I am working on a scenario that requires an AI player to switch diplomacy to ally if the Player tributes this AI 500 Gold. Unfortunately, I cannot seem to make this work.
My preference is for there to be no message (the instruction to tribute 500 gold is provided in the scenario objectives), but I am fine with a single message and infinite (or near-infinite) SNTributeTimeout since I want the player to be able to tribute 500 gold to cause the effect anytime in the game.
Unfortunately, I have tried to set strategy numbers to various values with no success. Either the AI spams the message (for example, if I set SNTributeChatFrequency to 1) or it leads to an instant tribute failure state (if I don't use SNTributeChatFrequency or if I set it to 0). I don't want to set it higher (e.g., 600 seconds) because I want the functionality to work from the game start. I just also don't want the message to loop constantly.
I have noticed that setting SNTributePersistence to 0 seems to have no effect.
Any ideas on what I should be using to get this to work? Thank you.
My preference is for there to be no message (the instruction to tribute 500 gold is provided in the scenario objectives), but I am fine with a single message and infinite (or near-infinite) SNTributeTimeout since I want the player to be able to tribute 500 gold to cause the effect anytime in the game.
Unfortunately, I have tried to set strategy numbers to various values with no success. Either the AI spams the message (for example, if I set SNTributeChatFrequency to 1) or it leads to an instant tribute failure state (if I don't use SNTributeChatFrequency or if I set it to 0). I don't want to set it higher (e.g., 600 seconds) because I want the functionality to work from the game start. I just also don't want the message to loop constantly.
I have noticed that setting SNTributePersistence to 0 seems to have no effect.
Any ideas on what I should be using to get this to work? Thank you.
[This message has been edited by Al_Kharn the Great (edited 12-04-2018 @ 09:49 PM).]