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Age of Empires Heaven » Forums » Age of Empires / Rise of Rome / Definitive Edition » Choose Your Rank
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Topic Subject:Choose Your Rank
Composite Bowman
Clubman
posted 01-22-02 08:34 PM ET (US)         
In this post, choose your rank on the Zone...for those of you who don't know, I'll put them in order (for what I believe at least):

Newbie (lowest)
Rookie (next lowest)
Intermediate (middle-ish)
Expert (high)
Supa (higher)
Epic (highest, almost no people are here)

So, what are you?

AuthorReplies:
ManBehindTheCurtain
Clubman
posted 01-22-02 09:21 PM ET (US)     1 / 19       
I am a great and powerful wizard.

Pay no attention to the man behind the curtain!
JK_daddy
Clubman
posted 01-22-02 10:35 PM ET (US)     2 / 19       
Im talking rm here.I think definitions of a players skill becomes murkier when u are talking high inter and up..i remember reading an old thread by Blitzkrieg regarding the definitions of zone players.I cant remember exactly tho but from high inter upwards i think there are 5 classes of player..high inter low gp gp high gp expert elite.high inters tend to stick to reveal maps(they are good at them ) but the true definition of a gp up is a no rev player.Im prolly a gp cos i prefer nr over rev any day plus i can hang in an expert room until i get rolled over lol.
CenturionZ_1
Clubman
posted 01-23-02 03:47 PM ET (US)     3 / 19       
I'm one of those who doesn't give a damn about rankings. I just play for fun.

CenturionZ_1
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'In heaven an angel is nobody in particular.' - George Bernard Shaw
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Composite Bowman
Clubman
posted 01-23-02 11:09 PM ET (US)     4 / 19       
I would consider myself an Expert or High Intermediate, but I also don't care much about ranks. I just thought that this would be a good topic, so if we ever play we'll know who we're playing.
Noble
Clubman
posted 01-24-02 05:14 AM ET (US)     5 / 19       
The zone is mainly divided into 3 groups and its quite simple just Rooks, Experts amd newbies. Rarely do I see Inters or Elite. So its easy just to pick which group you in and then u get to play with the right level of players.
JK_daddy
Clubman
posted 01-24-02 07:50 AM ET (US)     6 / 19       
Hmm i think this kinda illustrates the difference between dm and rm.Im not trying to sound like an rm player who looks down his nose at dmers but i kinda think theres more than 3 different types of rm players.But i guess im talking about the subtlety and depth of the rm game vs the "fastest mouse clicking" dm game.i hope i havent sounded arrogant but i reckon it would take an rm expert just 1 month to be regarded as a dm expert if he/she so desired.vice versa i reckon it would take a dmer with no previous rm experience prolly 2 years to be regarded as a rm gp.
SBE
Clubman
posted 01-24-02 08:11 AM ET (US)     7 / 19       
I probably used to be able to handle a game with inters, but now i'm just plain old rookie! who, like centurionz_1 (making sense for a change ) plays for fun.
Delirious Lab
Clubman
(id: Benoit)
posted 01-25-02 10:47 AM ET (US)     8 / 19       
I believe it was Blitz who said it best once, there are three kinds of players:

Rooks: Those you always beat.
Experts: Those who always beat you.

BlitzkreigComin
Clubman
posted 01-25-02 04:27 PM ET (US)     9 / 19       
I remember when this question really had me analyze my game as well as all of the other players that I played against. My end conclusion was that you can identify who you can and can't beat on a regular basis, and from there it is just a huge gray area.

About a year or eighteen months ago I actually had a running spreadsheet on my computer of who I thought the top 150 current (then) players of RoR was. This was when I had been playing RoR 40-50 hours a week for 6 or 7 months straight (no joke, in fact for a good year I was playing over 30 hours a week). I played everybody that I thought was good and basically found out where I thought I belonged.

As for ranking yourself in AoE or RoR these days it is a lot harder because most of the "true experts" have left (they were gone when I was playing all the time). You can only gauge yourself by who you can beat and who can beat you.

My end result in my ranking system was that there were 2-3 players that were a lot better than me, 12-15 that were better than me but I could still beat under the right circumstances, 40-50 players that were close to my skill, and the rest of the Zone was Rooks errrrrrr I mean that I could/should beat all of the time.

