You must be logged in to post messages.
Please login or register

Age of Empires / Rise of Rome / Definitive Edition
Moderated by Suppiluliuma, PhatFish, Fisk, EpiC_Anonymous, Epd999

Hop to:    
Welcome! You are not logged in. Please Login or Register.24 replies
Age of Empires Heaven » Forums » Age of Empires / Rise of Rome / Definitive Edition » Robot Entertainment to release Age of Empires patch!!! (Lulz not really)
Bottom
Topic Subject:Robot Entertainment to release Age of Empires patch!!! (Lulz not really)
irwinner
Clubman
posted 07-08-09 04:57 PM ET (US)         

With Ensemble Studios now closed and AoE3 & Halo Wars support going to Robot Entertainment (made up of ex-ES employees), Robot Entertainment have successfully negiotated with Microsoft for the release of a final patch for our beloved Age of Empires.

Only joking...

Please count to 10

Now I have your attention (if you are still mad please count to 10 again), what if Robot Enterainment had acquired a license via MS to release a final patch for AoE? What would change? What would the guys at Robot Entertainment, who for many would have seen AoE as their first "child", reasonably do?


I'm not sure if this topic has been done-to-death but I thought it would be fun to discuss (seeing as we are more likely to see AoE IV and AoM2 on our shelfs this xmas).
AuthorReplies:
Lord of the KamL
Clubman
posted 07-09-09 08:26 AM ET (US)     1 / 24       
For -normal- AoE:

- Queuing for units like in RoR
- Stop projectiles with area damage from destroying each other, eg. 10 cats fire at once to a building and the building receives only one's worth of damage due to the effect.

For RoR:

- Definitely fix the saving problem and random crashes.
- Possibly fix the weird Scythe Chariot horses' deaths; they go all stiff and topple over.

For both:

- Better multiplayer? i.e. get rid of that jerkiness that happens even with a 10mb/s connection. Better auto-detect/compatibility, etc. for the different connection types.

Not:

- "Balanced" civs. In history, not every civilisation was as powerful as compared to another in a "full-on" battle that is commonly seen in most RM's and DM's.
Nacht Jaeger
Clubman
(id: RCM7525)
posted 07-09-09 10:38 AM ET (US)     2 / 24       
I have fixed the title.

Nacht Jaeger - Ex AoEH Angel
jordanthejq12
Clubman
posted 07-09-09 01:54 PM ET (US)     3 / 24       
My idea for the patch(mostly a historical accuracy patch, namely):

1. Cavalry-line trample damage. Horses were trained to kick, bite, and do whatever they had to do to fight.
2. Chariots +3 vs. eles, elephant archers; scythes and elite infantry +6. In other games(namely AOK and AOM), units carrying any kind of spear were good against cavalry. Pikemen in AOK have a ginormous attack bonus against elephants.
3. Axemen and slinger attack increased(mostly to make them more useful in Bronze).
4. Camels +2 vs. infantry, thus making them more than just an anticavalry defensive option.
5. Jihad includes +1 armor(+1 pierce for Palmyran vils)and +2 attack vs. cavalry; +4 vs. elephants.
6. Romans get war elephants, but DO NOT receive the armored elephant upgrade. This is mainly to give the Roman civ historical accuracy vs. their real-life counterparts, but still emphasize the Roman legion rush.

Tell me what you think!

"Preparation is not prevention. Just because you know what's coming does not mean you can stop it."
--Me

Something to remember: always know where you're going, but never forget where you came from.

The Age of Chivalry is upon us! Visit the only wiki devoted exclusively to Aoc:H by clicking on the preceding link. Oh yeah, and it works with the HD edition, too--just make sure to get this first.
irwinner
Clubman
posted 07-10-09 01:40 PM ET (US)     4 / 24       
I agree, i dont see the point in balance changes. The main problem (Shang) was fixed long ago, and even crappy civs have good strats (actually, greek in rm is probably the only thing that would need a change, if anything...)

If "Robot Entertainment" did go ahead, i would love to see them plug the aoe units/content into the aok engine. i mean, how hard would it be? you are just taking the units across (graphics etc) into a more stable engine. Surely MS still has the original unit models etc.

That way you get more stability, additional tools (triggers!!!) and more mp options. Should make modding more fun too (adding gates to them damn walls!)

Saves making code changes, as they would only need to plug aoe content into aok engine???

I would also like to see the mp menu changed (get rid of zone, and add the other options)

Have I gone too far?

jordanthejq12:
1. Cavalry-line trample damage. Horses were trained to kick, bite, and do whatever they had to do to fight.

