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Age of Empires / Rise of Rome / Definitive Edition
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Age of Empires Heaven » Forums » Age of Empires / Rise of Rome / Definitive Edition » Battle of Tunes?
Topic Subject:Battle of Tunes?
posted 04-07-08 01:22 PM ET (US)         
does anyone know how to beat this one on hardest? because its impossible!!! Why? Because of all the yellow Triremes and landings with Ballistae and Long Swordsmen. Also the Reds keep pounding on the door with swordsmen,cavalry and siege weapons. I have all my villagers on getting wood to build boats but I can't keep building and repairing ships. There is very little wood in my base and it very soon runs out. Then i get overrrun by siege and boats. Does anyone have any suggestions on how to beat this one?
HG Alumnus
posted 04-07-08 01:31 PM ET (US)     1 / 21       
Try here:

If that isn't good enough, please report back.
AoEH Seraph
posted 04-07-08 09:22 PM ET (US)     2 / 21       
Well, for me Battle of Mylae was even harder to finish.
posted 04-08-08 10:58 AM ET (US)     3 / 21       
peter: thanks for your help but the hints are very vague and dont help much. Ive been trying most of yesterday still getting nowhere. I did find the auxillary army though that i didnt know about. It helped to some extent but the phalanx troops got killed by long swordsmen which is wierd. The catapults also got killed by boats. I walled off the entrance to my base that helped for a few minutes but then the reds & yellows turn up with ballistae,priests and catapults and i got wiped off the map. any ideas?

Suppiluliuma: I found the battle of Mylae much easier than Tunes.
HG Alumnus
posted 04-08-08 12:03 PM ET (US)     4 / 21       
Be assured that I'm one of the worst players around, yet I beat that level at hardest, and the way I did it is, vaguely, described in those hints. They are vague on purpose: that gives you the opportunity to solve problems on your own. On rereading them, I think they list everything you have to keep in mind. Don't forget that this is one of the toughest scenarios I've seen, it's really hard to beat. Mylae is a joke in comparison. So you have to balance your unit production very carefully, getting them out as fast as you can. Your eyes need to be everywhere, to protect your villagers etc. But you can only list general things here, like: don't sleep where you have eaten, don't eat where you slept, meaning to say, don't stay anywhere long, don't let your units play sitting ducks for cats to take down (pun intended), collect the resources you need right now, and use them!!, don't collect and spend too much gold and stone, build a fleet to rule the sea, train an army to take out enemy soldiers and siege, and all of that at the same time. A tall order, if you ask me. Better be wide awake when you try this scenario. If you doze off half a sec you're lost.
IIRC there's a hint about the auxiliary army in the Scenario introduction. I didn't find them very useful for attacking, either. Maybe you should use them as a defense force, but I haven't tried that. Note: The phalanxes that you get from them are converted gaia units, without extra armour upgrades and without the HP bonus that Carth units get. The Roman long swordsmen OTOH are fully upgraded and get that faster attack bonus. That explains why they aren't as good as you expected.
And use your common sense. You just noticed that single catapults perish against lots of CP ships. Use that to your advantage. (Meaning to say, don't use them against ships.)
AoEH Seraph
posted 04-08-08 11:11 PM ET (US)     5 / 21       
Maybe our gameplay is totally different ashthedominator. I mean in Tunes one has far more resources, while in Mylae you must travel by sea even early in the game.

Taking Syracuse is a real pain in the butt.
HG Alumnus
posted 04-09-08 03:54 AM ET (US)     6 / 21       
I Mylae you can make life easy at the start by building scout ships like mad and controlling the sea. Tunes: IIRC it took me a game of two hours or so to win it. If you want to beat it in less time, you need to be really good at this game.
posted 10-15-09 06:51 PM ET (US)     7 / 21       
This isn't meant to resurrect an old thread. But I couldn't help but post something.

For ROR trial this is a very hard battle when played on hardest. But if done right and methodically, one will win and within 30 minutes it will be a humdrum battle of just moping up.

Every now and then I pull it up and play it only on hardest, and the last time I had 5 surviving galleys (and all yellow tiremes and catapult ships destroyed), little harassment from yellow (mostly paying tribute to red), and eventually tied up all gold and stone sources on my side of the shallows and the one behind yellows site.

