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Age of Empires / Rise of Rome / Definitive Edition
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Age of Empires Heaven » Forums » Age of Empires / Rise of Rome / Definitive Edition » Do saved games continue exactly the same?
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Topic Subject:Do saved games continue exactly the same?
Axoren
Clubman
posted 10-13-09 07:27 PM ET (US)         
If you start with a modded empires.dat, will anyone else using your save get the same experience of playing the same game on the modded dat? or will it continue from that point using the currect .dat file?

[/Your Reign]
Take that, Player 2!
AuthorReplies:
The Dark Archer
HG Alumnus
posted 10-13-09 07:52 PM ET (US)     1 / 9       
From memory it continues with that dat used at time of saving.

The Dark Archer

"Try not to become a man of success but rather to become a man of value." - Albert Einstein
"I once met a girl who looked like a camel" - Rasteve
Death of the Morads | AoEH Design Series II | Out From the Cliffs
Axoren
Clubman
posted 10-13-09 08:38 PM ET (US)     2 / 9       
This is perfect for something I've got planned.

[/Your Reign]
Take that, Player 2!
Ninetails
AoEH MMC Winner
(id: TailSpray)
posted 10-13-09 10:15 PM ET (US)     3 / 9       
Way ahead of you with that one, I've got a scenario that's 99% done hidden somewhere that is in the Savegame format and uses a custom mod.

| The Slave Pits (4.8) MMC 1st Place | The Fate of Inraya Teaser (4.5) | The Parting Gift | Computer Wars Pack |
"Never experienced any of his revolutionary scenarios, but dang if he isn't charismatic when he speaks!" -Aro
Voted AoEH's Most Helpful Forumer 2009!

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Axoren
Clubman
posted 10-13-09 11:57 PM ET (US)     4 / 9       
Too bad you can't mod a super large LOS onto a priest... It caps at a certain number. Is there a way to have a captured unit see the entire map? Like a reveal map + no fog without the building and AI limits of the cheats.

[/Your Reign]
Take that, Player 2!
Rasteve
Clubman
posted 10-14-09 03:39 AM ET (US)     5 / 9       
Yes, modded units (say having a gold mine with 10,000 gold) would remain in the save no matter what dat you used (modded/original). But I am not sure about newly created units. For example, if you had a modded exe where hoplites have 6000 hp, when creating new hoplites with the original dat they may only have the original hp.
Fisk
Champion of AoEH
(id: Fruktfisk)
posted 10-14-09 08:28 AM ET (US)     6 / 9       
This creates a lot of possibilities, too bad it has to be a saved game and not a scenario, meaning it can't be put in a campaign...

//The warrior of Isola

"I lack quotes that demonstrate Humor Intelligence or anything about me."

Pineapplefish
Cleidopus gloriamaris

[This message has been edited by Fruktfisk (edited 10-14-2009 @ 08:30 AM).]

Rasteve
Clubman
posted 10-14-09 08:39 AM ET (US)     7 / 9       
Has anyone experimented with the "Trigger Studio". It was designed for AoK (maybe SWGB too) - but it may be possible to edit the scenarios with new possibilities. For example, pre-damaged buildings, variance in unit attributes etc).
PhatFish
Mr. Beta
posted 10-14-09 09:49 AM ET (US)     8 / 9       
I never thought of using save files to enhance/mod scenario's, amazing!

I found something cool using a save file not too long ago, fences in RoR:

- Start AoE. Save a game which has fences, quit imidiatly after saving.

- Start RoR. Load the saved game - the fences now appear in RoR.

Normally, the beta wood and stone fence units dissappear when the .scx starts, this workaround might just be useful for those who want to use the fences in RoR.



[This message has been edited by PhatFish (edited 10-14-2009 @ 09:50 AM).]

Rasteve
Clubman
posted 10-15-09 06:38 AM ET (US)     9 / 9       
Yes, modded units (say having a gold mine with 10,000 gold) would remain in the save no matter what dat you used (modded/original). But I am not sure about newly created units. For example, if you had a modded exe where hoplites have 6000 hp, when creating new hoplites with the original dat they may only have the original hp.
To avoid confusion, when I say "creating new hoplites" I mean "training new hoplites".
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