You must be logged in to post messages.
Please login or register

Age of Empires / Rise of Rome / Definitive Edition
Moderated by Suppiluliuma, PhatFish, Fisk, EpiC_Anonymous, Epd999

Hop to:    
Welcome! You are not logged in. Please Login or Register.20 replies
Age of Empires Heaven » Forums » Age of Empires / Rise of Rome / Definitive Edition » Stone mining research - Not There!
Bottom
Topic Subject:Stone mining research - Not There!
kingsage
Clubman
posted 02-28-07 03:27 AM ET (US)         
I am at the River Outpost mission and have a granary, town center and a market but no option of Gold Mining is showing up for research in the market.

I am in the bronze age and haven't researched gold mining yet as far as i remember.

AuthorReplies:
peter
HG Alumnus
posted 02-28-07 08:44 AM ET (US)     1 / 20       
That's right. When you start in the Bronze Age all Tool Age techs have been researched, you get them free of charge. When you start in Iron, you get the Bronze Age teechnologies for free (except Writing in AoE, you can't research that either; a bad fluke).
LittleFreak
Clubman
posted 02-28-07 11:57 AM ET (US)     2 / 20       
I think the market you get from the start in that scenario (and a few others) is actually flawed (as in: it does nothing). To research further technologies (including coinage in the iron age, which affects gold mining) you might need to build another one.

While sausages are tasty, you might cut your finger with that pencil over there.
peter
HG Alumnus
posted 02-28-07 12:39 PM ET (US)     3 / 20       
That's in Crusade. I never knew you could get around that flawed market. In River Oupost your greatest challenge is finding stone to mine.
kingsage
Clubman
posted 02-28-07 01:21 PM ET (US)     4 / 20       
One more problem i had was in the Naval Battle mission, i advanced to Iron Age in my last mission but ended up being in the Bronze Age in this one.. how that happend?
BBalazs
Clubman
posted 02-28-07 01:34 PM ET (US)     5 / 20       
They are different scenarios. Perhaps the simplest way to put it is that 'you are governing a different town'.
LittleFreak
Clubman
posted 02-28-07 04:05 PM ET (US)     6 / 20       
Yeah. Advancing to a certain age in one scenario doesn't mean you've reached that age in the following too.

While sausages are tasty, you might cut your finger with that pencil over there.
peter
HG Alumnus
posted 02-28-07 04:46 PM ET (US)     7 / 20       
That's right. In the River Outpost mission/scenario advancing to the Iron Age was added to make the mission somewhat harder. Without it, it would be a walk in the park. Even with it it's too easy.

In many scenarios you will start in the Stone Age, even though many ancient civilisations are only known from the Bronze Age onwards, for instance the Hittites. Still, in the demo campaign you start in the stone Age or Tool Age repeatedly - just to make life harder for you, not because of historical accuracy.

kingsage
Clubman
posted 03-03-07 02:24 AM ET (US)     8 / 20       
Wheel is not automatically researched when we advance to a new age, is this because it is required for chariots e.t.c?
Nikokol
Clubman
posted 03-03-07 02:26 AM ET (US)     9 / 20       
If you start in Iron age, tool and bronze age techs will be researched automatically. But if you make it all the way to Iron age, all the techs will be available for research.

Tribulation Designs
I wish my English was better ...

[This message has been edited by Nikokol (edited 03-03-2007 @ 02:28 AM).]

kingsage
Clubman
posted 03-03-07 04:23 AM ET (US)     10 / 20       
We start in Bronze age in the 'Building wonder' mission, and still we have the Wheel technology for researching!?!
LittleFreak
Clubman
posted 03-03-07 05:35 AM ET (US)     11 / 20       
Okay, it's like this:

If you start a scenario in a higher age, all technologies from previous ages will be researched for you already.

Example:

You start in the bronze age - all tool age techs will be researched.

If you advance to a higher age, it won't automatically research any technologies - if you started in the bronze age, gathered resources and went to the iron age, you still had to research any techs you didn't before.


While sausages are tasty, you might cut your finger with that pencil over there.
McCloudDash91
Clubman
posted 03-03-07 03:00 PM ET (US)     12 / 20       
I hate that point. I always try to make enemy short swords for an Iron age civ and they transform into broad swords. Too bad enemies cant even find gaia units. so annoying

~ Fox

Tribulation Designs - AoE's one and only master design team.

The Legend of Assyria | Honor of a Samurai {prelude}

LittleFreak
Clubman
posted 03-03-07 03:32 PM ET (US)     13 / 20       
You could try having that player advance to the iron age himself using an AI file - that way you could also have clubmen defending an iron age city or something like that.

While sausages are tasty, you might cut your finger with that pencil over there.
McCloudDash91
Clubman
posted 03-03-07 10:12 PM ET (US)     14 / 20       
Quite true. Never looked into AIs and PERs much in the past though...i prefer a non-technical approach. Meh, ill give it a try.

~ Fox

Tribulation Designs - AoE's one and only master design team.

The Legend of Assyria | Honor of a Samurai {prelude}

kingsage
Clubman
posted 03-04-07 10:40 AM ET (US)     15 / 20       
Right but now we have a new problem, i am at the last scenario of the Egyptians campaign and wanted to upgrade to long swordsman. Now i have a bunch of short swordsman and all the requirements to upgrade to broad and then long swords but the only two options i see are the axe man and the short swordsman in the barracks ( i am in the Iron Age ).
LittleFreak
Clubman
posted 03-04-07 10:57 AM ET (US)     16 / 20       
The Egyptians get no further swordsmen upgrades. If you need strong foot soldiers, try hoplites.

While sausages are tasty, you might cut your finger with that pencil over there.

[This message has been edited by LittleFreak (edited 03-04-2007 @ 10:58 AM).]

peter
HG Alumnus
posted 03-04-07 12:47 PM ET (US)     17 / 20       
It's better to use the units that Egypt gets bonuses for: chariots and chariot archers.
LittleFreak
Clubman
posted 03-04-07 01:51 PM ET (US)     18 / 20       
I wanted him to find that out on his own.

While sausages are tasty, you might cut your finger with that pencil over there.
kingsage
Clubman
posted 03-04-07 11:33 PM ET (US)     19 / 20       
AOE is a lot confusing, now i can't find Horse Archers..
only elephant archers are an option at the archery range

And after researching Afterlife which makes +3 conversion range, as far as i notice the priest still comes the same distance to the target before making an conversion.. whats the difference in afterlife then?

[This message has been edited by kingsage (edited 03-04-2007 @ 11:51 PM).]

peter
HG Alumnus
posted 03-05-07 04:49 AM ET (US)     20 / 20       
The conversion range is for moving units only, not for buildings. When a priest converts a building he has to move close to it. If he could convert buildings from a distance, towers would be completely worthless. Image you can convert enemy buildings across a wall - it would kill the game.
Re horse archers: each civilisation has its own technology tree with available units and technologies that it can research. Check out the files in the DOC folder on the CD for full infos on all civilisations.
You must be logged in to post messages.
Please login or register

Hop to:    

Age of Empires Heaven | HeavenGames