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Age of Empires Heaven » Forums » Age of Empires / Rise of Rome / Definitive Edition » Farm Re-seeding, does Definitive Edition NEED it or is it only what people want?
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Topic Subject:Farm Re-seeding, does Definitive Edition NEED it or is it only what people want?
The_Patriarck
Clubman
posted 03-03-19 08:13 PM ET (US)         
A week ago I found out that AOE DE will be getting Farm Re-seeding in the next update. Thinking it over, this change might have large unforeseen effects as to how AOE is played. One big and obvious change is the shift from having to watch your farming opperations to a more military focus of the game; AOE has always been about juggling economy and military. Is AOE DE turning into the standard CNC/Starcraft game formula by shifting the gameplay focus? I myself found that the farm re-seeding is something that I WANT in the game, but i don't think it's very "healthy" to the original AOE formula. AOE is taking one more step toward becoming homogeneous with AOE2, which is just saddening.
AuthorReplies:
ephestion
Clubman
posted 03-03-19 08:41 PM ET (US)     1 / 14       
By re-seeding do you mean that there will be a farm que and farms will automatically be reseeded upto the number of times as the que allows? Just like AOK?


"To love Christ -means not to be a hireling, not to look upon a noble life as an enterprise or trade, but to be a true benefactor and to do everything only for the sake of love for God." —St John Chrysostom
"When one returns to the Greek; it is like going into a garden of lilies out of some, narrow and dark house." -Oscar Wilde
"I don't think I'm smarter than you because you believe in God. I think I'm smarter than you because you're absolutely nuts. -Stormraider responding to me."
The_Patriarck
Clubman
posted 03-03-19 08:47 PM ET (US)     2 / 14       
If I recall correctly, yes it will be a mechanic similar to AOK, it supposedly will be in the Granary.
Fisk
Champion of AoEH
(id: Fruktfisk)
posted 03-04-19 01:11 AM ET (US)     3 / 14       
Indeed farm seeding does reduce the amount of building/economy related macro and brings us closer to AoK, same with multiple tech queues. But if you accept that it sort of begs the question how much needless microing the original AoE formula should have. Did we need unit queueing introduced in RoR? Probably not, but most players definitely appreaciated it as one of the greater improvements to the game, reducing needless micro and letting them focus on the more enjoyable parts of the game. Because honestly, does anyone like replanting farms by hand?

//The warrior of Isola

"I lack quotes that demonstrate Humor Intelligence or anything about me."

Pineapplefish
Cleidopus gloriamaris
chab
Clubman
posted 03-04-19 03:35 PM ET (US)     4 / 14       
Rocknror supports both units queueing and farm rebuilding (which is not a dirty cheat like re-seeding, here you still pay for the farm) since many versions

I don't understand why they didn't put it in DE

[This message has been edited by chab (edited 03-04-2019 @ 03:35 PM).]

ephestion
Clubman
posted 03-07-19 05:11 AM ET (US)     5 / 14       
I like it so far. It is an unlimited auto que which adds to the military focus throughout the game. I think the change is good but I havent played online for a while. I am not sure how it affects MP games.


"To love Christ -means not to be a hireling, not to look upon a noble life as an enterprise or trade, but to be a true benefactor and to do everything only for the sake of love for God." —St John Chrysostom
"When one returns to the Greek; it is like going into a garden of lilies out of some, narrow and dark house." -Oscar Wilde
"I don't think I'm smarter than you because you believe in God. I think I'm smarter than you because you're absolutely nuts. -Stormraider responding to me."
Suppiluliuma
AoEH Seraph
posted 03-17-19 02:33 PM ET (US)     6 / 14       
Like walkable farms, I don't see any advantage to this. Unnecessary populism.

For me all is done to cater AoK fans and make it a clone, which is sad, the original becoming a copy of its copy successor :b

[This message has been edited by Suppiluliuma (edited 03-17-2019 @ 02:34 PM).]

ephestion
Clubman
posted 03-31-19 01:18 AM ET (US)     7 / 14       
It should cost something as a technology or in it's application (once you click it).


