You must be logged in to post messages.
Please login or register

Age of Empires / Rise of Rome / Definitive Edition
Moderated by Suppiluliuma, PhatFish, Fisk, EpiC_Anonymous, Epd999

Hop to:    
Welcome! You are not logged in. Please Login or Register.8 replies
Age of Empires Heaven » Forums » Age of Empires / Rise of Rome / Definitive Edition » Netrual players
Bottom
Topic Subject:Netrual players
Gumble
Clubman
posted 10-05-09 10:56 PM ET (US)         
It has come to Gumble's attention that a netrual diplomacy setting for a computer player causes some erratic diplomacy changes mid game. Is there any way to restrict this or keep them on netrual?

For example: Gumble has a scernario where you have to tribute a netrual computer player which causes them to ally with you. however after a while the computer player changes aligence to 'ally' anyway. Can one prevent them from doing this untill you tribute them?

Too many people say far too much about Gumble. They also claim Gumble says far too much which isnt true.

One man's truth is another man's lie. Seek TRUTH to escape this moral mire.

'Experts' try to analyse human behaviour and the human condition and make grand conclusions. - Its the same as the guy who explains why a joke is funny and kills the joke.
AuthorReplies:
EME2940820
Clubman
posted 10-06-09 00:11 AM ET (US)     1 / 8       
Gumble,

I think that AOE's Diplomacy is an area that could have used much further development. Indeed, playing around with Diplomacy can result in unpredictable diplomatic outcomes. Getting Computers to remain Neutral can be a tough thing.

