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Age of Empires / Rise of Rome / Definitive Edition
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Age of Empires Heaven » Forums » Age of Empires / Rise of Rome / Definitive Edition » infinite farming and maybe fishing
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Topic Subject:infinite farming and maybe fishing
volume
Clubman
posted 08-14-09 07:04 AM ET (US)         
i know you can use the bug before the patch to reload the farm full of food. but how about if we made farms infinite just with a slow gather rate just like aom and age3? domestication, plow and irrigation will increase farm gather rate speed. this will greatly help out the persians and palmyrans rather than handicap them. also make 1 farmer per farm for balancing and working issues.

after all real life farms are simply replanted by itself and do not run out of food or we would be starving today.

also as the saying goes 'there is plenty of fish in the sea' (or something like that) maybe we ought to make fish with infinite food so to make fishing ships always useful. of course to balance that out you would make one fishing ship per fish and also you probably have to disable fisherman villagers so they cannot collect shore fish.
AuthorReplies:
HMFSFM
Clubman
(id: Da KiLLeR)
posted 08-14-09 01:30 PM ET (US)     1 / 23       
You can make infinite farm food, just put tons of farms by overlapping. This also can be done with fish, but it would be ugly(in my opinion).

Killer, HMFSFM ©
AoE Portuguese Designer
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Basse
Clubman
posted 08-14-09 02:02 PM ET (US)     2 / 23       
it can be done with every resource, gold, stone, wood and food. You just need the enhanced editor I think it's called. Composite Editor works fine too.

But that is only in scenarios. You can't make infinite resources in rms or dms
Max_CRAZY
Clubman
posted 08-14-09 09:13 PM ET (US)     3 / 23       
you can do it in RM/DM with an edited .dat file
Basse
Clubman
posted 08-15-09 05:22 AM ET (US)     4 / 23       
Never heard that was possible before
Ninetails
AoEH MMC Winner
(id: TailSpray)
posted 08-15-09 09:59 AM ET (US)     5 / 23       
I don't think it would be inf, but a very high number would be possible.

| The Slave Pits (4.8) MMC 1st Place | The Fate of Inraya Teaser (4.5) | The Parting Gift | Computer Wars Pack |
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Voted AoEH's Most Helpful Forumer 2009!

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Basse
Clubman
posted 08-15-09 10:00 AM ET (US)     6 / 23       
Can it be changed like Rasteve changed the gold in hes patch to infinite?
Suppiluliuma
AoEH Seraph
posted 08-15-09 12:24 PM ET (US)     7 / 23       
That would change almost any possible strategy in teh agem...at least for me replanting farms always takes lots of my time. In any case in any game i've played, food is always the most abundant resource. I mean you can get over 6 units of food per unit of wood in a fully researched (up to irrigation) farm.

However i would like to try infinite food, from time to time (as infinite gold).

Also i've been wopndering why forests donĄt regenarate, albeit slowly. It happens in real life, tho.
Basse
Clubman
posted 08-15-09 12:48 PM ET (US)     8 / 23       
Sumerian got double food from farms
Suppiluliuma
AoEH Seraph
posted 08-16-09 12:41 PM ET (US)     9 / 23       
That, sadly, applies to double the basic (pre domestication) farm production. Maybe if someone is interested in the infinite food idea tries it would be fine to change that Sumerian bonus for a -50% wood cost.
Basse
Clubman
posted 08-17-09 05:05 AM ET (US)     10 / 23       
I rather have the double food bonus. It is still very good
Rasteve
Clubman
posted 08-17-09 02:41 PM ET (US)     11 / 23       
I also don't like the current farms. It is a real pain hitting the home key everytime you hear that freakin' sound, and rebuilding farms.

I believe there is a bug (still looking into) with the farm...

farm production is fixed (i.e. food/sec) no matter the farmer work rate!! Palmyran doesn't benefit from farmer increase

Hopefully the farm production rate is not hard coded, because I would like to add something to my xpack...


