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Age of Empires / Rise of Rome / Definitive Edition
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Age of Empires Heaven » Forums » Age of Empires / Rise of Rome / Definitive Edition » Civ information
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Topic Subject:Civ information
a_game_a_win
Clubman
posted 08-06-07 11:41 AM ET (US)         
Hi guys, I just picked up AoE & RoR plus AoK & AoK for 10 $ and I can't find anywhere what each civ in AoE has and it's bonuses. Thanks
AuthorReplies:
Nikokol
Clubman
posted 08-06-07 01:44 PM ET (US)     1 / 20       
You can find more info for the civs in the Adademy. In the downloads section there's a technology tree. Also, there's a documentation for the civs included with the game.

Tribulation Designs
I wish my English was better ...
peter
HG Alumnus
posted 08-06-07 01:49 PM ET (US)     2 / 20       
Hi & welcome. If you got the collector's DVD, you'll find guides in the doc folders of the games. At the back of the manual of RoR you'll find a list of tables with all stats and bonuses for all civs, including the original AoE ones. The DOCS folders for AoK also have the manual.pdf with civ stats and bonuses. Hope this helps.
a_game_a_win
Clubman
posted 08-06-07 02:24 PM ET (US)     3 / 20       
Thanks.

I don't have the collectors DVD, just a normal game. I will just download a tech tree
peter
HG Alumnus
posted 08-06-07 03:19 PM ET (US)     4 / 20       
If you have the separate CDs the manual.pdfs should be on the CDs anyway.
a_game_a_win
Clubman
posted 08-06-07 09:28 PM ET (US)     5 / 20       
No, unfortunately the CD's came as one. The tech tree was nice, but I was looking for something that had the civs bonuses on one sheet of paper. Kinda like the one link on this site, only with out the constant redirection and just a small but quick rundown of each civs bonuses.
Blessed_Salmon
Clubman
posted 08-07-07 00:04 AM ET (US)     6 / 20       
Man, u may visit the academy! There u will find all information bout all civs.
Here is the link.
http://aoe.heavengames.com/academy/civs/CivilisationsIndex.shtml
GeorgeROR
Guest
posted 08-07-07 00:04 AM ET (US)     7 / 20       
AOE CIVS

Assyrian
+40% Archery Range unit fire rate.
Villagers 30% faster.
Babylonian
Double wall and tower hit points.
+30% Priest rejuvenation rate.
+30% stone mining.
Choson
+80 Long Swordsman and Legion hit points.
+2 tower range.
-30% Priest cost.
Egyptian
+20% gold mining.
+33% Chariot and Chariot Archer hit points.
+3 Priest range.
Greek
Hoplite, Phalanx, and Centurion 30% faster.
War ships 30% faster.
Hittite
Double Stone Thrower, Catapult, Heavy Catapult hit points.
+1 Archery Range unit attack.
+4 war ship range.
Minoan
-30% ship cost.
+2 Composite Bowman range.
+25% Farm production.
Persian
+30% hunting.
-30% Farm production.
War Elephant and Elephant Archer 50% faster.
+50% Trireme fire rate.
Phoenician
-25% War Elephant and Elephant Archer cost.
+65% Catapult Trireme and Juggernaught fire rate.
Shang
-30% Villager cost.
Double wall hit points.
Sumerian
+15 Villager hit points.
+50% Stone Thrower, Catapult, Heavy Catapult fire rate.
Double Farm production.
Yamato
-25% Horse Archers, Scout, Cavalry, Heavy Cavalry, Cataphract cost.
Villagers 30% faster.
+30% ship hit points.

ROR CIVS

Carthaginian
Transports 30% faster
+25% Fire Galley attack
+25% Elephant and Academy Unit hit points
Macedonian
Academy Units +2 attack against Slingers, Ballistas, Helepoli, and missile weapons
Hand-to-hand attack units +2 range of sight
-50% siege weapon cost
Palmyran
Free tribute
Gold per Trade ship doubled
Villagers cost 50% more, have armor, and work 20% faster
Camel Riders 25% faster
Roman
Buildings cost 25% less - except Walls, Towers, and Wonders
Towers cost 50% less
Swordsmen attack 30% faster

a_game_a_win
Clubman
posted 08-07-07 08:13 AM ET (US)     8 / 20       
ahh, thank you very much
StalwartUK
Clubman
posted 08-07-07 02:08 PM ET (US)     9 / 20       
Don't forget that in ROR the Persians don't have the farming penalty.
GeorgeROR
Guest
posted 08-09-07 09:15 PM ET (US)     10 / 20       
Right, and iirc the Macedonian units are 400% less likely to convert?

Dean McCullough
Clubman
posted 08-09-07 09:54 PM ET (US)     11 / 20       
neh. 4 times less likely...
peter
HG Alumnus
posted 08-10-07 04:51 AM ET (US)     12 / 20       
Their cheap units too; expect horse archers to be readily convertible.
CenturionZ_1
Clubman
posted 08-10-07 06:38 AM ET (US)     13 / 20       
George, you forgot Phoe's wood bonus. Pretty important that.

It's something riduculous like +65% wood gathering rate pre-patch and only +15% after 1.0c patch. (I believe)

CenturionZ_1
HG Angel
AoEH Staff

'In heaven an angel is nobody in particular.' - George Bernard Shaw
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peter
HG Alumnus
posted 08-10-07 07:12 AM ET (US)     14 / 20       
Lol - most insane thing is that that bonus wasn't even mentioned in the documentation. According to the RoR readme.doc the Assy archer's fire rate was decreased.
GeorgeROR
Guest
posted 08-12-07 09:29 PM ET (US)     15 / 20       
IS something like this on this site? or do you have to click through each civ info?

peter
HG Alumnus
posted 08-13-07 02:12 AM ET (US)     16 / 20       
Normally you'll have a pdf on your game CD with a table with all statistics. So we didn't include such a table. We can add that information of course.
Dean McCullough
Clubman
posted 08-13-07 08:36 AM ET (US)     17 / 20       
There's some tech tree foldout in the granary...

Top of utilities. Checking there would probably be a good idea.
GeorgeROR
Guest
posted 08-13-07 01:50 PM ET (US)     18 / 20       
yep page 14 of the manual has it

Fisk
Champion of AoEH
(id: Fruktfisk)
posted 08-13-07 02:00 PM ET (US)     19 / 20       
I really like the Mace ability of 400% harder to convert, if they only could build chariots...

//The warrior of Isola

"I lack quotes that demonstrate Humor Intelligence or anything about me."

Pineapplefish
Cleidopus gloriamaris
peter
HG Alumnus
posted 08-13-07 02:24 PM ET (US)     20 / 20       
I don't like it. You can't heal your units, high price, and horse archers and the like are not so resistant at all. villagers and tool game units take about forever to convert, but I've lost horse archers against Minoan priests after a single attempt - that really hurts if you can't convert them back.
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