I also found that it is hard to be objective to players that you can consistantly beat. I had a few people ask me how good I thought they were and it all boils down to can you beat me or not. That is how everyone thinks too, whether they admit it or not.

JK_daddy
Clubman
posted 01-25-02 07:24 PM ET (US)     10 / 19       
ok just to take this topic further a few questions for u blitz.Im always analyzing my game and where i can improve(yeah im an aoe addict lol).What made the top 2/3 guys better than u?What particular areas of their game made them so hard to beat?I watch a lot of expert games and sometimes its hard for me to pinpoint why these guys are so much better than me.I explore well early (6th 7th vills following shoreline in opposite directions) find my enemy early usually but i always seem to get beaten by there speed thru the ages.plus yes i agree with your observation regarding people who u can beat yeah its hard to be objective.
SuN_Cam_Popov
Clubman
posted 01-25-02 10:30 PM ET (US)     11 / 19       
Those 2-3 guys explore better, use their villagers better, kill wildlife better (avoid it too), minimize dead leads, boom better then anyone, can pull any sort of strat according to the spot (wont try to boom on a far wood spot on conti for example, uses what the map gives to them), wall better then anyone (dont need to mine stone to wall in, 150 is enough), will win battles even if they have less army (cuz they'll manage every single units they have, even if that means a 30 vs 40 battle, yes, its possible: hard but possible), are able to manage around 8-10 tcs (pumping villas and putting them on work as fast as possible while attacking, this mainly happen on hills in the 25-28 minutes of the game where you go from 34-38 villas to 120 in around 7-8 mins), wont quit if they are stuck 1v2 or 1v3 or 1v4 (will keep on fighting and stay cool, wont panic: they'll buy time for their allies to comeback instead of whining), wont blame the outcome of the map (altough having a bad spot like hilly berries vs an expert in 1v1 means u lose 100% of that means the other guy aint expert): wont blame it on no wood for example.

Thats several things that some players on the zone (inters) do better then some other inters but those 2-3 experts do all those things better then any other players.

To get there, I think you should learn the game by urself and dont try to copycat other players style or u'll end up only as good as those inters, never better cuz u'll never understand why this strat or this strat works better then another, or how this or that strat really work: every actions in an RTS game has a reason and the guy who understand the most and can execute those within the smallest amount of time happens to be the best player: this is pretty simple.

Kingkerry
Banned
posted 01-26-02 02:00 AM ET (US)     12 / 19       
I am porbably a supa in Archer War in Reg DM I am probably Inter.
BlitzkreigComin
Clubman
posted 01-26-02 03:36 AM ET (US)     13 / 19       
Hey Yo Popov

I had me a pretty good game today actually on Hills where I was able to go from about 40 vills to 130 while surviving a double team all through Bronze and ended up killing all three opponents myself. Not bad for a few months off...lol.

JK_daddy:

I learned how to play by constantly playing better players than me and evaluating what they did to beat me. I would be curious to see what Popov says about this, but I feel like 99% of the games are won in the first 4-5 minutes. How you micromanage your early economy, explore early, and prepare for the initial battle usually determines the outcome of the game. I was never able to beat Popov in a 1v1 and I was outclassed the whole game each time. He had a higher villager high, more exploration, faster times, and better timed attacks throughout the Stone Age.

My overall gameplay progressed backwards. I first started as a dominant Iron Age player. If I got to Iron, I could beat anybody with big economies and armies. Then I worked on big Bronze armies and economies. My weaknesses were in the earlier parts of the game. People knew to beat me early because I typically was slower (overboomed), and so I worked on defending Tool attacks. Then I worked on attacking in Tool. I am now to the point when I play that it is adapting to each individual game in the first 4-5 minutes and not having a gameplan in place until I see what the game gives me. I try to gauge when I need to attack and what times are effective while micromanaging my initial Stone Age economy.

ManBehindTheCurtain
Clubman
posted 01-26-02 06:15 AM ET (US)     14 / 19       
Very interesting perspective from the superior players in our midst. As I have said before, I am only an OK player but I am an extremely experienced player with now nearly 4 and a half years playing this silly little game. For what it's worth, my experience certainly supports the observations of Popov and Blitz.

