By "Infantry", here I mean, both the Barracks units, and the Academy units. With that said, lets get started:
#1: Greeks.
I love the new buff they got. Now, their Centurions went from "Powerfull, but not much above any other Centurion civilization" to "The most cost-effective Centurions in the game". The speed bonus wont be doing wonders, though, they still wont be catching up to Heavy Horse Archers any time soon, but to be fair, it, combined with the cheapness bonus, -Does-Makes a Bronze Age Hoplite rush a lot more viable, as you can both set then up quickly and bring then to your opponent base faster. Yeah, Hoplites arent great at chasing down villagers, but they make up for it because their sheer attack power makes then very good at taking down buildings.
#2: Romans.
Honestly, this is a weird pick to me because I normally hate Legions. I think I have to pick the Romans for two reasons: A: They are amongst the few civilizations whose Legions are kind of sorta viable, on virtue of their faster attack bonus making then actually cost effective against Centurions, and B: They are the only civilization to have both fully upgradeable Legions and fully upgradeable Centurions. So, they couldnt-Not-Be on the list.
#3: Macedonians.
Their Centurions are fully upgradeable, and their bonus pierce armor, plus resistance against conversion, makes then better against their usual counters. Unfortunatelly, the Macedonians have many weaknesses. Being the only civilizations who lacks Priests, they cannot heal their units: And since their Centurions are very slow, ranged units can still wear then out through hit-and-run tactics. Most importantly, their lousy economy doesnt really work well with a civilization that is suppose to focus on costly but powerfull units...
#4: Choson.
I cannot believe somehow both of the primary Legion civilizations on this game made it into this list, but that is because it is hard to think of many civilizations with bonuses for infantry that dont have... Something, that really ruins it( Ohhhhh, I am gonna get to it, allright... ). On their case, the reason is that they actually have a neat Legion/Priest combo. The logic is simple: Priests can convert units that would otherwise be too powerfull for the Legion to handle: Their Legion is good to counter Chariots, soak up arrow fire to give Priests the time to convert Heavy Horse Archers without diyng, and be general meatshields.
#5: Hitti... Oh, wait, they lost their Centurion upgrade as of Definitive Edition? Errr... Minoans, then.
A weird pick, I know, but the reason here is that not only they have fully upgradeable Centurions, but also, their Composite Bowman with bonus range end up making for great Centurion support, because said bonus range lets then pick out at units who otherwise would wear the Centurions down through sheer exhaustion. Besides, their Centurions are actually fully upgradeable, unlike...
Dishonorable mention: Carthage.
What were they thinking? I mean, okay, technically, Carthage obviously doesnt have the worst infantry in the game, but this civilization just reeks me of... Wasted potential. Why does it lacks both Metallurgy and Plate Armor? Why are its Centurions actually-Worse-Then Minoan or Roman Centurions? If they-Did-Had these two technologies, Carthage would have been #2 on this list, above the Romans, and the Minoans wouldnt even be here. Is there any mod that does gives then these technologies? Or, am I using then wrong? As it is, it strikes me as a waste of a perfectly good civilization bonus.
#1: Greeks.
I love the new buff they got. Now, their Centurions went from "Powerfull, but not much above any other Centurion civilization" to "The most cost-effective Centurions in the game". The speed bonus wont be doing wonders, though, they still wont be catching up to Heavy Horse Archers any time soon, but to be fair, it, combined with the cheapness bonus, -Does-Makes a Bronze Age Hoplite rush a lot more viable, as you can both set then up quickly and bring then to your opponent base faster. Yeah, Hoplites arent great at chasing down villagers, but they make up for it because their sheer attack power makes then very good at taking down buildings.
#2: Romans.
Honestly, this is a weird pick to me because I normally hate Legions. I think I have to pick the Romans for two reasons: A: They are amongst the few civilizations whose Legions are kind of sorta viable, on virtue of their faster attack bonus making then actually cost effective against Centurions, and B: They are the only civilization to have both fully upgradeable Legions and fully upgradeable Centurions. So, they couldnt-Not-Be on the list.
#3: Macedonians.
Their Centurions are fully upgradeable, and their bonus pierce armor, plus resistance against conversion, makes then better against their usual counters. Unfortunatelly, the Macedonians have many weaknesses. Being the only civilizations who lacks Priests, they cannot heal their units: And since their Centurions are very slow, ranged units can still wear then out through hit-and-run tactics. Most importantly, their lousy economy doesnt really work well with a civilization that is suppose to focus on costly but powerfull units...
#4: Choson.
I cannot believe somehow both of the primary Legion civilizations on this game made it into this list, but that is because it is hard to think of many civilizations with bonuses for infantry that dont have... Something, that really ruins it( Ohhhhh, I am gonna get to it, allright... ). On their case, the reason is that they actually have a neat Legion/Priest combo. The logic is simple: Priests can convert units that would otherwise be too powerfull for the Legion to handle: Their Legion is good to counter Chariots, soak up arrow fire to give Priests the time to convert Heavy Horse Archers without diyng, and be general meatshields.
#5: Hitti... Oh, wait, they lost their Centurion upgrade as of Definitive Edition? Errr... Minoans, then.
A weird pick, I know, but the reason here is that not only they have fully upgradeable Centurions, but also, their Composite Bowman with bonus range end up making for great Centurion support, because said bonus range lets then pick out at units who otherwise would wear the Centurions down through sheer exhaustion. Besides, their Centurions are actually fully upgradeable, unlike...
Dishonorable mention: Carthage.
What were they thinking? I mean, okay, technically, Carthage obviously doesnt have the worst infantry in the game, but this civilization just reeks me of... Wasted potential. Why does it lacks both Metallurgy and Plate Armor? Why are its Centurions actually-Worse-Then Minoan or Roman Centurions? If they-Did-Had these two technologies, Carthage would have been #2 on this list, above the Romans, and the Minoans wouldnt even be here. Is there any mod that does gives then these technologies? Or, am I using then wrong? As it is, it strikes me as a waste of a perfectly good civilization bonus.
[This message has been edited by Draco_Wolfgand (edited 04-26-2018 @ 09:23 AM).]