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Age of Empires / Rise of Rome / Definitive Edition
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Age of Empires Heaven » Forums » Age of Empires / Rise of Rome / Definitive Edition » do u stop Scythe Chariots
Topic do u stop Scythe Chariots
posted 02-02-99 03:18 AM ET (US)         
i had a 3v3 Huge Inland game last night.
Teams are red assy(me)+ blue shang +grey shang VS yellow minoa, cyan egypt and green shang.

15 mins into game, our teammate grey shang dropped.(D'oh)
Then it was basically me fighting cyan , blue fighting green and yellow sat in base building up his army.

i overwhelmed cyan pretty quickly w/ my huge CA hordes. i then sent my CAs to disrupt green and yellow economy and got killed by compies.

30 mins into game, blue (my pard), green and yellow ironed and fought pretty hard .i ironed 5 mins after and then sent about 20 HA and 10 cats to help my pards. Since the enemy managed his cats poorly, me and blue started to overwheleme them.

at 50 mins mark, we finally destroyed green and yellow's base w/ little resistance. i checked achievement and was surprised that cyan egypt has ironed and he got 1/4 of the pop graph ( he only got 1/10 or so when i left his base).

Within 2 mins, his SCs roared in. My medium wall quickly gone down and he started to kill my base.My 10 HA(fully upgraded) and 4 cats got mowed down by his 10 fully upgraded SC and he still kept sending them. i tried to mass my HA on the hill but his SCs would just run past them ,go straight to my base and kill my villager/farm.For some reasons i had to leave the game(watch my favourite tv show) but his SCs really turned a sure-win game into a tie.

What could i have done? my wood and food was pretty low since i kept building those expensive cats(which got mowed down by SC in secs) and HAs.
Heck that's say i had plenty resource. building hopper to counter won't work since unupgraded hoppers(17 AT, 5AR, 120 HP) aren't much better than his fully upgraded egyptian SCs(16 at, 6 ar, 183 hp)
2. upgrade all those hand 2 hand attack and armor would have cost me tons of food.
3.SCs just run past them and leave them in the dust.

i was assy and my fully upgraded HA can't even take a few shots, leave alone my cats. And if i ran on a hill or into a narrow trail, he didn't have to follow.....he could just go into my base, destroy my buildings/farms/villagers and forced me to rebuild and rebuild wasting my resource.

Any help is appreciated!

posted 02-02-99 11:12 AM ET (US)     1 / 11       
IMO Scythes are the unit of choice, you get the best of all worlds in this cheap non gold unit. Speed, area damage, seige on walls, fast production. Once I iron, the first thing I go for is scythes, and start cranking them out. My first wave dies, killing half of their army and some peons. Second wave finishes off orignal defense takes out some buildings. Third wave levels their town and coupled with the 4th wave moves on to next victim. 5 wave is armored eles.

Stop scythes with scythes, you can't afford the resources with gold based units. HA's will run you out of gold fast. Armored Eles do a good job, but it takes major ecomony to pull if off and if you have them too soon, priest start popping up all over the place.

My one cent.

posted 02-02-99 04:11 PM ET (US)     2 / 11       
Egyptian scythes are the best of a good unit (thanks to full upgrades and the Egyptian chariot hit point bonus), so they require serious measures to stop. If you're Assyrian, your best scythe killer is the helepolis. Fronted by some reasonably tough troops (hoppers, for example), scythes will drop in bunches to any reasonable sized group of heles. Cats backed by heles also should work, but is more expensive.

Ballista towers are also pretty effective, but the upgrade is expensive. Since scythes have no piercing armor, more guard towers are better than fewer ballista towers.

You can also negate the speed bonus by being on the offensive -- if your hoplites are in his town, he can't afford to run away.

posted 02-02-99 04:58 PM ET (US)     3 / 11       
War elephants/armored elephnats and phalanx/cents do a good job against Scythes. Phalanx are probably your best bet early in iron to gaurd against them. Of course scythes can run around them, but if positioned correctly phalanx can help guard your work centers or protect your cats.

posted 02-02-99 05:15 PM ET (US)     4 / 11       
you can't..... phalanx and elies arn't the answer, cuz the'll just go right around them, and attack your vills. Egypt rules!!!!!!!!!!

posted 02-02-99 06:19 PM ET (US)     5 / 11       
Sythes are NOT that awesome. Messenger, I was assy and had a problem with Shang sythes once. I just plopped down a could of academys and upgraded my hops. Sure they weren't phalynx, but they did the job.

