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Age of Empires Heaven » Forums » Age of Empires / Rise of Rome / Definitive Edition » The Six Tribes RP
Topic Subject:The Six Tribes RP
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Phil Shaw
posted 11-15-01 04:05 PM ET (US)         
This is an RP based on my multiplayer scenario for RoR: The Six Tribes. (Still in development )
If you don't post for two weeks, your character will be considered dead. (You can post to make sure that doesn't happen - if you are going on vacation or something, notify me and your character will survive).

You can't post more than once a day, or post twice in succession. Editing is allowed.

Don't flame.

Have fun

The tribes are:

The Sea People
You start in a floating city. You can be a merchant (selling fish and fish catching equipment), a soldier (paid ~50 a week), or a sailor (with either a trade or fishing boat).

The Druids
Starting in a temple on an island, you can be a merchant (selling food and relics (Tell you what these are when someone becomes a Druid)), a soldier (paid ~75 a week) or a priest (Advance through the priesthood by reading and learning)

The Nomads
Desert dwellers(So you start in the desert). You can be a merchant (sells meat and water bottles), a soldier (paid ~100 a week) or a Camel Rider (automatically a Sergeant (See below) in the army)

The Farmers
Peaceable farmers. (Start in city, or on farmhouse if you are a farmer) Can be a merchant (Sell Sheep, Seeds, Food and Farming Equipment), a soldier (Only paid ~35 a week)
or a Farmer (grows crops and breeds animals to sell)

The Plainsmen
Trading tribe (You start in trading camp). Jobs available: Merchant (selling various gold and silver jewels, gemstones, food and other trade items), Soldier (~50 a week, can make extra money by accompanying trade caravans), or Horse Rider (Automatically Sergeant)

The Forest Dwellers
Fiercly territorial people (start in forest). Jobs are: Merchant (Selling bows, arrows and meat), Soldier (Paid ~75 a week), or Archer (Automatically Sergeant, know way through forest.)

You CAN change jobs, but not tribes.

The Army hierachy is as follows:

Common soldier

Sergeant - Gives orders to 10 common soldiers plus self, paid ~5 extra than Soldier

Captain - Gives orders to 3 Sergeants (who give orders to their soldiers), paid ~10 more than common Soldier

General - Gives orders to 2 Captains, paid ~20 more than common soldier

Commander - Gives orders to 2 Generals, paid ~50 more than common Soldier.

Battles will be decided by tactical decisions. It takes several days to destroy villages, towns, etc.

All players start with ~500

Oh, and remember to check this original posts for updates etc.

General News
Trouble seems to be brewing outside of the Trading Encampment, a potentially hostile clan of Desert Nomads is nearby. PeteTheBold and Hidden are investigating.
The Druids, if Hidden is successful, will soon have a rebellion on their hands.
Pay day is Sunday

Player News
Hidden Trixter is a renegade Druidic soldier in the Trading Encampment, looking for people to help him ferment rebellion among the Druids(~1025)
Items Club, Axe, Relic, Tunic, Ointment (Half Bottle), Gold Necklace, Scroll
Training Club Training, Axe Training, Horse Riding Training

Legion is dead, due to inactivity(~0)

Pete is a common soldier in the Trading Encampment. (~525)
Items Club, Axe, Tunic
Training Club Training, Axe Training

Mage is a Camel Rider Sergeant of one of the Nomadic clans, with 10 trained clubmen under his command. He recently beat off a rival clan.(~450)
Items Club, Axe, Tunic, Camel
Training Camel Riding training (Not available in the shops )

[This message has been edited by Phil Shaw (edited 01-20-2002 @ 05:44 AM).]

Phil Shaw
posted 11-21-01 02:19 PM ET (US)     1 / 73       
Phil Shaw
posted 11-28-01 02:52 PM ET (US)     2 / 73       
So I'll just close this down then shall I?
Duan Xuan
posted 11-30-01 07:30 AM ET (US)     3 / 73       
Bit busy this days... I have just enough time to come around HG. RPs are a bit confusing anyway. I need to get a bit used to joining them before posting here.