"To love Christ -means not to be a hireling, not to look upon a noble life as an enterprise or trade, but to be a true benefactor and to do everything only for the sake of love for God." —St John Chrysostom
"When one returns to the Greek; it is like going into a garden of lilies out of some, narrow and dark house." -Oscar Wilde
"I don't think I'm smarter than you because you believe in God. I think I'm smarter than you because you're absolutely nuts. -Stormraider responding to me."
Kenntak
Clubman
posted 04-04-19 03:01 PM ET (US)     8 / 14       
Fortunately, if you don't like it you can toggle it off. I thought the same thing as ephestion, it should cost something as a tech.
Jan dc
Clubman
(id: Den cekke)
posted 04-06-19 09:20 AM ET (US)     9 / 14       
I think it's a good change since micromanaging farms is just such a huge time sink with little benefit. Farms always were kind of annoying to me. They took up space so they blocked your villagers in and villagers went to work on the same farm after their farm depleted but gathered 0 food. It just seems like an old 90's thing that got removed in every other rts game.
The_Patriarck
Clubman
posted 04-06-19 04:10 PM ET (US)     10 / 14       
The time sink is the point. The larger your empire becomes, the more time you will have to spend maintaining it, instead of squashing your opponents. It's all part of the challenge of a game. Now, you barely have to worrying about maintaining your economy and it'll make the bigger players even more powerful; it's kind-of like a Richter scale in how it affects players. Toggling it on or off!? if you don't have it on, you will be quite disadvantaged against other players.

[This message has been edited by The_Patriarck (edited 04-06-2019 @ 04:13 PM).]

Jan dc
Clubman
(id: Den cekke)
posted 04-08-19 10:49 AM ET (US)     11 / 14       
"and it'll make the bigger players even more powerful"
I don't think that's the case actually. The reason those player became so good is because they were able to micromanage their farms as crazy. So while games might become more intense in other fields, the skill level difference will remain the same.

Managing farms became even more insane with the increased population limit anyway. Instead of doing things that actually mattered from a strategic or tactical viewpoint, most game time was just sunk into the very monotone and frustrating task of managing farms.
There is still plenty to do regarding economy either way. Resources deplete quickly so you need to find new resource locations and rebuild drop off points, you need to rebuild your economy after each raid, you need to constantly pump out more villagers, ...
Now us regulars will have a bit more time to manage our armies and think about smart strategies, while in the meanwhile our economy doesn't immediately go down the drain.

Imo the casual player will benefit greatly from this change and it will lower the threshold for players new to the game.

Edit:
I do agree that the game will feel less like the game we played when we were young but that was already the case for me and sticking to this one frustrating aspect of the game wouldn't have solved that.

[This message has been edited by Jan dc (edited 04-08-2019 @ 10:51 AM).]

ephestion
Clubman
posted 04-11-19 03:13 AM ET (US)     12 / 14       
One thing that will happen is that it only reseeds up-to how much wood you have in stock. I noticed several villagers become idle when their turn to reseed came but there wasn't enough wood in stock. It can be tricky to maintain.


"To love Christ -means not to be a hireling, not to look upon a noble life as an enterprise or trade, but to be a true benefactor and to do everything only for the sake of love for God." —St John Chrysostom
"When one returns to the Greek; it is like going into a garden of lilies out of some, narrow and dark house." -Oscar Wilde
"I don't think I'm smarter than you because you believe in God. I think I'm smarter than you because you're absolutely nuts. -Stormraider responding to me."
Suppiluliuma
AoEH Seraph
posted 04-21-19 01:53 PM ET (US)     13 / 14       
Then just use ir when enough wood is available (which is still the smartest thing to do).

nyhow setting this controversy aside, I am likig the games, at least now the enemy AI fights and sends sizeable armies, in the past they often made 6 villagers and then idled for the rest of the game
Kenntak
Clubman
posted 04-22-19 06:35 AM ET (US)     14 / 14       
I have to agree, the AI has improved, and I am fine with the farms re-seeding, because I can concentrate on more fun things. Plus, with the better AI, you need to concentrate on other things.
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