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Age of Empires Heaven » Forums » Veni, Vidi, Vici » Fertile Crescent: copycat or interesting take on AoE1?
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Topic Subject:Fertile Crescent: copycat or interesting take on AoE1?
Kataphraktoi
Clubman
posted 11-27-18 01:32 PM ET (US)         
Heya fellas was just checking out this heavily AoE inspired game called Ferticle Crescent (gameplay video)

As some commentators pointed out the game is similiar to AoE to the extent I would fear legal action if placed on steam for sale, but it seems somewhat interesting. The question is does it advance the gameplay while retaining the old AoE spirit or is it merely a derivative work not able to stand on its own? Also been compared to AoE Online which isnt promising.

Was wondering if any of you fellas played both AoE Online and Fertile Crescent and what you think of it. I am interested and will try it out as I desire an AoE1 with a bit more modern quality of life features although the graphics are not so great, although I dont mind them, reminds me of simcity2000 a bit.

"Excellent could be any map that has the quality of a ES random map or ES scenario. AoK is an excellent, award winning game. That's where I'd start." -AnastasiaKafka

"Hard work is evil. Bitmaps are stupid. Working on a scenario for more than one afternoon is stupid. Triggers are stupid. Testing your own scenario is stupid. The world is stupid. You are the Greatest." -Ingo Van Thiel
AuthorReplies:
PhatFish
Mr. Beta
posted 11-29-18 07:46 AM ET (US)     1 / 8       
As someone mentioned in the youtube comments, that main menu background is directly stolen from AoE online.

Seems like a crude and very early but interesting AoE-like game, but if it can innovate on the formula, it could turn out nice.
Fisk
Champion of AoEH
(id: Fruktfisk)
posted 11-29-18 07:56 AM ET (US)     2 / 8       
I like how it implemented concepts for water and fertile land and how there seems to be a food consumption. It adds some basic CB dynamics to the otherwise tried and true RTS economy formula.

The simple graphics don't bother me so much, in fact I think there's a certain charm to the pixel style. I'll definitely keep an eye out for how this develops in the future.

How's 0AD doing while we're at it?

//The warrior of Isola

"I lack quotes that demonstrate Humor Intelligence or anything about me."

Pineapplefish
Cleidopus gloriamaris
Suppiluliuma
AoEH Seraph
posted 12-02-18 07:07 AM ET (US)     3 / 8       
Ah, nice. The graphics are a bit too basic and it is almost a carbon copy of AoE, but I'll like any game set in ancient times that has the AoE gamestyle. Thanks a lot for sharing!
PhatFish
Mr. Beta
posted 12-09-18 05:59 AM ET (US)     4 / 8       
Apparently 0AD is at the twenty-third alpha version...
Suppiluliuma
AoEH Seraph
posted 12-09-18 07:38 AM ET (US)     5 / 8       
23rd?! that sounds like a hyperbole, but is true xD
Kataphraktoi
Clubman
posted 02-16-20 06:09 PM ET (US)     6 / 8       
So I finally, finally got around to playing Fertile Crescent and have a few thoughts on it.


1. Similar to AoE?: The game is virtually a AoE remake at this point. There are additions most notably with the clay pits and bricks resource, but off the top of my head there isn't anything here that wouldn't be out of place modded into AoE or AoK. Thats not a bad thing;I like AoE but the gameplay is wonk with the pathfinding and AI so a straight up remake is desirable to me.

2. State of the game?: Early Access wouldn't even describe it. There is only one mode, singleplayer 1v1. There are no options of any kind, and the game ends by kicking you back to the main menu. The AI doesn't play the game;it has a fixed encampment and spawns units to fight. Almost every quality of life feature is missing;villagers dont work automaticly, there are no hotkeys.

3. Is it fun?: Yes it is, but due to the lack of content it doesn't hold your attention for long. The city building aspect is slightly improved from AoE with the need to balance food consumption and the need for arable land, but it doesn't compare to even the simplest city builder game. At some point the game becomes a slog with you needing to click on every villager and one by one assign them to farms, all with no hotkeys to assist. It becomes painful.

4. Combat could best be described as accessible. It works very smoothly, maybe a bit too smoothly. Even if the enemy is in trees or whatnot your units wont have any difficulties engaging them. In this regard its massively improved over AoE1 but overall something feels very missing and inadequate about this combat system.

5. Pathfinding?: Yeah its better than AoE1. No units ever got stuck and villagers kept working.

6. Graphics?: I like them but the units are confusing. They are difficult to see. You start with a scout, four villagers, and a town center villager who becomes your TC wherever you want. They look very similar. The unit, building, and gaia object scaling is a bit strange...you feel like you are very zoomed out and everything is a bit small. The GUI takes up a good deal of the screen yet I was struggling to see the tiny indicators of how many bricks I had etc.


In summary, unless your desperate for some AoE1 and dont want to play AoE1 itself, there isnt much point in looking at this game just yet. Its more of a proof of concept if anything. It could be great, but it needs tons of content, and lots of quality of life features. It doesn't really do anything to advance the genre either;the game is a one way escalator to a massive, sprawling city state. Some more nomadic, scrounging around play would be interesting.

"Excellent could be any map that has the quality of a ES random map or ES scenario. AoK is an excellent, award winning game. That's where I'd start." -AnastasiaKafka

"Hard work is evil. Bitmaps are stupid. Working on a scenario for more than one afternoon is stupid. Triggers are stupid. Testing your own scenario is stupid. The world is stupid. You are the Greatest." -Ingo Van Thiel
Fisk
Champion of AoEH
(id: Fruktfisk)
posted 02-24-20 05:58 AM ET (US)     7 / 8       
Well, then it sounds like a pretty cool proof of concept, but not much of a game. What did you say did you pay money for this?

//The warrior of Isola

"I lack quotes that demonstrate Humor Intelligence or anything about me."

Pineapplefish
Cleidopus gloriamaris
Kataphraktoi
Clubman
posted 03-10-20 05:44 PM ET (US)     8 / 8       
Its free on their website.

I should have probably realized it was more of a proof of concept rather than a game going into it, come to think of it.

"Excellent could be any map that has the quality of a ES random map or ES scenario. AoK is an excellent, award winning game. That's where I'd start." -AnastasiaKafka

"Hard work is evil. Bitmaps are stupid. Working on a scenario for more than one afternoon is stupid. Triggers are stupid. Testing your own scenario is stupid. The world is stupid. You are the Greatest." -Ingo Van Thiel
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