Phil Shaw
posted 11-30-01 03:27 PM ET (US)     4 / 73       
Alright then.

If anyone DOES want to play, I'll keep this open

Hidden Trixter
posted 12-02-01 11:52 AM ET (US)     5 / 73       
Can I play?

I think I'll be a Druid soldier.

Phil Shaw
posted 12-02-01 03:53 PM ET (US)     6 / 73       
Indeed you can play, Hidden. (Are you new here?)

You are a common soldier, cuurently guarding the Temple on the Holy Isle.

You have:

A tunic, ~500 (I brought this down, as it was too high), and a club.

You can buy an axe for ~100.

As there are no wars, life is dull for you. You could always spend an extra ~50 on training (Though it will cost ~75 if you decide to buy that axe).

Hidden Trixter
posted 12-03-01 11:10 AM ET (US)     7 / 73       
I'll take the axe, and axe training. Is there anything to do to liven things up?

And what're relics?

posted 12-03-01 08:34 PM ET (US)     8 / 73       
Can I play? If yes, then I would like to be a Plainsmen soldier.
posted 12-03-01 10:00 PM ET (US)     9 / 73       
I'd like to be an Archer of the Forest People.
Phil Shaw
posted 12-04-01 12:40 PM ET (US)     10 / 73       
You can both play, and yes: you can be those characters.

Hidden: If you do not have a relic for more than a week, the priests view you as an unbeliever, and you get executed. As for livening things up...well, they do say that revolutions clear the air.

Legion: You are now an archer in the Northern Forest. You have a bow and quiver of 100 arrows, ~500, a tunic, and a club. You can either be a hunter in the forest, or you can join the army and be a Sergeant (paid ~20 a week, with 10 men under your command)

Pete: You are a soldier with a club, a tunic, and ~500 in the Trading Encampment on the Plains. As there are no wars at the moment, you can either stick around and guard the encampment, or you can start asking around, and see if any merchants need mercenaries.

And can I just say, its very nice to meet you all

posted 12-04-01 06:20 PM ET (US)     11 / 73       
Ill ask if any merchants want an escort.
Phil Shaw
posted 12-05-01 09:14 AM ET (US)     12 / 73       
Pete: Ok then.

After asking around, you discover a merchant willing to pay ~25 a day for an expected 4 day trip to the Farmer's Market and back (2 days there, 2 days back). You can either take this offer, or wait to see if there's a better offer around. The merchant leaves on SATURDAY, so you have until then to make a decision. The road is reasonably clear of bandits, so it could be an easy ~100 (provided that you don't decide to stick around here, or even only go as far as the Market, and not back again as well). Bear in mind that you only have a club though, so a weapons upgrade may be in order too (Though training for each wepon will cost you, both you and Legion are untrained at present)

posted 12-05-01 06:54 PM ET (US)     13 / 73       
Alright, Ill take an upgrade to axeman, axe training,and then I'll take the job.
Phil Shaw
posted 12-06-01 09:37 AM ET (US)     14 / 73       
Pete: That'll be ~175 please. The merchant leaves on SATURDAY, meaning you will arrive at the market on MONDAY. If you ARE waylaid by bandits, its likely to take longer.

Oh, and as youwon't be in a city, you won't recieve your wages until you arrive in a friendly town (There is a Plainsmen Government Centre in the Market Town, so you can pick up your wages then.

posted 12-06-01 01:07 PM ET (US)     15 / 73       
Ok, Ill just confirm the deal then.Ill just hang around till Saturday.
posted 12-06-01 09:40 PM ET (US)     16 / 73       
Uhm... My Post doubled...

"You will train under me in order to become strong. Remember to be quick, and versatile. Use the Trees as your Towers, and shoots from them. Let no one find out you are there, unless nessicary." Legion tells his 10 soldiers.

[This message has been edited by Legion (edited 12-06-2001 @ 09:45 PM).]

