Thompsoncs
Clubman
posted 12-31-09 06:58 AM
ET (US)
1 / 13
I had a lot of victory condition bugs in my first version of "Roma", but I discovered that if player one and two are allied and have allied victory enabled, BOTH players have to complete their own specific objectives to win. I hope this is helpful
Suppiluliuma
AoEH Seraph
posted 12-31-09 01:36 PM
ET (US)
2 / 13
Well i'v realized that having an allied victory in a custom campaign doesn't let you win so i avoid that condition.
Suppiluliuma
AoEH Seraph
posted 01-02-10 03:26 PM
ET (US)
6 / 13
That is interesting. during my early (and so far, only) days as a designer i used allied victory. Hiowever when i tested the scenarios it never worked. It was so frustrating i never used it in custom scenarios and campaigns again.
rakovsky
Clubman
posted 08-25-20 11:50 AM
ET (US)
9 / 13
A chart should be helpful.
If there are only two players and they are allied with each other, and P1 has Goal A and Goal B and Allied Victory OFF, and P2 has only Goal A and Allied Victory ON, then if Goal A and Goal B are met, then P1 wins and P2 loses. If Goal A is met, the game continues until Goal B is met, at which point P1 wins and P2 loses.
If there are only two players and they are allied with each other, and P1 has Goal A and Goal B and Allied Victory OFF, and P2 has Goal A and Goal C and Allied Victory ON, then if Goal A and Goal B are met, then P1 wins and P2 loses. If Goal A and Goal C are met, the game continues until Goal B is met, at which point P1 wins and P2 loses.
It is hard to see what the actual underlying "computer logic" is here, because as far as P2 is concerned, all of P2's goals and its allies' goals are met, so having "Allied Victory" checked for P2 would seem to give victory to both P1 and P2. Maybe the logic is that P1 wins first by virtue of meeting its goals and it does not transfer this victory to P2 because it does not have Allied Victory ON. And P1 wins alone before P2's Allied Victory is registered, so only P1 wins. It's hard to tell.
rakovsky
Clubman
posted 01-25-21 12:56 PM
ET (US)
12 / 13
The reason that you would want to get into the chart above is if you have Players who are allied with two other players who are enemied to each other and you want to make some players win as a team. In that case, Combination #3 in the chart above is the most reliable, but for it to work, you need to have P1 and P2 meet their objectives at the same time.
Combination #5 would be ideal if it worked, but it's not reliable. Maybe it will work on some scenarios.