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Age of Empires Heaven » Forums » Age of Empires / Rise of Rome / Definitive Edition » Alternative to SF?
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Topic Subject:Alternative to SF?
CenturionZ_1
Clubman
posted 06-16-01 05:28 PM ET (US)         
In all the RM games I've seen the players only prosper due to fishing. SO when there is no water what do you lot do instead in the first 10 mins?

I personally end up farming as soon as I hit tool.


CenturionZ_1
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SaSa408
Clubman
posted 06-16-01 05:52 PM ET (US)     1 / 6       
Centy, when you say SF, are you just talking about villies fishing? Or are you talking about building a dock and having the fishing boats fish?

I HATE maps with no water! Because I do rely on those fish to get my resources going.

As for farming, you gotta have a lot of wood... And I find that runs me short in other building areas.

Sara

SBE
Clubman
posted 06-16-01 06:21 PM ET (US)     2 / 6       
Don't quote me here on anything cos i'm only a rookie, but i personally use water maps to get fishing boats out there, but not fishing shore, i use a villies to shore fish...and then i put more villies on wood than i would if it was a non-water map, so this way you're getting more fish in from the boats and you're also getting plenty of wood in ready to get loads of farm up and running as you get a market built, v.soon after tooling. However i generally lose rm's against good players lol...so this is probably a bad option

CENTURIONZSBE aka SBESQUIRE, THISISYESTERDAY, EBS and SBE
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peter
HG Alumnus
posted 06-16-01 07:25 PM ET (US)     3 / 6       
You might hunt a bit - it's cheaper than farming if done right. but I'm a rook to, so don't pay too much attention to my rambling.
Shiny
Clubman
posted 06-16-01 07:33 PM ET (US)     4 / 6       
I suck at hills so you might not wanna listen to this but...

on non water maps aka hill country I usually start with berries...

1. put 6 villagers on berries
2. number 7 goes exploring with waypoints in circles around TC
3.villagers 8-14 chop stragges and build pit by gold stone or animals preferably eles
4. If u find a 3rd food source I'll goto 27 villagers instead of 22 depending on map civ and opponents civ.
5. pretty easy to take it from there.

my biggest problem with hill country is that exploration is SO important that if u can't finda second food source then your DEAD. not to mention the maps are very irregular.

CenturionZ_1
Clubman
posted 06-17-01 10:57 AM ET (US)     5 / 6       
Let's get this straight? Lots of good RMers here only thrive in Medit maps?

CenturionZ_1
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BlitzkreigComin
Clubman
posted 06-17-01 03:13 PM ET (US)     6 / 6       
Centy:

Here is what you do on Hillz:

Send villager 6 to BE then start exploring in a half circle fashion around your base after your granary is up and 5 picking. Use waypoints and uncover everything in that half circle. Send villager 10 after BE to explore the other half circle around your TC. Villagers 7,8,9, and 11 chop 75W stragglers.

Your initial purpose for exploring is to find 2 Eles and a forest to pit by. Gazelles will do, but they take more managing and time to get the food going. Once you have 120W and at least 5-6 woodies, pit and drop the eles. If I have 6+ vills I drop both Eles at once and put 3 vills on each. That way I don't have to worry about 1 vill taking on a Ele as his 5 friends watch him die once the first ele is used up. As new vills are born send them to the pit to chop wood.

After you have your initial granary and pit is up, continue to find and prioritize other food sources. There will be another group of berries somewhere near your camp. I always use those berries as my third food source. Once you have 120W and 5-6 woodies, send them to build the granary and pick berries. Keep sending new villagers born to your initial wood pit.

Your two explorers are responsible for housing and finding food sources to keep everyone busy. I have my forwards build additional pits when they find more sweet spots, so when the villager group gets there they can get right to work. There is never a need to have more than 150W in your stockpile in Stone. Most people screw up and have way too many woodies in Stone. Simply keep villagers that are born walking to the woodpile, and once there are five there you usually have enough wood to send them to a food source.

Basically keep cycling villagers through food sources until all natural food sources that you have explored are used up. This should last you till at least early Bronze.

In Tool when food sources are used up close to forests, have those villagers become woodies. With your surplus wood start building 2-3 archery ranges at the front of your economy. From late Tool on, there will be a larger demand on wood to support your Chariot Archers and farms.

Upon entering Bronze, research the Wheel and boom villagers from TC for the rest of the game. When villagers are done with berries at second granary, have them become your first farmers if there are no more berry patches uncovered. Don't farm by your TC until you know it is gonna be safe. Everyone's initial attack in Bronze is gonna be around your TC. Your second Granary is typically more "out of the way" and safer for farming.

The absolute worst thing you can do on Hills is throw down 4-5 farms by your granary or TC, then get attacked and have to run those villagers. That is 300W-375W spent that must be replaced in order to have any food production. That means investing another 300W-375W for a TTL spending of 600W-750W just to have 4-5 farmers bring in under 50 food every 20 seconds. This will cost you Hillz games every time!

I hope this helps.

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