- One player went for econ bonus (Mr. Econ), one went military (Ms. Mil).
- Ms. Mil would send a villager to the Mr. Econ's camp in Stone.
- Ms. Mil attempts a tool rush or even a tool blitz.
- Once tooled, Mr. Econ tribs everything except the food he needs for sustained villager production and econ upgrades, including stone, to Ms. Mil.
- Ms. Mil pops up some combination of stables/range/rax/towers in Mr. Econ's town. She also has villagers close to enemies laying down all kinds of military buildings.
- When Ms. M feels she has plenty military buildings and wood based troops, she start laying down temples.
From here on out, they both develop their strengths. Mr. E eventually bronzes, or not, depending on how successful Ms. M is.
Micromanagement of combat gets a lot more free points. Deleting your attackers just prior to their death still gives you the loss, but costs your opponent his 1/2 point/kill, and, more importantly, cripples his (kills-losses), meaning that even if both generals leave the battlefield with no survivors, the general who is better at the Delete key is way ahead in points. Then as the points get close, turn your military on your own buildings. You get 1 point per building destroyed. Have cats target walls, since they are also 1 pt per section. If you had a little time to prepare, you can construct blocks of walls say 4x4 and have your cats destroy up to 14 wall tiles every volley. Lastly, don't forget priests. Many games it only takes one conversion to get the 25 point bonus. Just make sure you have enough of a lead on the competition so you discourage them from building priests. Keep your stick on the ice.
Results: