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Age of Empires Heaven » Forums » Scenario Design and Modding » SLX Studio - A new SLP and DRS mod tool.
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Topic Subject:SLX Studio - A new SLP and DRS mod tool.
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Tevious
Clubman
(id: The Vampire Slayer)
posted 09-23-18 05:59 AM ET (US)         
SLX Studio

SLX Studio is a mod program containing tools for creating and editing SLP and DRS files. I created SLX Studio as a dev tool for the Expanding Fronts mod for Star Wars: Galactic Battlegrounds,
but it can be used in all genie engine games, such as Galactic Battlegrounds, Age of Empires II, and Age of Empires.

Download SLX Studio v1.4.1 from the Download Section here.



Some highlight features of SLX Studio:
- Convert SLX to SLP or SMX / Extract SLP or SMX to SLX (and batch versions of these).
- Support for both 8-bit and 32-bit SLP versions with additional support for Terrain, AoE1, AoE1DE SLP, and AoE2DE SMX formats.
- Extract or Create DRS files for each game.
- Double-click graphic image for fast anchor/hotspot positioning. Also support for importing/exporting CSV files.
- Viewable selection boxes (including rectangular shaped) or selection rings.
- Generate Data Graphics tool with tolerance bars for shadows and player colors, creates outlines, auto-crops images, and can even split shadows into it's own SLX. This tool is necessary to convert from SLX to SLP or SMX formats.
- Color Palette Editor/Viewer that supports multiple formats (Jasc .pal, Microsoft .pal, Photoshop .act, GIMP .gpl, and even rendering as .png images). I've also embedded some palettes, including some commonly used ones.
- Terrain tools. Create terrain SLPs of any size (rows and columns). Includes conversion tools to create an isometric terrain map from a texture image.
- Graphics and DRS Viewer tools.
- File Association support to directly open SLX, SLP, SMX, SMP, DRS, DDS, PAL/PALX, and other formats.
- Animated GIF tool with transparency support.
- Play animation support for SLX with speed settings.
- Zoom image support for frames.
- FX Editor tool to draw various effects on frames such as various sparks, weapon fire effects, engine fire effects, transparency, holocrons, relics, and more!
- Delta Object Positioner tool to determine various object positions for things like snow and fire on buildings. Positions can be exported as CSV files to then manually imported into AGE.
- Adjust settings to your liking in the .ini configuration file.

You can view a guide for using SLX Studio here (WIP).

Video Tutorials:
1. Creating an Aircraft SLP in beta version 0.8
2. Creating a Building SLP in beta version 0.8

You can join the Discord and keep up to date with the latest builds and discussion with this link: https://discord.gg/qEGcVzK

@)₪₪₪₪ ŤΣVŮS ₪₪₪₪(@
|| OŢ .◊ ŤΡМ ◊. SLX ||
|| ŘĿŦŔ .◊ ŦŚŤĮ ◊. ĶǾŤ ||
@)₪₪₪₪₪₪₪₪₪₪₪₪₪(@

[This message has been edited by Tevious (edited 03-12-2020 @ 03:02 AM).]

AuthorReplies:
Tevious
Clubman
(id: The Vampire Slayer)
posted 07-03-20 08:05 AM ET (US)     26 / 29       
Not sure why mods moved this to Scenario Design. This has nothing to do with scenarios or campaigns. It's a tool for modding. Please move it back.

@)₪₪₪₪ ŤΣVŮS ₪₪₪₪(@
|| OŢ .◊ ŤΡМ ◊. SLX ||
|| ŘĿŦŔ .◊ ŦŚŤĮ ◊. ĶǾŤ ||
@)₪₪₪₪₪₪₪₪₪₪₪₪₪(@
PhatFish
Mr. Beta
posted 07-03-20 08:38 AM ET (US)     27 / 29       
We decided to merge modding and scenario design forums due to the low activity on the site and to have the modding threads appear on the front page (which did not work until now).
Tevious
Clubman
(id: The Vampire Slayer)
posted 07-04-20 10:16 PM ET (US)     28 / 29       
Ah, I see. At the time I last posted, modding was still it's own forum so I was confused.

@)₪₪₪₪ ŤΣVŮS ₪₪₪₪(@
|| OŢ .◊ ŤΡМ ◊. SLX ||
|| ŘĿŦŔ .◊ ŦŚŤĮ ◊. ĶǾŤ ||
@)₪₪₪₪₪₪₪₪₪₪₪₪₪(@
fllwr9141
Clubman
posted 08-30-20 07:21 AM ET (US)     29 / 29       
Some issues of SLX Studio, tested for AOE1 use.
1. PNG + Palette=AOE + Force Palette on Import/Export -> wrong color.
It seems that BMP must be used if Palette is manually set.
2. Frame operations are completely broken.
2-A. Delete frames does not delete frame images.
And for any other frame operation, if target image also exists, the operation is broken.
2-B. SLX Studio often remove the source image AND use the wrong source image.
And much more.
The only reliable way to use is to edit slx (and handle image files) manually and never use frame operations.

Well, above two issues does not really matter, as only import/export/tools are the core function of SLX Studio.
But these really hurts:
1. Settings are not stored automatically, and some settings are not stored.
2. Last used file paths are not stored or not stored properly.
Directories for Import image/Export image/slx... all of them should be stored as separate preferences.

[This message has been edited by fllwr9141 (edited 08-30-2020 @ 07:59 AM).]

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