This moved the battle from my city to shallows. Also if I don't attack yellow too soon, the computer seems content to direct funds to Red. If someone wants to know how I will spill the beans.

Within 10 minutes one can have a handle and live. By 30 minutes you will be taking the battle to the enemy.

This requires some quick moving, upgrades, building and fight management all within a minute. (make sure you have it set at slowest setting - unless you are nimble fingers)

[This message has been edited by eagletimes (edited 10-15-2009 @ 07:01 PM).]

AoEH Seraph
posted 10-18-09 12:37 PM ET (US)     8 / 21       
I rememebr once when i Rushed Regulus (red) taking the vast resources within their city (stone and gold mines) that has been one of my bast games however Rome (yellow) get stronger than they usually do, maybe to fill the void of power left by the early defeat of Regulus.
posted 10-20-09 04:35 AM ET (US)     9 / 21       
The battle of Tunes is very easy .
Just create fast a transport ship . Save 250 wood . Got with some villagers north to your great army .
Then it's easy.

The battle of Mylae is more harder . I couldn't win it .

"Stay the patient course.Of little worth is your ire;the network is down."
AoEH Seraph
posted 10-22-09 11:54 AM ET (US)     10 / 21       
See i wasn't the only one who thought that. In any case the RoR trial is fun fo sho!.
posted 10-24-09 10:59 AM ET (US)     11 / 21       
The scenario is very hard because your red enemy start with a huge area of resources .Your yellow enemy has a lot of long swordsmen .
I played the trial when I had 4-7 years . Good memories . I found hundred ways to win and 3 good hidden places .

"Stay the patient course.Of little worth is your ire;the network is down."
AoEH Seraph
posted 10-24-09 03:35 PM ET (US)     12 / 21       
Yeah i only played it almost on a daily basis as Trial version was the first RTS i ever played. Good memories.
(id: Cilibinarii)
posted 11-02-09 01:48 PM ET (US)     13 / 21       
I played that scenario at least 50 times. Memories of a distant past *sigh*.

My AOK Maps
posted 11-02-09 11:22 PM ET (US)     14 / 21       
Yes played it many a time.

First time playing both Mylae and Tunes, lost on hardest.

However I won Mylae on hardest first before Tunes. And it helped in learning what to do for Tunes.

Two ways of winning Mylae -
Retreat to western corner and develop everything before breaking out and taking control of your land, than sea, than conquering. (the Invaders don't explore and if you don't leave a trail they wont find you)

2ndly: Build walls along the main invading shoreline portion. Docks in the remote inlet, and try to establish a beachhead on Reds northend. Shorter game, faster pace, and you starve Red of some gold, stone, and wood.

Tunes requires some fast moves at the start to insure your survival and thus victory. Best game I had: 4-5 war ships left, destruction of Yellows initial fleet, no loss of archers (priests help), two other remote town sites, plus securing all gold and stone on my side of the river channel (as well as behind yellow's camp on way to secret forces).
As long as I wasn't attacking yellow I basically dealt with Reds overland and some yellow ships - Yellow was tributing like crazy to red till I hit them. And this was at the hardest level.
posted 09-18-18 00:24 AM ET (US)     15 / 21       
I know this is an old topic, but I found a trick that can be used to severly cripple both red and yellow's economy: simply paint a wall around their town centers. Here's a video I just made destroying both red and yellow with only a few seconds of crucial micro in the very beginning, then very leisurely building up forces and invading both easily. Compare to most other videos, in which red and yellow both have huge and extremely strong militaries with plenty of long swordsmen and siege weapons.

(hopefully bumping old posts is not prohibited; I glanced through the forum rules and didn't see anything there)
(id: SeH_Mystical)
posted 09-19-18 10:02 PM ET (US)     16 / 21       
Actually the map is very simple and can be won very quickly, right when it starts go to your ships, pull them back to base as fast as possible, then as well be very quick here, gather all of your improved bowman and rush red with them, if you fast enough you will get into his base and start killing vils and wreaking havoc everywhere, eventually you will get his vils all dead due to him coming to repair.. then once that is handled go find the army hidden behind yellow, and annihilate yellow. keep in mind oyu might have to hold his longswords off to and sea raids, so I suggest some priest so convert what he sends and boats. when you reach iron age, destroy brown and wonder up.

dealing with red early is the key to it. you kill him you got a lot of open land and resources he wont take, and one less enemy.