Perhaps you could describe the diplomacy set-up [e.g., number of players and how they are set towards each other] and what SNs you are using to achieve your diplomacy effects.
Gumble
Clubman
posted 10-06-09 01:04 AM ET (US)     2 / 8       
DEFAULT
181 1 //SNUpgradeToToolAgeASAP Yes
128 1 //SNTributePlayer Player 1 (blue)
125 300 //SNTributeChatFrequency
124 100 //SNTributeAmount
132 0 //SNTributePersistence Once
178 0 //SNAttackDiplomacyImpact
29 1 //SNMinimumPeaceLikeLevel
187 100 //SNCoopDemandTributeMaximum
133 0 //SNTributeRevokeOnAttack No
129 1 //SNTributeSuccessOutcome Ally
127 99999 //SNTributeTimeout
180 0 //SNAutoBuildHouses No
119 0 //SNStoneGathererPercentage
172 0 //SNMinimumStone
192 0 //SNMaximumStone
2 34 //SNPercentCivilianGatherers
3 0 //SNCapCivilianExplorers
4 0 //SNCapCivilianBuilders
5 -1 //SNCapCivilianGatherers
16 3 //SNMinimumAttackGroupSize
18 0 //SNTotalNumberExplorers
19 0 //SNPercentEnemySightedResponse
20 0 //SNEnemySightedResponseDistance
22 12 //SNSentryDistance
23 10 //SNArtifactReturnDistance (UNUSED AT THIS POINT)
24 75 //SNPercentVictoryClamp (UNUSED AT THIS POINT)
25 1 //SNMinimumDefendGroupSize
26 15 //SNMaximumAttackGroupSize (UNUSED AT THIS POINT)
28 3 //SNMaximumDefendGroupSize (UNUSED AT THIS POINT)
29 85 //SNMinimumPeaceLikeLevel (UNUSED AT THIS POINT)
30 50 //SNPercentHealthRetreat
31 50 //SNPercentDeathRetreat
32 50 //SNPercentExplorationRequired (TEMPORARILY UNUSED)
34 50 //SNZeroPriorityDistance
35 0 //SNMinimumCivilianExplorers
36 0 //SNNumberAttackGroups
37 0 //SNAttackGroupMakeup (UNUSED AT THIS POINT)
38 0 //SNNumberDefendGroups
39 0 //SNDefendGroupMakeup (UNUSED AT THIS POINT)
40 0 //SNGroupFillMethod
41 3 //SNAttackGroupGatherSpacing
42 0 //SNNumberExploreGroups
43 0 //SNMinimumExploreGroupSize
44 0 //SNMaximumExploreGroupSize (UNUSED AT THIS POINT)
45 0 //SNExploreGroupMakeup (UNUSED AT THIS POINT)
46 30 //SNAttackSeparationTime
47 0 //SNAttackCoordination
48 30 //SNAttackResponseSeparationTime
49 0 //SNRetreatAfterTargetDestroyed
50 0 //SNGoldDefendPriority
51 0 //SNStoneDefendPriority
52 0 //SNForageDefendPriority
53 0 //SNChokePointDefendPriority (UNUSED AT THIS POINT)
54 0 //SNRuinsDefendPriority
55 0 //SNArtifactDefendPriority
56 0 //SNTownDefendPriority
57 3 //SNDefenseDistance
58 0 //SNNumberBoatAttackGroups
59 1 //SNMinimumBoatAttackGroupSize
60 2 //SNMaximumBoatAttackGroupSize (UNUSED AT THIS POINT)
61 0 //SNNumberBoatExploreGroups
62 1 //SNMinimumBoatExploreGroupSize
63 1 //SNMaximumBoatExploreGroupSize (UNUSED AT THIS POINT)
64 0 //SNDesiredNumberTradeEscorts (UNUSED AT THIS POINT)
65 0 //SNDesiredNumberFishEscorts (UNUSED AT THIS POINT)
66 0 //SNDesiredNumberTransportEscorts (UNUSED AT THIS POINT)
67 0 //SNNumberBoatDefendGroups
68 0 //SNMinimumBoatDefendGroupSize
69 0 //SNMaximumBoatDefendGroupSize (UNUSED AT THIS POINT)
70 1 //SNDockDefendPriority
71 1 //SNLockAttackAndAttackResponse
0 100 //SNPercentCivilianExplorers
1 0 //SNPercentCivilianBuilders
2 0 //SNPercentCivilianGatherers
3 -1 //SNCapCivilianExplorers
4 -1 //SNCapCivilianBuilders
5 -1 //SNCapCivilianGatherers
36 0 //SNNumberAttackGroups
38 0 //SNNumberDefendGroups
0 90 //SNPercentCivilianExplorers
1 0 //SNPercentCivilianBuilders
2 0 //SNPercentCivilianGatherers
3 -1 //SNCapCivilianExplorers
4 -1 //SNCapCivilianBuilders
5 -1 //SNCapCivilianGatherers
36 0 //SNNumberAttackGroups
38 0 //SNNumberDefendGroups
0 91 //SNPercentCivilianExplorers
1 0 //SNPercentCivilianBuilders
2 0 //SNPercentCivilianGatherers
3 -1 //SNCapCivilianExplorers
4 -1 //SNCapCivilianBuilders
5 -1 //SNCapCivilianGatherers
36 0 //SNNumberAttackGroups
38 0 //SNNumberDefendGroups
0 93 //SNPercentCivilianExplorers
1 0 //SNPercentCivilianBuilders
2 0 //SNPercentCivilianGatherers
3 -1 //SNCapCivilianExplorers
4 -1 //SNCapCivilianBuilders
5 -1 //SNCapCivilianGatherers
36 0 //SNNumberAttackGroups
38 0 //SNNumberDefendGroups
0 23 //SNPercentCivilianExplorers
1 0 //SNPercentCivilianBuilders
2 0 //SNPercentCivilianGatherers
3 -1 //SNCapCivilianExplorers
4 -1 //SNCapCivilianBuilders
5 -1 //SNCapCivilianGatherers
36 0 //SNNumberAttackGroups
38 0 //SNNumberDefendGroups
0 21 //SNPercentCivilianExplorers
1 0 //SNPercentCivilianBuilders
2 0 //SNPercentCivilianGatherers
3 -1 //SNCapCivilianExplorers
4 -1 //SNCapCivilianBuilders
5 -1 //SNCapCivilianGatherers
36 0 //SNNumberAttackGroups
38 0 //SNNumberDefendGroups
218 1 //SNEasiestReactionPercentage
219 30 //SNEasierReactionPercentage
143 0 //SNTaskUngroupedSoldiers
END


This is for the computer player in question, the diplomacy situation for this particular scenario is fairly complicated. Another fact is that there is a complicated puzzle involved with said player which needs them to remain neutral.

