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Age of Empires Heaven » Forums » AoE/RoR Modding and Discussion » New 3d modeled unit graphics (and modifications)
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Topic Subject:New 3d modeled unit graphics (and modifications)
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todler
Clubman
posted 05-02-16 03:25 PM ET (US)         
Downloads:
Slinger Upgrade http://aoe.heavengames.com/dl-php/showfile.php?fileid=2585
Camel Rider Upgrade http://aoe.heavengames.com/dl-php/showfile.php?fileid=2590
Assyrian Ram http://aoe.heavengames.com/dl-php/showfile.php?fileid=2589

Data mod with the new units: http://aoe.heavengames.com/dl-php/showfile.php?fileid=2591
UPatch version: http://aoe.heavengames.com/dl-php/showfile.php?fileid=2596

Some in-game screenshots, composite bowman with their range use hit and run but massed slingers can outflank them.




Here is final design for Armored Camelry:




Caravan & Flamethrower:



Bronze age Ram, made by Jan DC:



Insta-Ram™, made by Tzontlimixtli:



Tips for modders:

New graphics should not have selection masks, it crashes the game.
-----------------------------------------------
I got hyped by Jan dc's new buildings and wanted to try my hands at making aoe1 unit in blender.

Slinger upgrade seemed the best choice and here is the result so far with bronze and iron textures for shield/helm(it's a macedonian tall type):


What do you think about the outfit? The torso straps are similar to the short swordsman.

[This message has been edited by todler (edited 06-29-2016 @ 02:49 PM).]

AuthorReplies:
Jan dc
Clubman
(id: Den cekke)
posted 09-16-16 11:59 AM ET (US)     201 / 242       
Like a low hp, high damage unit? Sounds good.
knightse72
Clubman
posted 09-16-16 11:57 PM ET (US)     202 / 242       
Another unit I think would be a good idea is iron age upgrades for the Composite Bowman and the Chairot Archer.
The Composite Bowman upgrade I think should be called the Immortal based on the Immortals described by Herodotus as an elite unit in the Achaemenid Empire that served as both bodyguards to the kings of Persia and a permanent army core to serve as a backbone for the Tribal Leves that made up the rest of the Persian army. The Immortals was made up of Persians, Medians and Elamites and was 10,000 strong. Herodotus stated that the unit's name stemmed from the custom that every killed, seriously wounded, or sick member was immediately replaced with a new one, maintaining the corps as a cohesive entity with a constant strength.
An alternative idea is the Gastraphetes an ancient crossbow design used by the Ancient Greeks some time before 420 BC.


The Chariot archer upgrade I think should be called the Carroballista a Cheiroballistra mounted on either a mule or horse drawn cart.
There are many hypotheses about the structure of the cart and probably different models of the same machine seem to have been in use at the same time:

* a simple two-wheels standard cart used to transport the ballista to its final emplacement on the field;
* a special two-wheels cart [i.e. carroballista] with a ballista mounted on the cart and with the frontal part positioned towards the mules;
* a special ballista simply mounted on two wheels and without cart (Trajan's Column Scene LXVI) and probably transported with the frontal part positioned rear, like Modern Era cannons, or forward and with a Transport-hook or Transport-hooks at the frontal position (see again Trajan's Column, Scene LXVI
*a special four-wheels cart with a mounted ballista, as described in the book De Rebus Bellicis.

Not related the orignal topic of this thread, I think the elite upgrade for the ballista siege engine should be renamed from Helepolis (which in reality was a giant siege tower used by the Greeks. The most famous incident where a Helepolis was used was the unsuccessful siege of Rhodes in 305-304 BC. The new name for the Ballista upgrade I think should be Polybolos an ancient Greek repeating ballista reputedly invented by Dionysius of Alexandria, a 3rd-century BC Greek engineer at the Rhodes arsenal

Also I think there should be an Iron Age upgrade to the Strong Slinger and I think the most likely candidate for this unit is the kestrophedrone mentioned in the writings of Livy and Polybius as a specially designed sling used to throw a heavy dart. It was likely invented around 168 BC and was used by Macedonian soldiers of King Perseus during the Third Macedonian war. experimental reconstructions of the weapon have shown it to have spectacular results however it did not stand the test of time and seems to have been abandoned quite quickly.

Persian Immortals





Gastraphetes




Carroballista


todler
Clubman
posted 09-17-16 03:45 AM ET (US)     203 / 242       
About the axemen, you don't need inf to counter inf, especially since the swordsmen are very weak/not used much. In tool age there is no other inf, that's why the axemen are very strong but also because they kill the economy.

