring armour.

Imagine for a Northern European expansion pack one of the 'barbarian' civilizations is the Dacians representing the people of both Dacia and Thrace and two possible bonuses they can have is increased health for the Falxman line and bonus damage for the Javelin line. They would be hoplite focused civilisations such as the Greeks and Macedonians worst nightmare
todler
Clubman
posted 05-17-20 03:15 AM ET (US)     251 / 251       
I was thinking of the bronze age Axeman upgrade(Falxman could be a separate line), he will have the same cost(50f) but with +10hp(60 in total) and +3attack(8 in total), armor and speed etc won't change. Short Swordsman have 60hp, 7attack and 1 armor but also +5 bonus vs infantry and now they don't require research, so in nearly all cases it'd be better to make Broad Swordsman instead of Improved Axeman in Bronze Age. In the late game or low gold situations he will be useful, similar to Scouts and Chariots.
We even already have the egyptian looking skin armed with khopesh. Although if his attack animation is the same as swordsman it might be a bit weird (clubman, axeman and stone age villager attack with overhead stance).

[This message has been edited by todler (edited 05-17-2020 @ 03:19 AM).]

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