Mostly I just play. When I am better, I win. When my opponent is better, I lose. On only a few occasions have I been able to watch a clearly superior player as the game begins. On each of those occasions I was impressed by scouting and villager management. A very early scout locating the resources, especially the food. No wasted villager movement, NEVER a villager taking a long walk to a new resource gathering point, ALWAYS turning to a new task which was nearby. ALWAYS busy, NEVER idle.

I have returned to the Zone after several months off. I just don't know how most of those players are ever going to get any better. I play random games with random partners so I do not often get to specify settings but how do these people ever expect to improve if every game is reveal and if the game speed is always going to be jacked up to 2.0. I hate that but that is what I have to play about half the time to get any kind of game at all. And the weird settings! But anyone who plays on the Zone knows exactly what I mean.

Where's Wedsaz to say that the key to being a good player is being Minoan, tooling with 12 villagers, all on wood, and making lots of . . . . Oh, I guess I will leave that to Wedsaz.


Pay no attention to the man behind the curtain!
Queen hatsepsut
Clubman
posted 01-26-02 10:27 AM ET (US)     15 / 19       
I haven't played on the zone since the summer, but I keep myself in good playing shape by just doing 2 vs 2 moderate random maps. I'm not really a good player, but I am pretty good with villager management. Sometimes, though, I make about 30 villager (50 pop) and then am forced to kill some off to make room for fighters (I'm an archer kind of girl, so I need a lot).

(sorry if this is posted twice!)

SuN_Cam_Popov
Clubman
posted 01-26-02 04:37 PM ET (US)     16 / 19       
The diff between the "experts" from the zone today and the true top players is that the expert today thinks he knows it all cuz he read on GX site that if u were doing that, u'd get that: it aint cuz Methos Kleitus wrote a strat that it means its godly. They simply got better then everyone when the game came out cuz they played more and had the required abilities that you need to become a top player.

Today, a guy that calls himself and plays on the zone every days thinks he's this and that and thinks he's on top of the world and cant improve. A true expert is someone who knows he havent achieved his maximum potential and also is humble enough toward himself to see when he does a mistake and wont blame it on "circusmtances". The true expert will always improve his game every games he plays. The wannabe expert will get to a certain level cuz he saw how to do a strat on a site and if the map aint exactly how the strat said it had to be, he's lost and will blame the outcome of the game on the map: win or lose.

Bottom line is: you can always improve...

wedsaz
Clubman
posted 01-27-02 07:02 PM ET (US)     17 / 19       

Monkey - Learning. Many newbies start here.
Tiger - Bold. Defeats monkeys by being more aggressive.
Leopard - Tactical. Defeats tigers by being more organized, controlling his units better etc.
Crane - Patient. Defeats leopard with strategy such as traps, better econ, etc.
Dragon - Expert/God. Knows everything about the game, ready for any map. Defeats the crane by being ready for anything, bringing a mix of units (like STs with his CAs for example, or a cav/camel/CA combo).
Snake - Paranoid. Knows he's probably going to get killed (usually does), but won't go down easy. Reacts to his opponent's game in irrational ways, attacking his plan instead of his army. Weakens the attackers enough for his allies to win, even if they would normally be weaker. This upsets dragons greatly, hurting their self-discipline even more.
Monkey - Learning. Usually gets a bit rusty from being less competitive and experimenting with weak civs, weak units, etc. Just playing for fun, doesn't expect anything, with no specific plan for snake to mess up.
 
Loopy loop. There is no best playing style, and if you play long enough you'll probably go through the full cycle several times.
 
In other words, I agree with popov. There's always more to learn, you can always improve.

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ManBehindTheCurtain
Clubman
posted 01-27-02 10:20 PM ET (US)     18 / 19       
Nice images Wedsaz.

We have flying monkeys here.


Pay no attention to the man behind the curtain!
wedsaz
Clubman
posted 01-28-02 02:06 AM ET (US)     19 / 19       
ManBehindTheCurtain:
Flying monkeys? Hmm... a crane/monkey combo. Guess that would look like a feathery orangutan.
 
No minoans today. They're still recovering from drinking too much fermented berry juice at the victory celebration. (it was a small victory mind you, just a lone forward, but any excuse is good for woodies to party instead of working)

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