Also in the data swordsmen have -5 inf armor and cavalry with 0 inf attack counters them but the hoplite units are their own phalanx class so they are rarely lumped together by the tech tree.

Chariot Archers are OP.
Jan dc
Clubman
(id: Den cekke)
posted 09-17-16 04:26 AM ET (US)     204 / 242       
especially since the swordsmen are very weak/not used much
Ever played DM against a Choson player?

@knightse72
The images are nice but can you please show the bigger images as links? They're cluttering my screen.
knightse72
Clubman
posted 09-20-16 10:36 PM ET (US)     205 / 242       
I think the Dacians axemen line should have extra health allowing them to become a viable alternatives to swordsmen as the mainline infantry. The Suebi axemen line should either have higher attack or moving speed.
Aran
Clubman
posted 09-24-16 08:36 AM ET (US)     206 / 242       
Hello

I have question did you create Heavy Lance cavalry unit

http://www.cais-soas.com/CAIS/Images2/Military/Parthian_Lancer.gif

It would be nice to see too that kind unit which would throw spears from horse.

http://www.cais-soas.com/CAIS/Images2/Military/Achaemenid_Cavalary.gif


In my dreams I would like too see more excited naval battles.
The_Orson
Clubman
posted 09-29-16 10:12 AM ET (US)     207 / 242       
Really nice work, finally there are people bringing brilliant new graphics for brilliant old games

I got the caravan being able to trade with markets:
Simply add 'Trade Goods' (ID 9) with an amount of 100 to the market's (ID 84) 'Resource Storages' and voilà .

I also do have a question though:
How were you able to make new slots for the new icons that don't crash the game? When I try to add a new one by copying an old icon to the end of the list, the game will crash if the icon should be displayed...

[This message has been edited by The_Orson (edited 09-29-2016 @ 10:15 AM).]

todler
Clubman
posted 09-29-16 03:11 PM ET (US)     208 / 242       
For the icons: when you add them with turtle pack uncheck "selection mask".
The_Orson
Clubman
posted 09-29-16 06:07 PM ET (US)     209 / 242       
It's working, thank you
Mahazona
Clubman
posted 10-08-16 09:16 PM ET (US)     210 / 242       
Jan hows the progress on the units you previewed? Just curious is it a lot of work to give the same unit different weapons and render.
Jan dc
Clubman
(id: Den cekke)
posted 10-09-16 05:36 AM ET (US)     211 / 242       
I haven't had the time to work on the units lately but when I stopped I was still busy doing the animations. Once that is done it would be very easy to make new units using those animations. I could probably make a new sword unit in under an hour with the setup as all I'd have to do is model the attributes, render the frames, batch convert and import to slp.
Epd999
Scout
posted 10-14-16 03:19 AM ET (US)     212 / 242       
Using the infantry animation model I would like there to be a generic infantry like graphic for the Mercenary. I always like the mercenary concept (No LOS) and thought it would be neat to have a unique graphic for it. Why an infantry and not Cavalry? Because it is officially a infantry unit in the .dat despite its appearances, plus it will be easier for animators .

Lost Empires Mod
Maybe it's only a fool who'll perilously journey out to what might not be there. But if you want to solve problems, you don't just solve the ones that are there, you find more and make more and go after the impossible ones.
The neanderthals never ventured into the unknown and they went extinct, so who are the fools?

[This message has been edited by Epd999 (edited 10-14-2016 @ 03:20 AM).]

Mahazona
Clubman
posted 10-14-16 11:20 AM ET (US)     213 / 242       
Id like to see all of the units with duplicate graphics get new skins,but thats too much work.
Jan dc
Clubman
(id: Den cekke)
posted 10-14-16 11:55 AM ET (US)     214 / 242       
How many duplicate units are there? It would indeed not be easy or for any time soon.
todler
Clubman
posted 10-14-16 12:18 PM ET (US)     215 / 242       
They are not duplicate units, but for use in the campaigns just like heroes.
Jan dc
Clubman
(id: Den cekke)
posted 10-14-16 01:33 PM ET (US)     216 / 242       
I think he means the Legionary, Centurion, Cataphract, ...
Epd999
Scout
posted 10-14-16 05:57 PM ET (US)     217 / 242       
How many duplicate units are there?
7 which include: Legion, Heavy Horse Archer, Cataphract, Heavy Catapult, Centurion, Helepolis, Juggernaut. If you want to include hero units & cheat units there would 20.

