This list (with help from you) will become a list fulled with the historical reasoning behind civilizations bonuses.
Egyptian
+33% chariot HP
Reason: Because they used chariots in warfare, but this bonus is not justified and should be something like more range or faster chariots because they had you average 2 horse 2 manned chariots. - Gumble
+20% Gold mining efficiency
Reason: As for the Egyptian gold bonus, that makes sense as they sourced their gold from rich deposits along the lower cataracts of the nile (e.g. in Buhen) as well as in Nubia. Egypt had a reputation in the ancient world as having plentiful gold as much as their desert sand. - Gumble
+3 Priest Range
Reason: Many foreign invaders adopted the Egyptian religion when in Egypt and the creed on Egyptian gods spread quite a bit on its own and was certainly very popular across large stretches of the Roman Empire under the Caesars. - Suppiluliuma
Greek
+30% Academy units speed
Reason:
+30% Warship speed
Reason: The three lines of rowers permitted Greek triremes to become the most advanced and fastest warships on the sea. - Eurotool
-20% Academy units cost (Upatch Only)
Reason:
Babylonian
+100% Wall and Tower HP
Reason:
+30% stone mining
Reason:
+50% Priest rejuvenation rate
Assyrian
+30% Villager Speed
Reason:
+40% Archers Fire Rate
Reason:
Minoan
+2 Composite Bowman range
Reason: As soldiers, the Minoan archers were considered among the best, and they were renowned mercenaries during their time. - Fruktfisk
+25% Farm production
Reason: The Minoans were the first agricultural civilization in Europe. - Fruktfisk
-30% Ship cost
Reason: The Minoans were a seafaring people, living on an island they were very reliant on ships to trade with other cultures, but they had a limited supply of wood (the eventual depletion of wood is often considered a main reason behind the decline of the Minoan culture.) - Fruktfisk
Hittite
+1 Archery Units damage
Reason:
+100% Catapult HP
Reason: They were good at city sieges. - Suppiluliuma
+4 Warship range (Triremes are not available)
Reason: I believe the hittites were given this bonus based on the theory that they were the 'Sea Peoples' of the mediteranean, but this is debatable since Phoenicians, Phillistines and some coastal tribes are also theorized as being the 'Sea Peoples'. - FGF87
Phoenician
+30% Woodcutting
Reason:
+65% Siege Ship fire rate
Reason:
-25% Elephant unit cost
Reason:
Sumerian
+50% Catapult fire rate
Reason:
+30% villager hit points
Reason:
+100% Farm production
Reason:
Persian
+50% War Elephant Speed
Reason:
+30% hunting food faster
Reason:
+50% Trireme rate of fire
Reason:
Farming production -33% (removed in RoR)
Reason:
No Academy
Reason:
Shang
+100% Wall HP
Reason: Shang represents ancient chinese civilizations and the Qin built the Great Wall of China. - Phatfish
-30% villager cost (changed to 20% in RoR)
Reason: The large population of the chinese dynasties. - Phatfish
Yamato
+30% Ship hit points.
Reason: The Ancient Japanese had a strong navy and were good at fishing. - Suppiluliuma
+30% Villager speed.
Reason:
-25% Cavalry/Horse Archer cost.
