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Age of Empires / Rise of Rome / Definitive Edition
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Age of Empires Heaven » Forums » Age of Empires / Rise of Rome / Definitive Edition » the ai cheats!
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Topic Subject:the ai cheats!
Spectator36
Inactive
posted 11-08-98 05:41 PM ET (US)         
I played a random game on hardest and the computer bronzed IN 7 MINUTES along with towers without even collecting stone!!!! try explaining THAT


AuthorReplies:
Dhamon
Inactive
posted 11-08-98 06:19 PM ET (US)     1 / 7       
on hardest the computer players do get extra resources...so technicaly it does cheat... but it was made to be that way


Kanyon
Inactive
posted 11-08-98 07:15 PM ET (US)     2 / 7       
I think sometimes it cheats in other ways. Like with ballistics, they tend to get an extra version of it. Like once I was under attack by a heavy catapult, I attempted to get him with a villager. He naturally got done killing my wall just as my villiger got there. He fired a stone and I swerved 3 or 4 tiles to the left. Somehow the stone hit me dead on.

One thing I noticed about the a.i. is that with towers, their villigers tend to be aggresive.


Kanyon,
Kanyon_647 to those on the Zone. :)


Barbarosa
Clubman
posted 11-09-98 10:13 AM ET (US)     3 / 7       
    Hehe, another thing is that it is a lot harder to kill an AI archer than a human one. Same for the cats, but the cats are slower than archers. The AI archers are constantly moving around and away from you, and until you managed to get to them with an infantry unit (or with a cav unit against CAs) the HPs are down to 0 I realize this is relatively realistic, but for a human it is a lot harder to manipulate his/her units the same way, so I guess that could be considered a cheat by the AI. At the same time though, I think that makes up for the fact that it doesn't use lots of units like the human player does, so that kind of balances things a bit.


~Barbarosa~


SandyMan
Big Daddy
(id: ES_Sandyman)
posted 11-09-98 02:43 PM ET (US)     4 / 7       
The AI "cheats" in only two ways.

1) On Hardest, it gets extra resources.

2) It's better at micromanaging his units.

It doesn't get special ballistic bonuses, or extra speed, or anything else like unto that. I personally feel that micromanaging is a small advantage compared to those that a player gets -- the AI isn't able to build walls, for instance, and he's not able to colonize offshore islands.


Kanyon
Inactive
posted 11-09-98 03:28 PM ET (US)     5 / 7       
I know it doesn't really cheat.

But could you tell me why the ai always teams up on you if you dont give them a team #? I want to have an 8 player ffa deathmatch with computers but they always team up.


Kanyon,
Kanyon_647 to those on the Zone. :)


SandyMan
Big Daddy
(id: ES_Sandyman)
posted 11-10-98 11:54 AM ET (US)     6 / 7       
Here is how the AI "teams up" against you.

Shortly after you start the game, you'll receiving messages saying something like "Tiglath-Pileser changed to Enemy". All the civs that say they became an enemy are implacably hostile to you, and are teamed up together against you. The civs that did NOT say they became your enemy are neutral towards you.

When you play vs. 2 CPs, both are hostile. When you play vs. 3, 2 are hostile. When you play vs. 4 or 5, 3 of them are hostile. When you play vs. 6 or 7 CPs, 4 of them are hostile.

Now, the "neutral" CPs will turn hostile if you attack any of their units twice. This includes towers shooting their explorers or scout boats shooting their fishing boats. That "attack twice" happens pretty fast, so if you don't want to make them hostile right away, you'll need to change your own diplomatic view towards them to Allied (that's the only way to be sure you won't inadvertantly attack them).

In addition, the neutral CPs will turn hostile anyway 10-15 minutes into the game if you don't tribute 1000 resources to them by that time. If you _do_ make the tribute, they become your ally. This alliance is permanent until you (duh) attack them twice. Which if you're allied will only happen if they get caught by the splash effect of an elephant or a catapult stone. Good luck.


oldguy
Inactive
posted 11-10-98 01:13 PM ET (US)     7 / 7       
Welcome back, Sandyman!! You've been all over the forums this week and I, for one, appreciate it. Your expositions on how the hard-coded .ai works, and on other things, are interesting and helpful.


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