Lost Empires Mod
Maybe it's only a fool who'll perilously journey out to what might not be there. But if you want to solve problems, you don't just solve the ones that are there, you find more and make more and go after the impossible ones.
The neanderthals never ventured into the unknown and they went extinct, so who are the fools?
Mahazona
Clubman
posted 10-14-16 08:08 PM ET (US)     218 / 242       
Yep those are the units.but I was only thinning about the regular units not heroes. Even aoe 2 has regular skins for heroes.
XLightningStormL
Clubman
(id: TheBronyKing11)
posted 10-15-16 06:10 AM ET (US)     219 / 242       
Legion should be easy, since there is an AoERoR legion with a roman shield on AoK The Forgotten and that Wildfire Games Roman modpack for AoK

Lead Designer and Producer of Age of Mythology's biggest mod compilation: http://aom.heavengames.com/downloads/showfile.php?fileid=11038
Mahazona
Clubman
posted 10-15-16 07:29 AM ET (US)     220 / 242       
That unit is resized to aok,aoe units are smaller. I think there should be different version's of the legion in aok heaven and maybe other aoe units which can be used.
knightse72
Clubman
posted 10-17-16 08:31 PM ET (US)     221 / 242       
About the axemen, you don't need inf to counter inf, especially since the swordsmen are very weak/not used much. In tool age there is no other inf, that's why the axemen are very strong but also because they kill the economy.

Also in the data swordsmen have -5 inf armor and cavalry with 0 inf attack counters them but the hoplite units are their own phalanx class so they are rarely lumped together by the tech tree.

Chariot Archers are OP.
I want to know where can I see the data table for the units
Ahmad_Akbaroglu
Clubman
posted 11-07-16 09:01 AM ET (US)     222 / 242       
Hello. My name is Ahmad Akbaroglu.I come from the Turkish Republic of Gagauzia (Autonomous state in Moldova).
I rest in the Crimea ( Russian Federation) at the moment.

You can create a simple installer of these units in the game?
Difficult installer mods does not fit all.

Assyrian soldiers could be molded over the river using leather bags :



Let's create a special unit for Assyria,which would cross the river and walk the earth?
The warrior in the picture on the right side will become a model.

[This message has been edited by Ahmad_Akbaroglu (edited 11-07-2016 @ 09:10 AM).]

PhatFish
Mr. Beta
posted 11-07-16 10:19 AM ET (US)     223 / 242       
Welcome Ahmad.
Let's create a special unit for Assyria,which would cross the river and walk the earth?
Sounds like a cheat unit. Maybe if you ask the people here politely they might consider creating such a unit. It's not done in 5 minutes you know



Highwing
Clubman
posted 12-18-16 07:52 PM ET (US)     224 / 242       
Has anyone ever considered a boomerang unit?
XLightningStormL
Clubman
(id: TheBronyKing11)
posted 02-20-17 03:30 AM ET (US)     225 / 242       
Hmm, Bump and Suggestions that actually fit Age of Empires, and aren't hammy spammy posts with a million pictures:

Crossbowman/Gastraphetes (shared graphics, gastraphetes is good versus Buildings)
- Of course it would look like a generic Ancient Crossbowman, Phyrgian Helm (of Strong Slinger, to fit with Shang, Yamato, Romans and Macedonians) wears leather armor (maybe breastplate similar to the hoplite?

Heavy Axeman (upgrade of Axeman)
- Small bronze helmet, better looking axe, Strong Slinger clothes with Bronze Breastplate

Spearman/Heavy Spearman
The Spearman is a Tool Age (Balance lol) Trash version of the Hoplite found at the Barracks, looks like a Axeman with a Spear, and cleaner hair. Heavy Spearman has a bronze helmet, and breastplate, animations similar if not based on Age of Empires 2 Spearman.

Light Cavalry
Upgrade of Scout, which actually wears a proper tunic instead of Gym clothing, and also wears a bronze helmet

Recurve Bowman
Upgrade of the Bowman, essentially a Bronze Age upgrade that uses the Strong Slinger clothing just without the helmet. Extremely fast fire rate, for non-crossbow civs that fit (i.e Egyptians, Sumerians, Persians)

Longbowman
Iron Age upgrade of Improved Bowman line, armed with a longbow, and Iron breastplate and helmet. Long Range too.

Also JanDC when those Battering Rams of yours being finished?

Lead Designer and Producer of Age of Mythology's biggest mod compilation: http://aom.heavengames.com/downloads/showfile.php?fileid=11038
todler
Clubman
posted 02-25-17 05:13 AM ET (US)     226 / 242       
@XLightningStormL: I think you'll be interested in the new expansion. Who knows there might be new units in it!