Reason: Warrior figures from tombs are shown wearing full body armor and visored helmets. The most commonly found weapons are swords, spears, and bow quivers. Horse figures are also found in abundance, suggesting the existence of cavalry. The sudden appearance of horses in burial goods around the fifth century has led to the hypothesis that Japan was invaded by a cavalry army at that time. It is more probable that the horse was an import that became a status symbol for the elite who were most likely to receive a ceremonial burial. The elite uji class made up the cavalry of the period because they could afford the horse and equipment. - Ensemble Studio's
-20% Horse Archer, Scout, Cavalry, Heavy Cavalry and Cataphract speed (removed in RoR)
Reason:
Choson
+50% Iron swordsmen hit points
Reason: Little is known about the armies of Ancient Choson except that they were standing armies and not levies of peasants. Evidence of horses and chariots is not widespread, suggesting that only the richest warriors could afford these enhancements. Bronze spear points and arrowheads from the early days of the Ancient Choson suggest an army of spearmen and archers. Later finds include bronze daggers and spears of distinctive styles, iron daggers, and iron spear points. The daggers suggest that these short weapons were used by infantry for close combat in addition to spears. - Ensemble Studio's
+2 Tower range
Reason:
-30% Priest cost
Reason:
Roman
Swordsmen attack 33% faster
Reason: The Roman Empire had the strongest and the most disciplined army in its time and was the dominant power in the area. The Roman Army developed fighting techniques that were linked to a ferocious training regime, also Legionnaires would run forward at the enemy and throw their javelin at them. While this caused disarray among the enemy, the legionnaires would move in for close quarter fighting using their swords, this method of fighting was inspired by the Etruscans. - Epd999
Towers cost 50% less
Reason:
Buildings cost 15% less
Reason:
Carthiginian
+30% transport speed
Reason:
+25% attack for Fire galleys
Reason:
+25% Elephant and Academy units hit points
Reason: Hannibal arguably the most famous Carthaginian had an army containing 38,000 infantry, 8,000 cavalry, and 38 elephants. - FGF87
Palmyran
Free Tribute
Reason: Palmyra was a trading civilization. - Phatfish
+25% Camel Riders speed
Reason: After Palmyra fell to the romans Zenobia and her son attempted to flee to Sassanian territory on a camel. - FGF87
+100% Gold received per Trade Ship.
Reason:
+25% Villagers work rate
Reason:
+1 Armor for Villagers
Reason:
Villagers cost 50% more food.
Reason:
Macedonian/Hellenestic
+2 LOS for units with no range
Reason:
+2 Piercing armor for academy units
Reason:
-50% Siege weapon cost
Reason:
x4 conversion resistance for all units
Reason:
No Temple nor Priest
Reason:
Note: Persians and Macedonians do not get wheel and therefore chariots, even though the Persians invented them and they both had access to the wheel and chariots. (Greeks do not have chariots either)
Did you know? I am the centre of the universe
Riddle of the month: What loses its head in the morning and gets it back at night?
Joke of the month: Why did the chicken cross the road?
To look for someone stupid.
Knock, knock
Guess what, it's the chicken
+33% chariot HP
Reason: Because they used chariots in warfare, but this bonus is not justified and should be something like more range or faster chariots because they had you average 2 horse 2 manned chariots. - Gumble
+20% Gold mining efficiency
Reason: As for the Egyptian gold bonus, that makes sense as they sourced their gold from rich deposits along the lower cataracts of the nile (e.g. in Buhen) as well as in Nubia. Egypt had a reputation in the ancient world as having plentiful gold as much as their desert sand. - Gumble
+3 Priest Range
Reason: Many foreign invaders adopted the Egyptian religion when in Egypt and the creed on Egyptian gods spread quite a bit on its own and was certainly very popular across large stretches of the Roman Empire under the Caesars. - Suppiluliuma
+30% Academy units speed
Reason:
+30% Warship speed
Reason: The three lines of rowers permitted Greek triremes to become the most advanced and fastest warships on the sea. - Eurotool
-20% Academy units cost (Upatch Only)
Reason:
+100% Wall and Tower HP
Reason:
+30% stone mining
Reason:
+50% Priest rejuvenation rate
+30% Villager Speed
Reason:
+40% Archers Fire Rate
Reason:
+2 Composite Bowman range
Reason: As soldiers, the Minoan archers were considered among the best, and they were renowned mercenaries during their time. - Fruktfisk
+25% Farm production
Reason: The Minoans were the first agricultural civilization in Europe. - Fruktfisk
-30% Ship cost
Reason: The Minoans were a seafaring people, living on an island they were very reliant on ships to trade with other cultures, but they had a limited supply of wood (the eventual depletion of wood is often considered a main reason behind the decline of the Minoan culture.) - Fruktfisk
+1 Archery Units damage
Reason:
+100% Catapult HP
Reason: They were good at city sieges. - Suppiluliuma
+4 Warship range (Triremes are not available)
Reason: I believe the hittites were given this bonus based on the theory that they were the 'Sea Peoples' of the mediteranean, but this is debatable since Phoenicians, Phillistines and some coastal tribes are also theorized as being the 'Sea Peoples'. - FGF87
+30% Woodcutting
Reason:
+65% Siege Ship fire rate
Reason:
-25% Elephant unit cost
Reason:
+50% Catapult fire rate
Reason:
+30% villager hit points
Reason:
+100% Farm production
Reason:
+50% War Elephant Speed
Reason:
+30% hunting food faster
Reason:
+50% Trireme rate of fire
Reason:
Farming production -33% (removed in RoR)
Reason:
No Academy
Reason:
+100% Wall HP
Reason: Shang represents ancient chinese civilizations and the Qin built the Great Wall of China. - Phatfish
-30% villager cost (changed to 20% in RoR)
Reason: The large population of the chinese dynasties. - Phatfish
+30% Ship hit points.