Kick and bite? Really? This would make rax units even more useless

2. Chariots +3 vs. eles, elephant archers; scythes and elite infantry +6. In other games(namely AOK and AOM), units carrying any kind of spear were good against cavalry. Pikemen in AOK have a ginormous attack bonus against elephants.

no no no aok!!! if you want to fight eles use siege or priests

3. Axemen and slinger attack increased(mostly to make them more useful in Bronze).

axeman have no use past the tool age, better to make swordsman better if anything...slingers the same, although a nice bronze upgrade would help civs like greek vs archers

4. Camels +2 vs. infantry, thus making them more than just an anticavalry defensive option.

camel already has a bonus vs infantry (damn cav charge)

5. Jihad includes +1 armor(+1 pierce for Palmyran vils)and +2 attack vs. cavalry; +4 vs. elephants.

jihad is more a mp tech, and is only useful for flooding the map with towers and forward buildings

6. Romans get war elephants, but DO NOT receive the armored elephant upgrade. This is mainly to give the Roman civ historical accuracy vs. their real-life counterparts, but still emphasize the Roman legion rush.

if you did that then you would give assy slingers and compies, greeks impies (wasn't it only sparta that rejected the use of archers?) etc

legion rush, i assume you are refering to a dm strat. eles are only used in dm games as a rush, the next thing to do after a ele rush is to siege (hcats etc). if you legion rush you dont need to use war elephants (as the enemy cats will chew through eles)

Tell me what you think!
- well i haven't played online since around 2005/06, and probably not regular pre-AoM...but from experience I can say that "xperts" and regs will probably throw this out completely. the main problem back when i played was hackers, and the out-of-sync players. dont get me started on the wood, farm, tc and tc+house bugs (i think that these are all fixed now). civs are not balanced, but all are playable. even greeks in rm games can be okay (but are the worst, pretty much killed by CA or compie strats). if you can hunt good and hit the enemy in early bronze the persians are winnable in rm.
jordanthejq12
Clubman
posted 07-10-09 08:50 PM ET (US)     5 / 24       
Hmmm. Well, since I seem to have the only serious idea of a patch, let's keep this one going.
Let's see. You said:

"Kick and bite? Really? This would make rax units even more useless"
Okay, cavalry trample no longer affects enemy units once enemy researchers tower shield. Also, trample affects ALL UNITS, siege and academy units included. Trample amount doubled against hoppers, and 1.5x vs. phalanx and centies.

"axeman have no use past the tool age, better to make swordsman better if anything...slingers the same, although a nice bronze upgrade would help civs like greek vs archers"
Agreed. All swordsmen-line units +3 attack. Axemen +3, slingers +2 attack after Alchemy. Also, slingers +2 attack in Bronze(no extra bonuses in Iron)to any civ w/o impies.

"camel already has a bonus vs infantry (damn cav charge)"
Actually, they don't. Objection overruled.

"jihad is more a mp tech, and is only useful for flooding the map with towers and forward buildings"
And when your vils are crumpled by an ele charge(along with your towers), call me.

"if you did that then you would give assy slingers and compies, greeks impies (wasn't it only sparta that rejected the use of archers?) etc"
I'll give you that one too. However, Assyria slingers fire 10% slower. Also, all civs get slingers.

"legion rush, i assume you are refering to a dm strat. eles are only used in dm games as a rush, the next thing to do after a ele rush is to siege (hcats etc). if you legion rush you dont need to use war elephants (as the enemy cats will chew through eles)"
Generally, anything backed by eles goes well, assuming the other unit gets to the HCats.

That's ROR patch 1.0d v2. How do we like this?

"Preparation is not prevention. Just because you know what's coming does not mean you can stop it."
--Me

Something to remember: always know where you're going, but never forget where you came from.

The Age of Chivalry is upon us! Visit the only wiki devoted exclusively to Aoc:H by clicking on the preceding link. Oh yeah, and it works with the HD edition, too--just make sure to get this first.
Suppiluliuma
AoEH Seraph
posted 07-13-09 10:23 AM ET (US)     6 / 24       
This has been discussed before. Rasteve did some nice threads regarding topics like this one before.
MrCheeze
Clubman
posted 07-13-09 12:54 PM ET (US)     7 / 24       
I wouldn't care if they made the balance way worse as long as they fixed the save bug.

"Mrcheeze your genius but not quite a Gumble-kind-of genius." - Gumble
"We're all friendly here except MrCheeze but he means well" - Ninetales (Not exact words)
"Gumble has no words for you, you’re boring now. -underrated- that’s a joke, Gumble is OVERSTATED." - Gumble
(Not even sure what he was saying there)
jordanthejq12
Clubman
posted 07-13-09 02:32 PM ET (US)     8 / 24       
Ooh! I got one. How about slingers benefit from bronze/iron/tower shield, thus increasing the overall usefulness of slingers as they have more pierce armor than normal infantry?