Phil Shaw
posted 12-08-01 03:28 PM ET (US)     17 / 73       
Legion: I guess you just joined the army then. You DO know that you're not at war with anyone yet? All your soldiers can do is pick off thieves and intruders. Also, you're the only Archer in your group, the rest are untrained and armed with clubs. You have basic archery training, but you also have a club, which you are not trained for. It takes a day to train 1 of your soldiers, but first you have to buy them weapons, and have that training yourself.

PeteTheBold: You and the merchant set off on your journey to the Farmer's Market

[This message has been edited by Phil Shaw (edited 12-08-2001 @ 03:42 PM).]

posted 12-08-01 11:08 PM ET (US)     18 / 73       
How much will it cost to arm and train My Men?
Phil Shaw
posted 12-09-01 05:29 AM ET (US)     19 / 73       
It costs you nothing to train your men, but first you have to have that training yourself. Weapons prices will be available within th next few days.
Hidden Trixter
posted 12-14-01 11:17 AM ET (US)     20 / 73       
Ok, sorry I haven't posted for so long, can I still play?

If so:

This government is so unfair, I'm going to start a rebellion. What new weapons can I get?

Phil Shaw
posted 12-14-01 12:01 PM ET (US)     21 / 73       

Weapons and Training Price List
Dagger ~25
Axe ~100
Bow ~150
(exclusive to Forest Dwellers
Leather armour ~200
Horse ~300
(Costs only ~280 in the Trading Camp)

Club Training ~50
Axe Training ~75
Bow Training ~100
Horse Riding Training ~75
Stealth Training ~100 (only ~80 in Forest)

Hidden:You can indeed still play. You ask around, and you find there is a man who is looking for someone to recruit people to rebel. He gives you a massive ~1000, so you can bribe people. However, you won't find many people on the Holy Isle, or on the Priestly City on the mainland, so it looks like you may have to go on a bit of a journey. First you'll have to make your way to the docks, where you can cross to the Priestly City in six hours.

But... As you leave the house, you spot a group of priests. Coming up to you, one of them barks out: "Relic Inspection!" Unfortunatly, you haven't got a relic...

What do you do?

Legion:You've been given some complimentary weapons training for your club, and you're expected to pass this on to your troops. It takes 6 hours to train one man, so you can train 4 in a day. They all already have clubs.

Pete:You escorted the merchant there and back without incident

General News
Due to economic problems throughout the world, noone has been paid yet. The economy is stabilising, and everyone gets double pay on Sunday

Hidden Trixter
posted 12-14-01 02:46 PM ET (US)     22 / 73       

I bash one over the head with my club (I still have it right?), and leg it towards the docks. Knowing how long it'll take to book a ship, I simply whack an old man with my club again and steal his relic and boat. I show the relic to the priests, then push off from the dock before they arrest me for assualt

It'll take 6 hours to cross to the mainland? Long enough to have a quick nap

posted 12-14-01 10:47 PM ET (US)     23 / 73       
I buy the Bows, and the Bow Training, until I am out of useable money. (Or were those Compliemntry?)
Phil Shaw
posted 12-15-01 06:09 AM ET (US)     24 / 73       
HiddenYou just manage to escape. Where do you want to go now? (You are in the Priestly City)

Legion Here's how the training program works:

1. You buy the training, making you more skilled at whatever you have trained in (eg With Club Training, instead of lashing out wildly, you learn how to block, and where to hit people to kill them)

2. You can train your men for FREE, as long as YOU have that training.

3. It takes 6 hours to give 1 man 1 piece of training, so you can train 4 men a day. You can also train other players.

You can afford 3 bows for your men,which will leave you with ~50. Do you want to buy 3 bows?
As you are already fully trained in the art of the bow, and now the club, you can train all your men in the art of clubs, and 3 (if you buy the bows) in the art of the bow.

[This message has been edited by Phil Shaw (edited 12-15-2001 @ 06:55 AM).]

Hidden Trixter
posted 12-15-01 09:33 AM ET (US)     25 / 73       
I think I'd like to go to the Trading Encampment. How long will that take?
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