Dear community,
We are in 2019 but I am still passionate about AoE RoR, not like others game that you have a fix map pools but with AoE, you have like 100.000 maps to play, and each game give different strategies/outcome.
In this thread, I would like to know more about how AoE generated those 100.000 scenarios.
As everyone know with each seed number with some pre-settings (number of players, land type, map size), we will have exactly the same scenario.
I was wondering is there anyone who curious about how those scenarios was generated?
- How can we extract those 100.000 maps so we can study about it (player position, civi stats, elephant/deer/forage bushes position, ...)
I am trying to google to find the answer but not too much result.
I am intent to de-compile the game file (empirex.exe) it to understand the process behind but I don't know where to start.
Every suggestion/link/help are welcome!
We are in 2019 but I am still passionate about AoE RoR, not like others game that you have a fix map pools but with AoE, you have like 100.000 maps to play, and each game give different strategies/outcome.
In this thread, I would like to know more about how AoE generated those 100.000 scenarios.
As everyone know with each seed number with some pre-settings (number of players, land type, map size), we will have exactly the same scenario.
I was wondering is there anyone who curious about how those scenarios was generated?
- How can we extract those 100.000 maps so we can study about it (player position, civi stats, elephant/deer/forage bushes position, ...)
I am trying to google to find the answer but not too much result.
I am intent to de-compile the game file (empirex.exe) it to understand the process behind but I don't know where to start.
Every suggestion/link/help are welcome!
[This message has been edited by TLHP (edited 02-12-2019 @ 03:16 AM).]