"Preparation is not prevention. Just because you know what's coming does not mean you can stop it."
--Me

Something to remember: always know where you're going, but never forget where you came from.

The Age of Chivalry is upon us! Visit the only wiki devoted exclusively to Aoc:H by clicking on the preceding link. Oh yeah, and it works with the HD edition, too--just make sure to get this first.
Fisk
Champion of AoEH
(id: Fruktfisk)
posted 07-14-09 05:13 AM ET (US)     9 / 24       
Um... They already do.

//The warrior of Isola

"I lack quotes that demonstrate Humor Intelligence or anything about me."

Pineapplefish
Cleidopus gloriamaris
jordanthejq12
Clubman
posted 07-14-09 12:11 PM ET (US)     10 / 24       
Right. Then why don't they get infantry regular armor? (Uh, they don't!) A top problem with slingers is that they'll get smashed by melee units because they only have pierce armor. The only feat they have in Iron is the ability of pierce armor to match the Hero Mark Antony. (And not for long; he gets upgrades.)
Also in the patch, all hero units receive upgrades.

"Preparation is not prevention. Just because you know what's coming does not mean you can stop it."
--Me

Something to remember: always know where you're going, but never forget where you came from.

The Age of Chivalry is upon us! Visit the only wiki devoted exclusively to Aoc:H by clicking on the preceding link. Oh yeah, and it works with the HD edition, too--just make sure to get this first.
Fisk
Champion of AoEH
(id: Fruktfisk)
posted 07-14-09 03:14 PM ET (US)     11 / 24       
They don't get the armor upgrades because they're not supposed to have them, slingers are an counter-archer unit, meaning they're not supposed to be good against infantry.

Imagine if slingers got the melee armor upgrades, especially in tool age there would be serious balance issues, if fully upgraded they would have the excellent 5 damage and 2 damage reduction when fighting bowmen, but also 3 damage and 2 damage reduction against axemen, leaving the bowmen completely useless.

//The warrior of Isola

"I lack quotes that demonstrate Humor Intelligence or anything about me."

Pineapplefish
Cleidopus gloriamaris
jordanthejq12
Clubman
posted 07-14-09 05:48 PM ET (US)     12 / 24       
At least give them ONE armor point! I like slinger rushes.

"Preparation is not prevention. Just because you know what's coming does not mean you can stop it."
--Me

Something to remember: always know where you're going, but never forget where you came from.

The Age of Chivalry is upon us! Visit the only wiki devoted exclusively to Aoc:H by clicking on the preceding link. Oh yeah, and it works with the HD edition, too--just make sure to get this first.
singla1234
Clubman
posted 07-14-09 11:15 PM ET (US)     13 / 24       
my idea to the patch
if some one want to change attack policy of one unit to special unit only my mean to say if i want my CA attack only vills then they will attack only to vills not to other unit or building
jordanthejq12
Clubman
posted 07-15-09 08:55 PM ET (US)     14 / 24       
That deflates the use of the chariot archer as a ranged antipriest unit.

"Preparation is not prevention. Just because you know what's coming does not mean you can stop it."
--Me

Something to remember: always know where you're going, but never forget where you came from.

The Age of Chivalry is upon us! Visit the only wiki devoted exclusively to Aoc:H by clicking on the preceding link. Oh yeah, and it works with the HD edition, too--just make sure to get this first.
irwinner
Clubman
posted 07-15-09 09:23 PM ET (US)     15 / 24       
singla1234 - that is why I say use the aoe2 game engine (you can get formations and attack stance). Okay, you can't do exactly what you say here, but you can have aggressive, defensive etc stances for different units?

Priest auto-heal
Random map scripts
Triggers
Gates
Recorded games
Formations
Attack stances
Town Centers fire arrows (no more gg after 10 minutes)
Garrison buildings
Towers +attack with garrisoned archers
Team bonuses
Land trading
Buy/sell resources
Artifacts auto-gen gold trickle

Some are well beyond the original AoE (land trading etc), but others would be nice additions.

jordanthejq12 - every balance change will completely throw the game. many players have played the game for years (decade!) so screwing with a few unit bonuses, attributes etc would cause chaos on the mp scene. i can remember the shang and phoenician changes - in general a welcomed addition but many were actually p****d with the changes. Again, slingers for Greeks is probably the only change i would want to see (i hear wheel/market for persia but in whole, many games can be decided before the wheel upgrade is clicked, hey even assyrian can throw a cav rush without touching the market!). yes you are right about the camel, i always assumed that camel have this bonus


oooh!