Too many people say far too much about Gumble. They also claim Gumble says far too much which isnt true.

One man's truth is another man's lie. Seek TRUTH to escape this moral mire.

'Experts' try to analyse human behaviour and the human condition and make grand conclusions. - Its the same as the guy who explains why a joke is funny and kills the joke.
Ninetails
AoEH MMC Winner
(id: TailSpray)
posted 10-06-09 11:21 AM ET (US)     3 / 8       
I'm afraid that I can't help you with this one. The only time I really used this was in scn 1 of The Slave Pits, and it never changed until you attacked.

| The Slave Pits (4.8) MMC 1st Place | The Fate of Inraya Teaser (4.5) | The Parting Gift | Computer Wars Pack |
"Never experienced any of his revolutionary scenarios, but dang if he isn't charismatic when he speaks!" -Aro
Voted AoEH's Most Helpful Forumer 2009!

Ninetails, of all the forumers you seen to have the inabillity to feel hate against your fellow man. A noble trait, treasure it. -Gumble
Thompsoncs
Clubman
posted 10-06-09 04:56 PM ET (US)     4 / 8       
I used some basic PER changes to make a player ally with me after I paid some tribute. It did work, but maybe my tribute question appeared to quickly to change diplomacy without tribute. However I think the 29 1 //SNMinimumPeaceLikeLevel may have something to do with it. It controls how easy a player will ally an other player. But I am not sure whether I used same conditions as you do.
EME2940820
Clubman
posted 10-06-09 07:50 PM ET (US)     5 / 8       
Gumble,

It appears that you are deliberately using the following SNs for your Diplomacy/Tribute effects:

128 1 //SNTributePlayer Player 1 (blue)
125 300 //SNTributeChatFrequency
124 100 //SNTributeAmount
132 0 //SNTributePersistence Once
178 0 //SNAttackDiplomacyImpact
29 1 //SNMinimumPeaceLikeLevel
187 100 //SNCoopDemandTributeMaximum
133 0 //SNTributeRevokeOnAttack No
129 1 //SNTributeSuccessOutcome Ally
127 99999 //SNTributeTimeout

Is this correct? Is there anything I have missed?
Perhaps you could describe the diplomacy set-up [e.g., number of players and how they are set towards each other] [.]
This is for the computer player in question, the diplomacy situation for this particular scenario is fairly complicated.
The number of players and how their diplomacies are set towards one another are often key to creating diplomacy effects.

[This message has been edited by EME2940820 (edited 10-06-2009 @ 07:51 PM).]

Suppiluliuma
AoEH Seraph
posted 10-07-09 10:33 AM ET (US)     6 / 8       
Neutral is not so neutral for me. Well at least they let my villies alone lol. Anyways, i think this thread would fit better in the scenario design thread, even tho it isn't related to scenarios it has more to do with design than with gameplay per se.
Gumble
Clubman
posted 10-08-09 00:08 AM ET (US)     7 / 8       
Gumble will check out the 'peace like level' per number and see where that gets him.

Too many people say far too much about Gumble. They also claim Gumble says far too much which isnt true.

One man's truth is another man's lie. Seek TRUTH to escape this moral mire.

'Experts' try to analyse human behaviour and the human condition and make grand conclusions. - Its the same as the guy who explains why a joke is funny and kills the joke.
PhatFish
Mr. Beta
posted 10-08-09 10:35 AM ET (US)     8 / 8       
I'm pretty sure it has something to do with the tribute SNs as the CPU usually stays neutral without the usage of tribute SNs. Not sure if this always the case, but it only seems to occur when I use tribute to change diplomacy.



You must be logged in to post messages.
Please login or register

Hop to:    

Age of Empires Heaven | HeavenGames