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Scenario Design and Modding
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Age of Empires Heaven » Forums » Scenario Design and Modding » Rise of Rome to The Conquerors scenario converter
Topic Subject:Rise of Rome to The Conquerors scenario converter
posted 07-04-19 06:39 PM ET (US)         
Many years ago I stumbled into a scenario converter, from RoR to TC. I've trying to find it again, but it's no use. Does anyone here know where I could find it?

posted 09-15-19 05:25 PM ET (US)     1 / 5       
If anyone stumbles here in the future, I've finally found it, after YEARS searching for it. It's called GenieEdit and you can download it here
Champion of AoEH
(id: Fruktfisk)
posted 09-16-19 01:24 AM ET (US)     2 / 5       
Well, how does it cope with the units being totally different?

//The warrior of Isola

"I lack quotes that demonstrate Humor Intelligence or anything about me."

Cleidopus gloriamaris
posted 09-16-19 10:12 AM ET (US)     3 / 5       
I have no idea what how the algorithm looks, like. I might look into it in the future. However, it converts trees, player units (buildings, villagers, etc...), elevations and I haven't tested more. What it doesn't do, however, is convert the patch-like units (dirt, road, for example).

It seems, however, that agescx is unable to load some converted files, but Trigger Studio has no issues.
Mr. Beta
posted 10-01-19 10:26 AM ET (US)     4 / 5       
The map (tiles) are similar but it would change all objects to whatever the unit ID is assigned to in AoK. You have to manually edit a lot of objects to get it exactly the way you want I guess?
posted 12-05-19 11:02 AM ET (US)     5 / 5       
No. The program has an internal algorithm that does the ID conversion for you. So, if you have a tree in AoE, you get a tree in AoK. YOu have a barracks in AoE, you get a barracks in AoK. With GenieEdit, with PhatFish guide and with Trigger Studio, I have ported both RoR and DE versions of Coming of the Huns.

I only had to do the AI from scratch for the RoR version and I'm trying to do the AI from the DE version.
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