I know some people would rather commit insest then build an academy, but these units are quite useful. Sythes do outrun them, but that's why you got the walls. HA can work sometimes, but a heavy gold unit VS a no gold unit is bad. but, that's what trading is for. inland has some water, and that's all you need.

Academy units are the best for them. Heli also work, but u must manage them carefully. Put 4-5 in a group and have another group w/ in range of that group to protect. I've beaten sythes w/ minoan heli before - egyptian ones too.

Sythes are quite good, but they don't rule - only if your out of gold but don't let that happen. Plus, cut off there wooders. Like belltower said, get your hops in their town.

posted 02-02-99 06:31 PM ET (US)     6 / 11       
I think scythes are the best unit too. If he surprises you and you have little defense without good walling, you are dead. End of story. But if you scout good or expect Scythes, I'd say go for heles, phalanxes, eles or HA's. Archery units can do their job pretty well since scythes don't have any piercing armor.


posted 02-02-99 10:25 PM ET (US)     7 / 11       
Simple answer messenger, most time, you don't.

When I play Phoenician or Egypt I always make sure I can press the Scythe Upgrade button once I hit Iron. Why? Because Scythe chariots have only two legitimate counters, both of which require scads of gold and don't appear until mid- to late-iron:

1) Helepolis -- The best counter, but you won't see these until mid- or late-Iron.

2) Major Packs of HA or HHA -- We are talking here of 30+ horse archers packed together, but again, you won't see a gold-intensiive force like this until at least mid-iron.

Armored Ellies/Cents are OK, but they cost a lot of gold, and with both Egypt and Phoeny I always field a combined army of Priests and Scythes, so your Cents become my Cents.

Your best bet, if anticipating Scythes, would be to play Minoan. With massed compies early, and Heles later on, they are the best bet to mow down your opponent's scythes. That is, unless you are playing a Hittite opponent. [Prince ducks, anticipating vitriol from Minoan lovers.]

You could say I am a Scythe addict, I guess, but unless an enemy is really entrenched and well towered, hordes of Scythe chariots backed by Priests ARE damn tough to stop. I have just had too much luck with them.

-- Prince Bolkonsky

[This message has been edited by PrinceBolkonsky (edited 02-02-99).]

FanatiC KaBaN
posted 02-02-99 10:47 PM ET (US)     8 / 11       
Scythe are powerfull, but they are not the best... I have had a game were i was Egypt and i got scythers right after i Ironed, i was doing really good, and actually winning, but once i went for another opponent, it was somebody from Aloha, i dont remeber who. But i ran across wall, and massed comps, along with some cats and hele's... There was nothing i could do... I was stuck, priests only protected me from his cats, but Scythe was totally inafective. Some guy tried to use Elephant Archers, but my priests turned them to my EA. .. I still lost though Stupid Minoa in iron

posted 02-03-99 07:35 AM ET (US)     9 / 11       
Actually I was gonna mention Compies. With minoa, in mass they can do well vs Scythes. Add Ballistas/Heles and some academy units, you got em.

However, it has been my experience that the Scythe is the single best unit. You can hold off many an opponent (say 2v1 or 3v1) with just scythe some times (assuming they DONT have scythes). They RULE


posted 02-03-99 09:44 AM ET (US)     10 / 11       
Hydarnes, you misunderstood Jehu in this thread, too. He said, "...if positioned correctly phalanx can help guard your work centers..." Positioned correctly are the key words here. Standing among your woodies or near your farmers, for instance. SC show up? Run your villagers behind the hops. That's what positioned correctly means.

Prince, re: ducking, ROFL!

Keep your stick on the ice.

posted 02-03-99 10:35 AM ET (US)     11 / 11 Assy should just go with mad heles. No egy can beat your heles with cats... and you have CA for his priests.

Academy units whoop on scythes (well, if they are upgraded) and leftover compy masses kick semi-small scythe hordes >15. Once you get heles you can grind right thru the scythe-making *&*%ers town and not lose a unit.

In case you can't tell, I hate scythes, but I love playing the best anti-scythe civ (Minoa).

Also, Armored elephants stomp scythes like soup crackers.

-Nineveh, "Minister for Compy Equality"
ICQ 16407576

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