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Age of Empires / Rise of Rome / Definitive Edition
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Topic Subject: The Ballistics Bug
posted 04-02-01 10:17 AM ET (US)   
Have you ever seen a Catapult stone sail away, like, FAR? I mean FAAAAAAR: 20-25 tiles away and maybe more.

Ever shot at a fleeing villager with HA's, seen the villie run out of sight as you shot at him, then run after him only to find him dead already? Your arrows reached him in the fog!

I'm sure I'm not the first one to notice this: the Ballistics bug. This can happen when you fire at a unit that is running away, if you have researched Ballistics. If the target is within range, the firing unit (archer, siege, whatever has range) will aim at the spot where the target is running to, even if that spot is out of range.

I don't know if anyone has ever made a dishonest use of this bug, but here's how it might go: Suppose you and your ally have no decent siege weapons, only some unupgraded stone throwers, and are trying to break through some Choson towers. Tell your STs to stand ground. Switch to Neutral with your ally. Ally runs some Cavalry towards enemy towers. You fire at Cavalry right as they exit the STs line of sight; ally retreats Cavalry; STs stand ground; priest heals Cavalry. Repeat. Voilą, your measly STs now outrange Choson towers! With a little practice, you'll learn to aim right at those towers. Probably a little too complicated to pull off in the heat of battle, but against a turtled-in opponent... Any thoughts?

[This message has been edited by Benoit (edited 04-03-2001 @ 11:46 AM).]

posted 04-02-01 12:24 PM ET (US)     1 / 5  
Try siegecrafted villies instead.
posted 04-02-01 02:21 PM ET (US)     2 / 5  
Yeah very interesting, i spotted that this happened, but never thought of a decent way to use it effectively! Those cho towers are mean mothers, and that should work nicely against comp...tx, i'll try it out

Gluttony is my second favourite sin!
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posted 04-02-01 02:47 PM ET (US)     3 / 5  
Dunno, seems far too easy to lose that cav. Towers, priests, helos, ... and just imagine what happens to your STs and priests if he suddenly decides to send out legions.
posted 04-03-01 07:31 AM ET (US)     4 / 5  

What if the towers are protected by walls? Then your siegecraftes villies will get slaughtered by the towers as they try to break the walls.

posted 04-03-01 04:37 PM ET (US)     5 / 5  
Yes, but their siegecraft bonus applies to wall-busting too, and they cost only food. So long as you're farming back home, you can send a *lot* of those siegecraft villies. It's not as if they cost 180 wood and 80 gold, right?
Age of Empires Heaven » Forums » Age of Empires / Rise of Rome / Definitive Edition » The Ballistics Bug
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