AI fixes for 200 pop limits (making comp players naturally train 200 units)
MrCheeze
Clubman
posted 07-15-09 11:06 PM ET (US)     16 / 24       
*obligatory rage*

"Mrcheeze your genius but not quite a Gumble-kind-of genius." - Gumble
"We're all friendly here except MrCheeze but he means well" - Ninetales (Not exact words)
"Gumble has no words for you, you’re boring now. -underrated- that’s a joke, Gumble is OVERSTATED." - Gumble
(Not even sure what he was saying there)
irwinner
Clubman
posted 07-15-09 11:15 PM ET (US)     17 / 24       
i guess you hate the fact that 200 pop = massed chariot archers or compies
jordanthejq12
Clubman
posted 07-16-09 11:10 AM ET (US)     18 / 24       
You can still play Legion Rush with 200 pop; you get 300 swordsmen instead of 50.

"Preparation is not prevention. Just because you know what's coming does not mean you can stop it."
--Me

Something to remember: always know where you're going, but never forget where you came from.

The Age of Chivalry is upon us! Visit the only wiki devoted exclusively to Aoc:H by clicking on the preceding link. Oh yeah, and it works with the HD edition, too--just make sure to get this first.
MrCheeze
Clubman
posted 07-17-09 02:11 PM ET (US)     19 / 24       
You mean, 400 instead of 100. Unless you meant counting the using some of the population for villagers.

"Mrcheeze your genius but not quite a Gumble-kind-of genius." - Gumble
"We're all friendly here except MrCheeze but he means well" - Ninetales (Not exact words)
"Gumble has no words for you, you’re boring now. -underrated- that’s a joke, Gumble is OVERSTATED." - Gumble
(Not even sure what he was saying there)
irwinner
Clubman
posted 07-17-09 07:12 PM ET (US)     20 / 24       
Nice lag on a 3v3 legion war!
jordanthejq12
Clubman
posted 07-18-09 06:40 PM ET (US)     21 / 24       
You mean, 400 instead of 100. Unless you meant counting the using some of the population for villagers.
Why, yes. Yes I did. What idiot wouldn't have an economy, even in a DM?

Okay, I can give you ONE good reason why to have working villagers in a deathmatch: The gold won't run out as fast.

"Preparation is not prevention. Just because you know what's coming does not mean you can stop it."
--Me

Something to remember: always know where you're going, but never forget where you came from.

The Age of Chivalry is upon us! Visit the only wiki devoted exclusively to Aoc:H by clicking on the preceding link. Oh yeah, and it works with the HD edition, too--just make sure to get this first.
irwinner
Clubman
posted 07-18-09 07:56 PM ET (US)     22 / 24       
I generally avoid eco on dm games, trying to utilise villies for towers and buildings as much as possible. Legion wars eco is not that important thanks to cheap unit cost. Getting ballista towers up it one of my main priorities during a cho dm game.

Even with persians i tend to say to myself "who cares i have no eco", and just concentrate on a devastating ele rush. im so caught up with the battle that i neglect idle villagers which could be gathering gold or food.

Probably not the best tactic to use, but ive watched players on dm games pumping villies from 3+ tc, having no idle villagers (gold, food and wood coming in) but a lack of control over what is going on in the middle of the map.

of course, i changed this with aok thanks to damn castles and counter units. dm games seem to be much longer there...
jordanthejq12
Clubman
posted 07-20-09 03:25 PM ET (US)     23 / 24       
Eeeeeeeeeeeeeeeeeeeeeeeeeeeh!
In reality, an AOK PIDM is hordes of paladins and halberdiers rushing at each other, followed up by massed horse archers. Siege can't overpower in AOK, mainly because of those darn castles. DMs there usually last about 20 minutes.

"Preparation is not prevention. Just because you know what's coming does not mean you can stop it."
--Me

Something to remember: always know where you're going, but never forget where you came from.

The Age of Chivalry is upon us! Visit the only wiki devoted exclusively to Aoc:H by clicking on the preceding link. Oh yeah, and it works with the HD edition, too--just make sure to get this first.
MrCheeze
Clubman
posted 07-20-09 03:26 PM ET (US)     24 / 24       
(I didn't actually mean you shouldn't have villies)

"Mrcheeze your genius but not quite a Gumble-kind-of genius." - Gumble
"We're all friendly here except MrCheeze but he means well" - Ninetales (Not exact words)
"Gumble has no words for you, you’re boring now. -underrated- that’s a joke, Gumble is OVERSTATED." - Gumble
(Not even sure what he was saying there)
You must be logged in to post messages.
Please login or register

Hop to:    

Age of Empires Heaven | HeavenGames