Creator of the UPatch aoe_scout has released a new updated version with many new enhanced features such as mod management and very useful scenario editor features, including the new ability to paint previously hidden terrains!
UPatch HD 1.1 Release 2 - Download .
The new version is focused primarily on the new modding system, but it also brings new Scenario Editor options and some important bug fixes and improvements. If you have Release 1 (1.1 Final), just install over it and select your resolution again from Settings.
For more information - visit the official site .
- Special thanks to all users who reported bugs and also to figo for the Polish translation.
--- New options for the Scenario Editor: these options remove some default Scenario Editor restrictions and allow more control over unit placement (as you know, previously this required using modified .dat files and switching them for editing/playtesting). You can turn off terrain restriction, enable free placement and overlapping of units with a simple key combination (like in UserPatch for AOE2). Additionally you can also show all hidden units and hidden terrains. Check the full description of the optionsin the site.
--- The new modding system: with the Mod Manager, applying and distributing mods is much simpler and more organized, without affecting any original game files. As a result, users will always have clean game install and can easily switch between mods when they want, without reinstalling the whole game or losing Multiplayer/scenario/savegame compatibility. Its the same way mods work in modern games (and the unofficial patch for AOE2). The Mod Manager can also show basic information about your mod, including a link to a web page or a local read me file.
With the new modding system you can add or replace any game data, graphics, sounds and text (just like before), without including huge game files. You can also add entirely new civilizations, which was not possible in the original game.
Also, for those wishing to keep the balance of the original unmodified game (no unit balance changes), an update for that is on the horizon too. You can discuss and provide feedback for the UPatch HDhere.
The new version is focused primarily on the new modding system, but it also brings new Scenario Editor options and some important bug fixes and improvements. If you have Release 1 (1.1 Final), just install over it and select your resolution again from Settings.
- Special thanks to all users who reported bugs and also to figo for the Polish translation.
--- New options for the Scenario Editor: these options remove some default Scenario Editor restrictions and allow more control over unit placement (as you know, previously this required using modified .dat files and switching them for editing/playtesting). You can turn off terrain restriction, enable free placement and overlapping of units with a simple key combination (like in UserPatch for AOE2). Additionally you can also show all hidden units and hidden terrains. Check the full description of the options
--- The new modding system: with the Mod Manager, applying and distributing mods is much simpler and more organized, without affecting any original game files. As a result, users will always have clean game install and can easily switch between mods when they want, without reinstalling the whole game or losing Multiplayer/scenario/savegame compatibility. Its the same way mods work in modern games (and the unofficial patch for AOE2). The Mod Manager can also show basic information about your mod, including a link to a web page or a local read me file.
With the new modding system you can add or replace any game data, graphics, sounds and text (just like before), without including huge game files. You can also add entirely new civilizations, which was not possible in the original game.
Also, for those wishing to keep the balance of the original unmodified game (no unit balance changes), an update for that is on the horizon too. You can discuss and provide feedback for the UPatch HD