Reason: The Ancient Japanese had a strong navy and were good at fishing. - Suppiluliuma
+30% Villager speed.
Reason:
-25% Cavalry/Horse Archer cost.
Reason: Warrior figures from tombs are shown wearing full body armor and visored helmets. The most commonly found weapons are swords, spears, and bow quivers. Horse figures are also found in abundance, suggesting the existence of cavalry. The sudden appearance of horses in burial goods around the fifth century has led to the hypothesis that Japan was invaded by a cavalry army at that time. It is more probable that the horse was an import that became a status symbol for the elite who were most likely to receive a ceremonial burial. The elite uji class made up the cavalry of the period because they could afford the horse and equipment. - Ensemble Studio's
-20% Horse Archer, Scout, Cavalry, Heavy Cavalry and Cataphract speed (removed in RoR)
Reason:
+50% Iron swordsmen hit points
Reason: Little is known about the armies of Ancient Choson except that they were standing armies and not levies of peasants. Evidence of horses and chariots is not widespread, suggesting that only the richest warriors could afford these enhancements. Bronze spear points and arrowheads from the early days of the Ancient Choson suggest an army of spearmen and archers. Later finds include bronze daggers and spears of distinctive styles, iron daggers, and iron spear points. The daggers suggest that these short weapons were used by infantry for close combat in addition to spears. - Ensemble Studio's
+2 Tower range
Reason:
-30% Priest cost
Reason:
Swordsmen attack 33% faster
Reason: The Roman Empire had the strongest and the most disciplined army in its time and was the dominant power in the area. The Roman Army developed fighting techniques that were linked to a ferocious training regime, also Legionnaires would run forward at the enemy and throw their javelin at them. While this caused disarray among the enemy, the legionnaires would move in for close quarter fighting using their swords, this method of fighting was inspired by the Etruscans. - Epd999
Towers cost 50% less
Reason:
Buildings cost 15% less
Reason:
+30% transport speed
Reason:
+25% attack for Fire galleys
Reason:
+25% Elephant and Academy units hit points
Reason: Hannibal arguably the most famous Carthaginian had an army containing 38,000 infantry, 8,000 cavalry, and 38 elephants. - FGF87
Free Tribute
Reason: Palmyra was a trading civilization. - Phatfish
+25% Camel Riders speed
Reason: After Palmyra fell to the romans Zenobia and her son attempted to flee to Sassanian territory on a camel. - FGF87
+100% Gold received per Trade Ship.
Reason:
+25% Villagers work rate
Reason:
+1 Armor for Villagers
Reason:
Villagers cost 50% more food.
Reason:
+2 LOS for units with no range
Reason:
+2 Piercing armor for academy units
Reason:
-50% Siege weapon cost
Reason:
x4 conversion resistance for all units
Reason:
No Temple nor Priest
Reason:
Note: Persians and Macedonians do not get wheel and therefore chariots, even though the Persians invented them and they both had access to the wheel and chariots. (Greeks do not have chariots either)
Did you know? I am the centre of the universe
Riddle of the month: What loses its head in the morning and gets it back at night?
Joke of the month: Why did the chicken cross the road?
To look for someone stupid.
Knock, knock
Guess what, it's the chicken
[This message has been edited by FGF87 (edited 03-01-2016 @ 08:44 PM).]