"In 1678 doctors diagnosed a mental affliction soldiers suffered from as 'nostalgia' - homesickness, a longing to return to the past. The cruel reality of war is that there is no return home. No return to innocence. What is lost, is lost forever. Like my father, war's wounds have bled me dry. No words of comfort; no words of forgiveness. No words at all."
Mr. Beta
posted 09-20-18 05:54 AM ET (US)     17 / 21       
I prefer to have a challenge instead of finishing red off quickly. The difficulty is one of the reasons why this is my favorite scenario.

posted 09-20-18 06:17 AM ET (US)     18 / 21       
I too would avoid using the rush strategy with that free army, besides once to try it. I like playing around with the maps and trying which ways work well or not.

"Excellent could be any map that has the quality of a ES random map or ES scenario. AoK is an excellent, award winning game. That's where I'd start." -AnastasiaKafka

"Hard work is evil. Bitmaps are stupid. Working on a scenario for more than one afternoon is stupid. Triggers are stupid. Testing your own scenario is stupid. The world is stupid. You are the Greatest." -Ingo Van Thiel
Champion of AoEH
(id: Fruktfisk)
posted 09-23-18 05:31 AM ET (US)     19 / 21       
Agreed. Since the AI is quite limited there are almost always going to be different exploits you can use to finish off a scenario quickly, but are you going to have a good time that way? For instance in the "Opression" scenario in the Yamato campaign you can just rush the enemy GC and have it destroyed by the computer's catapults, but all that really gets you is missing out on the actual intended gameplay, going over the ocean and paying tribute until you can defeat the AI in an honest battle.

//The warrior of Isola

"I lack quotes that demonstrate Humor Intelligence or anything about me."

Cleidopus gloriamaris
posted 09-23-18 05:17 PM ET (US)     20 / 21       
Played this scenario a couple months ago, had a blast. Difficult?, I didn't find it all that hard. I turtled with Hoplites to fend off red, rushed to the Iron Age, and started training an army of Elephant Archers. Yellow was mostly busy trying to take down my Sentry Tower; i used War Galleys to take out Catapult Triremes. By the way, I took out Yellow first, what a fight. Like I said: "a couple of months ago", I might not have remembered everything.
posted 10-13-18 12:54 PM ET (US)     21 / 21       
here's another way to beat it:

hardest, fastest, win by conquest in under 1 hour. Essentially, I rush and destroy red with his own converted cavalry, then build up a massive force of triremes and heliopolises that completely destroy yellow in a single wave. What I did was convert most of the cavalry red sends, then completely abandon my base (very little resources, especially food and wood), and then sent everyone over to red, built a tower, and massacred every red villager that came to attack it.

Then, rebuilt two bases: one to take all of red's gold, and the second on the other side of the shallows from the red guard tower, where both wood and fish are plenty, and advanced to iron and made about 35 triremes and 20 heliopolises. Sending them to yellow, clearing an area on the west side of their base using triremes, then depositing the heliopolises destroyed their entire base.

By staying away from the coasts on the southern continent, I was able to mostly avoid detection by yellow while I was booming to iron and building up the invasion army, so didn't need to be distracted by constant harassment. Only toward the end, a single yellow fishing ship wandered in and spotted my dock, but they only had time to send a measly five soldiers, and immediately afterwards I launched the invasion on yellow.

Initially, I tried to rush red using just my improved bowmen, but the issue was that the 8 or so cavalry red starts with are too strong for my bowmen. Additionally, I found the gaia army to the northeast of the yellow town way too slow (and tech upgrades don't apply, so they are completely unupgraded!) to make a difference; sending them to yellow resulting in them slaughtering all my troops easily.

[This message has been edited by sabinscabin (edited 10-13-2018 @ 12:59 PM).]

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