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Age of Empires Heaven » Forums » Age of Empires / Rise of Rome / Definitive Edition » Playing Downloaded Campaigns
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Topic Subject:Playing Downloaded Campaigns
SaSa408
Clubman
posted 01-04-01 11:02 AM ET (US)         
I just recently downloaded two campaigns from the Granary. They were from the "Best of AoE." And the campaigns were the David Saga #1 and #2 created by Imhotep.

Someone told me they were beautiful, and so I got them inside my AoE campaign folder and started playing #2.

Horrors! Something is not working. It's like moving my men through a maze, and the only opening I can find has two of my villies standing near a prickly bush. They won't move! They just stand there and I can click to my heart's content, but they will not move. I finally got them to chop the two trees nearby, but then they just stand there with their arms full of wood and will not get out of the way so the soldiers can pass.

Across the mini map is a little view of my priest. I can click on him, too, and he won't move.

Is there a bug or something?

It looks like a really interesting campaign, but how do you all play it when you can't get through because of stalled villies or barriers?

Wondering...

Sara

AuthorReplies:
peter
HG Alumnus
posted 01-04-01 02:27 PM ET (US)     1 / 27       
It's alright - except that of course you should start with #1 - it's a series.

It took me a loooooooong time to figure out how to get my units past the villagers. It's very funny.

SaSa408
Clubman
posted 01-04-01 03:29 PM ET (US)     2 / 27       
Well, Peter, you are always 10 steps ahead of me, BUT...

I never had one of my own villagers that wouldn't move when I clicked. Doesn't seem right. Why are the two of them just standing there?

I even tried deleting them. My David and men still could not pass.

And the blind priest. He won't move.

This is the wierdest of all AoE campaigns I have ever tried.

I do love the idea of David, etc. Fun to be playing in the Old Testament.

But what is going on that you can click and nothing happens?????

Sara

CoMBaT Villager
Clubman
posted 01-04-01 03:36 PM ET (US)     3 / 27       
Figuring that part out took my a couple tries.
I wont tell you how, you had the right idea, so,

there is a gold mine somewhere near the top of your LoS.

peter
HG Alumnus
posted 01-04-01 04:05 PM ET (US)     4 / 27       
Sara:
These are some of the finest campaigns ever designed. Wash your hands before playing them actually we're not worthy of them You find some weird tricks in them like the blind and lame priest and the villagers who can't move - that's been done in other scnenarios too. And Imhotep uses some odd quirks of the game to his advantage. You see that done here. Just look around and do a bit of experimenting. It's nicer if you find out yourself.
SaSa408
Clubman
posted 01-04-01 04:30 PM ET (US)     5 / 27       
All right. I've tried it 5 times. Even clicked on the villies to go to the gold pile. Nothing.

I'm not asking you to tell me how to do it. Believe it or not, I do like to do things by myself.

I guess I just want to let off some steam.

And I wanted to make sure there wasn't some bug keeping those two villies stuck - or that poor old priest not able to move. And even with the two trees cut and my villies deleted, no one can pass.

I feel like my men are stuck in a worse maze than that one in "The Shining."

I knew when I got into AoE that I was going to be here a loooooong time trying to figure things out. That's why I like this game. But it is also a love/hate thing.

%$#@%##%$ !!!!

Sara

peter
HG Alumnus
posted 01-04-01 04:55 PM ET (US)     6 / 27       
You want to be more observant. If you command the villagers to go to the gold - how do you do it? Look at what happens to the villagers. Also it isn't much use to let them _go_ to the gold, they actually can't. There is something else with the gold (or with stone, there's stone near too).

And for me, it's a love/hate relationship too. But again, you should try the David Saga #1 first. It's easier too.

Also mark the details of the map design and so on.

CoMBaT Villager
Clubman
posted 01-04-01 06:53 PM ET (US)     7 / 27       
Just pay very close attention...

..::Ace::..
..::o0ace0o@hotmail.com:|:ICQ: 53704638::..
..::CoWebmaster of Empire Earth X :|: Admin of EEX Forums::..
..:: Proud Finder of Larry's Pants ::..
..::"Stay back, or I shall smite thee with my Advanced Heal!" ::..
peter
HG Alumnus
posted 01-04-01 07:34 PM ET (US)     8 / 27       
CV:
Just pay very close attention to some hints you promised me I guess u forgot again.
CoMBaT Villager
Clubman
posted 01-04-01 10:03 PM ET (US)     9 / 27       
I havent forgot, i just havent had time.