Thinking back over the last 2-3 weeks I haven't really used farms. I had one hillz RM game where I began to build farms, but this game was over well before any farm was depleted. In DM, I used farms but I don't think this really affected the game.


One good change would be to increase the food quantity for each farm, so you don't have to go back and build more so often. A better change would be to make the farm techs increase food by say +150 rather than the 75. At least this would help keep your farmers working (less micromanagement) and actually justify the farm tech cost.
volume
Clubman
posted 08-17-09 07:16 PM ET (US)     12 / 23       
although food is abundant and farms may be slow however, especially in RM they make a huge difference when hunting, berries and fishing becomes not too adaquate. for example i create a scenario and play it on hardest i start in stone age with two town centers 3 villagers and the enemy starts in tool age with defaults. how i managed to reach bronze from stone before my enemy on hardest was by farms. they made the difference in me achieving bronze age first and even iron age first with a large army.

sumerian and minoan's farming bonus is nothing compared to what a real farm should be with infinite food. so i say if farms are fixed with infinite food simply give sumer and minoan faster farming respectively
Basse
Clubman
posted 08-18-09 05:36 AM ET (US)     13 / 23       
If it would be infinite farming I suggest that they costs more, like 150-200 wood
Ninetails
AoEH MMC Winner
(id: TailSpray)
posted 08-18-09 11:02 AM ET (US)     14 / 23       
I dislike the way that only one villager can gather from a farm at a time. Also, if one runs out, the villager runs over to farm on his neighbor's, thus setting his usefulness to zero while also ststing that he's busy, and therefore can't be found with the idle villager button (with patch).

| The Slave Pits (4.8) MMC 1st Place | The Fate of Inraya Teaser (4.5) | The Parting Gift | Computer Wars Pack |
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Voted AoEH's Most Helpful Forumer 2009!

Ninetails, of all the forumers you seen to have the inabillity to feel hate against your fellow man. A noble trait, treasure it. -Gumble
Suppiluliuma
AoEH Seraph
posted 08-18-09 09:29 PM ET (US)     15 / 23       
Yeah, the dying farm sound always gets me on my nerves when i'm in the middle of a battle.

anyways
I rather have the double food bonus
Lol, considering that I was referring to infinite food farms, that won't apply
Rasteve
Clubman
posted 08-25-09 09:05 PM ET (US)     16 / 23       
I have increased farm techs food yields to 150 (previously 75), so your farms should require less micro than previously, and make the farm techs more appealing.

I will try and work out the work rate "bug" soon, and maybe look into the possibility of opening the farm up to any number of villagers (this will probably completely change RM games, but hopefully for the better).
Suppiluliuma
AoEH Seraph
posted 08-30-09 12:16 PM ET (US)     17 / 23       
Indeed that's a radical change. And i would like to test how it would work (it would be relieving to hear the "dead farm rattle" less often).
Rasteve
Clubman
posted 09-02-09 04:49 PM ET (US)     18 / 23       
Sumerians get the best farms (950 food after irrigation)
Suppiluliuma
AoEH Seraph
posted 09-02-09 11:27 PM ET (US)     19 / 23       
Well that doesn't surprise me considering they already had the best ones. also i suppose the second best are those of the Minoans.
Rasteve
Clubman
posted 09-03-09 00:19 AM ET (US)     20 / 23       
I meant to say the max sumerian farms go from 725 food to 950!!

That is a lot of food for 75 wood
Basse
Clubman
posted 09-03-09 10:25 AM ET (US)     21 / 23       
Wouldnt it just be easier to make it 1000?
Suppiluliuma
AoEH Seraph
posted 09-04-09 02:11 PM ET (US)     22 / 23       
Nope, because that would mean an even bigger bonus for them. IMO it is better to stick with the mathematical predicted values even if they look awful (like 206 hp cataphracts).
Rasteve
Clubman
posted 09-06-09 05:51 PM ET (US)     23 / 23       
Basse - Sumerians get "double food" at farms, which is 250*2 = 500. The three farm techs (pre-patch was 75) +150 +150 +150 = 950.
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