peter
HG Alumnus
posted 02-26-02 09:47 AM ET (US)
My idea is they suck ass - they often miss their target, don't have many hps and they cost the earth.
curious
Clubman
posted 02-26-02 09:53 AM
ET (US)
1 / 29
towers are essential for choson, hittite, and greek players (especially choson). Early towering can mean win or lose. towers only become useless when u run out of gold and your opponent has heavy cats to bring em down. As for resources, towers only cost stones, so u are not wasting any other resources but stones that can only make towers.
peter
HG Alumnus
posted 02-26-02 11:42 AM
ET (US)
2 / 29
Correct - but guard towers seem to be as good for the job as ballista towers - and you don't have to pay the fancy upgrade cost. Ballista towers don't even get the benefit of Alchemy or that's what I saw a while ago. Now if BTs could profit from Engineering it might be a different matter.
Conquesticus
Clubman
posted 02-27-02 08:13 PM
ET (US)
7 / 29
i think towers are a good and cheap bet for hedging against an early rush and harassing. i don't think towers win or lose games to a great extent. i rarely upgrade to the good stuff because by that time i've already won or lost. EE is out and i'm still bronze rushing in ROR. i don't play multiplayer much, but when i do my games end in bronze, whether i win or lose. but in single player RM i'll upgrade towers if i have the resources left over. building a BT or two in your enemy's territory is a good harassment, altho not as bad as a few stables or siege workshops, etc. i always take towers on with fully upgraded cav units, usually chariot if egypt. take a tower down, retreat, priest em up, send in another cav group.
SuN_Cam_Popov
Clubman
posted 02-27-02 09:57 PM
ET (US)
8 / 29
Since only heavy cavalry (iron tech upgrade) has piercing armor, you should use infantry vs towers (siege is the best): piercing armor in storage pit can be upgraded so your units wont suffer as much damage each times a tower hits them.
JK_daddy
Clubman
posted 02-27-02 11:08 PM
ET (US)
9 / 29
In AOE i think having a well positioned tower or two is neccessary.im guessing in ror towers in late tool/early bronze arent as strong cos of slingers but in aoe u need to have a defensive tower to beat off a archer rush.also if u have forward built on someones land a well placed offensive tower can either defend ya ranges or mess up opponents eco(tower by wood/gold etc etc)i never used to mine stone at all but i think in the assy wars stone mining is important.for me its researched straight after woodworking while upgrading to bronze.Also having well placed defensive towers can help in extinguishing raids in ya home base while ya army is off doing damage somewhere else.of course seige will knock towers down but it takes a while in rms for seige to come thru(earliest 18 mins???)ive beaten off bigger armys and faster ecos by having well placed towers and gone on to win.
peter
HG Alumnus
posted 02-28-02 04:36 PM
ET (US)
12 / 29
My biggest question is if they are really that more accurate at hitting than guard towers - it's true that they always hit you when you least expect it but then again - I've seen them miss my units in the David campaign so often that one starts wondering - guard towers might have done more dam there.
peter
HG Alumnus
posted 03-02-02 11:56 AM
ET (US)
16 / 29
Who said they're two times slower? I'm not talking about the ROF here.
peter
HG Alumnus
posted 03-04-02 04:06 PM
ET (US)
21 / 29
ROFLAMO - since when do Romans get BTs?
Basic
Clubman
posted 03-04-02 06:33 PM
ET (US)
22 / 29
sry to break up ur laughter but he was replying to romangladius i believe...
SuN_Cam_Popov
Clubman
posted 03-06-02 04:22 PM
ET (US)
25 / 29
Phill is getting very old: dont bother much with his misc-reads ;P