[This message has been edited by todler (edited 02-25-2017 @ 05:15 AM).]

Epd999
Scout
posted 02-25-17 02:23 PM ET (US)     227 / 242       
@XLightningStormL, I agree, those are the most favorable units to be added to the game. There are a couple of things I would like change in the list.

The Axeman line should have a bonus against buildings, so it differs from the Swordman line while still being weaker. The "Heavy Axeman" should be called "Battle Axeman" because frankly, Heavy is used to often. I would add an Iron age unit as well, called "Double-Headed Axeman."

I think it would be fun to see a "Blowgunner" unit in the Tool Age but haven't really thought of a practical use for it. Also what do you guys think about the Slinger benefiting from melee armor upgrades?

@Todler, me knows, me knows

Lost Empires Mod
Maybe it's only a fool who'll perilously journey out to what might not be there. But if you want to solve problems, you don't just solve the ones that are there, you find more and make more and go after the impossible ones.
The neanderthals never ventured into the unknown and they went extinct, so who are the fools?

[This message has been edited by Epd999 (edited 02-25-2017 @ 02:30 PM).]

EdgarSamuel
Clubman
posted 03-03-17 02:30 PM ET (US)     228 / 242       
The Slinger should be affected by technology nobility (adding HP) or by mysticism (adding HP or armor). It has a very low HP (25 HP). Even its improved version (Strong Slinger) still has very little HP (30 HP, which I believe should be at least 45 HP). Since conventional armor does not influence the improvement. There should be a technology that adds at least 2 or 4 armor (bronze or iron age technology). I would also find it interesting that the Slinger (Strong Slinger) had an evolution for the iron age (maybe an Elite Slinger). Evolution this with at least 2 of initial armor, 50 to 60 HP and 4 or 5 of attack force. I do not think Slinger should be such a weak unit to the point of becoming obsolete in the ages of brass or iron.
Highwing
Clubman
posted 03-03-17 08:59 PM ET (US)     229 / 242       
I agree that the Slinger's strength should persist through the ages, but I can't think of any logical connection between Slinger and Nobility or between Slinger and Mysticism.
todler
Clubman
posted 03-04-17 09:26 AM ET (US)     230 / 242       
I think we should first see(e.g. extensively test) the balance with only the bronze age slinger, he is still relatively new concept.

1. He is archer counter and benefits from these upgrades:
-Bronze Shield increases pierce armour by 1
-Iron Shield increases pierce armour by 1
-Tower Shield increases pierce armour by 1
-Alchemy increases attack by 1
-Stone Mining increases attack and range by 1
-Siegecraft further increases attack and range by 1

Most are from iron age and some civs could lack them, but overall the new Slingers would be able to defeat Chariot Archers and Horse Archers(these are the strongest units, not inf).

2. Bowmen should be used against melee units, because they have one more range upgrade and they benefit from melee armor upgrades.
EdgarSamuel
Clubman
posted 03-04-17 11:30 AM ET (US)     231 / 242       
That there was another technology then that adds HP to the Slinger (Strong Slinger), since noticism and nobility does not make much sense. I thought of mythology because of the myth of David and Goliath. But that there was another technology that would increase your HP from 25/35 +20/25 HP. In relation to armor. There should be another technology that adds at least +2 Armor. Regarding the Iron Age Slinger would be an idea to compensate for a HP increase of the Strong Slinger from 30 to 45 or 50. And the addition of an initial armature of 2.
Note: sorry if the content is not totally easy to understand. I'm Brazilian and I'm using google translator.
Epd999
Scout
posted 03-04-17 11:27 PM ET (US)     232 / 242       
Those are some interesting design changes and will have to agree with Highwing on this. I think that Slingers should be effected by melee armor for the sake of order, it seems weird to me that Slingers are the only military unit not effected by melee armor, the change will most likely would be negligible. It would increase there usage in the later ages and will not effect the game much as they have low HP anyway.

Alchemy increases Slingers attack, why isn't the stone bursting with flames?

Lost Empires Mod
Maybe it's only a fool who'll perilously journey out to what might not be there. But if you want to solve problems, you don't just solve the ones that are there, you find more and make more and go after the impossible ones.
The neanderthals never ventured into the unknown and they went extinct, so who are the fools?

[This message has been edited by Epd999 (edited 03-04-2017 @ 11:28 PM).]

