... Well, I imagine some wouldnt like this idea. However, it is just a bit of a fun "what if"( As I really enjoy the idea of team bonuses for how much it makes team games different ). If there was such a thing as team bonuses on this game, what team bonus do you think each civilization should have, and how would they "play out."
A few suggestions:
Yamato: Cavalry-line units deal +2 damage to all Archery Range units.
Shang: Technologies are researched 50% more quickly.
Choson: Monasteries work 20% faster.
Assyrians: Archery Ranges work 20% faster
Babylonians: Walls are 20% cheaper.
Egyptians: Priests heal 30% faster
Hittites: Siege Workshops work 20% faster
Persians: Elephant units have +2 Attack against Academy units.
Sumerians: Farm technologies on the Market are 50% cheaper.
Greeks: Academy units have +6 attack against all Stable units.
Minoans: Ballistae and Helepolis +1 Range.
Phoenicians: Fishing and trading ships are 50% cheaper.
Romans: Barracks work 20% faster.
Macedoanians: Cavalry-line units deal +6 damage to buildings.
Carthaginians: Docks work 20% faster.
Palmyrians: Camel Riders +1 Pierce Armor.
A few suggestions:
Yamato: Cavalry-line units deal +2 damage to all Archery Range units.
Shang: Technologies are researched 50% more quickly.
Choson: Monasteries work 20% faster.
Assyrians: Archery Ranges work 20% faster
Babylonians: Walls are 20% cheaper.
Egyptians: Priests heal 30% faster
Hittites: Siege Workshops work 20% faster
Persians: Elephant units have +2 Attack against Academy units.
Sumerians: Farm technologies on the Market are 50% cheaper.
Greeks: Academy units have +6 attack against all Stable units.
Minoans: Ballistae and Helepolis +1 Range.
Phoenicians: Fishing and trading ships are 50% cheaper.
Romans: Barracks work 20% faster.
Macedoanians: Cavalry-line units deal +6 damage to buildings.
Carthaginians: Docks work 20% faster.
Palmyrians: Camel Riders +1 Pierce Armor.