EdgarSamuel
Clubman
posted 03-05-17 00:19 AM ET (US)     233 / 242       
I agree with you, my friend. I also think that the armor of the tool, bronze and iron age should affect the Slinger. After all it is a military unit and in logic it undergoes a training, therefore it would be able to support the weight of an armor. In addition let's see the Camel rider, it is a special unit against cavalry, but it is still affected by armor and attack force. The Slinger would also receive benefits from infantry armor. Regarding Strong Slinger I still think he should have a little more HP. HP 35 is a very small difference from its first version (Slinger). Why not leave the Strong Slinger with a HP of 40 or 45 minimum to have evolution compensation?
Epd999
Scout
posted 03-05-17 00:39 AM ET (US)     234 / 242       
If you look at all the stats of the most unit upgrade lines you can see a pattern. 'Heavy' and 'Armored' units generally have the same HP as there lesser counterparts the exception being the 'Heavy Catapult'. However the 'Catapult' does still follow the 'Heavy' rule still having the same HP as the 'Stone Thrower.'

There are also patterns with Infantry (Axemen and Swordmen) which is +1 attack and +10 HP for the Axeman followed by +2 attack +10 HP for Bronze and Iron upgrades age with +1 per age starting from bronze, the exception being the elite unit, Legion. The Foot Archer follow are more simpler rule, +5 HP, +1 Attack and +1 Range.

I think that Slingers should follow a similar rule having +10 HP, +1 Attack, +1 Range and +1 P. Armor per upgrade.

If we look at Age of Empires 2 counterpart the Skirmisher the pattern +5 HP, +1 Attack (+2 for attack bonuses) and +1 pierce armor.

Lost Empires Mod
Maybe it's only a fool who'll perilously journey out to what might not be there. But if you want to solve problems, you don't just solve the ones that are there, you find more and make more and go after the impossible ones.
The neanderthals never ventured into the unknown and they went extinct, so who are the fools?
EdgarSamuel
Clubman
posted 03-05-17 03:11 PM ET (US)     235 / 242       
But unlike archers who have two consecutive evolutions in the Bronze Age raising their HP from 35 to 45 (Bowman-Composite Bowman) in addition to attack from 3 to 5, they are still affected by armor. Slinger has only one evolution (credited in mod) that only increased its HP from 25 to 30, are also unaffected by armor improvements (which makes no sense at all), as well as being units of the barracks, like yourself Said, they receive +10 HP improvement every evolution. In my opinion, Snlinger should rather be affected by armor improvements and his evolution (Strong Slinger) should have increased from 30 to 40 HP to make up for the unique evolution, unlike Bowman who has two.
XLightningStormL
Clubman
(id: TheBronyKing11)
posted 03-15-17 09:46 PM ET (US)     236 / 242       
http://aok.heavengames.com/cgi-bin/aokcgi/display.cgi?action=st&fn=9&tn=44064&f=9,,0,365&st=600



Could work for a Iron Age Armored Axeman, although incomplete

Lead Designer and Producer of Age of Mythology's biggest mod compilation: http://aom.heavengames.com/downloads/showfile.php?fileid=11038
knightse72
Clubman
posted 03-16-17 00:58 AM ET (US)     237 / 242       
I still think Falxman is a better choice as it bring unit culture diversity rather than having everything Greco-Roman. Improvement on the Axeman line would be an excellent for a Northern European Barbarian civilization expansion.
Suppiluliuma
AoEH Seraph
posted 03-16-17 08:00 AM ET (US)     238 / 242       
Although I love that Axeman from a design point of view, XLightningStormL I feel the axe is way too huge even more so for a single handed one xD.
knightse72
Clubman
posted 01-09-18 03:18 AM ET (US)     239 / 242       
I would love the Heavy Axeman and the Falxman upgrades of the axeman unit as a low health,high damage melee unit that has bonus vs Hoplite, Phalanx and Centurions, and only cost food to train. Also I would loved it for if the Dacians to have a factional bonuses for the Axeman line to make them viable alternatives to both Swordsmen and Hoplites
todler
Clubman
posted 01-16-18 02:19 PM ET (US)     240 / 242       
50 hp? It can't go any lower than the axeman.
knightse72
Clubman
posted 03-10-18 06:40 AM ET (US)     241 / 242       
I think the Heavy Axeman should have the same health as the Tool Age Axeman. The Iron Age upgrade the Falxman should have the same health as the Broadswordman and the elite upgrade of the Falxman which I am going to call the Champion (the barbarian tribes of northern europe historically had a long last culture of hero worship) which should have slightly less health than a longswordsman
Neils
Clubman
posted 05-07-18 09:33 AM ET (US)     242 / 242       
Is it possible to translate to different languages?
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