..::Ace::..
..::o0ace0o@hotmail.com:|:ICQ: 53704638::..
..::CoWebmaster of Empire Earth X :|: Admin of EEX Forums::..
..:: Proud Finder of Larry's Pants ::..
..::"Stay back, or I shall smite thee with my Advanced Heal!" ::..
haikuthehun
Clubman
posted 01-05-01 06:11 AM ET (US)     10 / 27       

Guess its upto ol` Haikuthehun to spoil the fun,
Ok, just one teensy weensy hint, here goes:

Q. What Happens when a villie is carrying some resource, and he is ordered to someplace else?

A. It`s the title of the Mi:2 OST by Metallica.


Well sort of!,
Anyway I was stuck at the trees for four days, so I had tried almost everything, It`s one of the best campaigns ever!

"In the End, it dosent even matter...."
"Everything falls apart even the people who never frown eventually break down"
"Everything has to end you'll soon find we are out of time, left to watch it all unwind"
: LP

[This message has been edited by haikuthehun (edited 01-05-2001).]

peter
HG Alumnus
posted 01-05-01 07:23 AM ET (US)     11 / 27       

It didn't take me _that_ long but we gave enough hints.

I wrote a complete hint sheet for this campaign but somebody here got to learn something see?

Anyway the next scenario is much worse - you can't win it at easiest or easy.

Phill Phree
Clubman
posted 01-05-01 09:34 AM ET (US)     12 / 27       
Hmmm. When is a hint not a hint? Mind, even with Peter's hints at hand this is tough...

My Karma ran over my Dogma

AoEH | EEH | RoNH | IndividualsCAN

peter
HG Alumnus
posted 01-05-01 10:27 AM ET (US)     13 / 27       
Well, one more hint then ... if you think that what you have to do doesn't make sense you're hot on the trail.
SaSa408
Clubman
posted 01-05-01 11:57 AM ET (US)     14 / 27       
Peter and the rest of you, are you pulling my leg???

I followed up on that hint for the title of mi:2 Metallic. (I had to look it up on the internet. Never heard of Metallic. I know nothing about rock music. Anyway, the title is "I disappear.")

OK. So I played again and the villie had his arms full of wood once more and I clicked on him then on the stone and on the gold. He did NOT disappear. He just stood there.

I'm going nuts. What is wrong with those 2 villies?

And I AM observing. Only I'm not sure what it is I'm supposed to scrutinize.

The only thing I seem to be able to do is kill that red guy with the chariot.

Then it's all at a stand still. I can't get out of that place. And that poor old monk is way off in another place just standing there blind and lame.

In all of my playing of AoE campaigns, I have never come across villies that won't do what you ask them to do. Or priests that refuse to budge.

Are you guys sure you are not pulling my leg???

Sara

CoMBaT Villager
Clubman
posted 01-05-01 01:50 PM ET (US)     15 / 27       
Of course the villager didnt disappear.
take another look.

..::Ace::..
..::o0ace0o@hotmail.com:|:ICQ: 53704638::..
..::CoWebmaster of Empire Earth X :|: Admin of EEX Forums::..
..:: Proud Finder of Larry's Pants ::..
..::"Stay back, or I shall smite thee with my Advanced Heal!" ::..
Phill Phree
Clubman
posted 01-05-01 02:01 PM ET (US)     16 / 27       
Don't look at the villager himself, look at his hands.

Blind Lame Priests can't be made within the game. They are special units in the Scenario Editor. They don't move and they can only convert at a distance of 2, but are handy for taking troops to when they need healing, especially in scenarios where you can't make any more. However, the Priest in the town is not blind and lame - just stuck - when you reach him you can delete a wall and let him out. Another is stuck on the cliffs to the east - and can't be moved.


My Karma ran over my Dogma

AoEH | EEH | RoNH | IndividualsCAN

[This message has been edited by Phill Phree (edited 01-05-2001).]

SaSa408
Clubman
posted 01-05-01 02:29 PM ET (US)     17 / 27       
I did look at his hands. At first there was nothing in them. Then I clicked on the tree, and he got an ax. Then his hands held wood.

Then I clicked on stone (and gold) and in his hands was a pick.

Then I clicked on the jumping fish. And he immediately held a spear.

But he won't act except to cut down that first tree.

I even deleted him and the other villie. They died right on the spot and turned to bones.

BUT MY MEN STILL COULD NOT PASS.

Sara

Phill Phree
Clubman
posted 01-05-01 02:42 PM ET (US)     18 / 27       
OK.

When you tell a villager to cut wood, he does it till his hands are full. When you tell him to mine stone or gold, he drops all the wood - so you can get him to cut some more wood till his hands are full again, then tell him to mine and he drops it, etc, until both trees are gone. Then you can pass.


My Karma ran over my Dogma

AoEH | EEH | RoNH | IndividualsCAN

SaSa408
Clubman
posted 01-05-01 04:06 PM ET (US)     19 / 27       
Yes! Phill. Thanks. I would never have figured that out in a million years.

And it was a wonderful moment after all my other attempts. So upon getting my villies to chop and empty and chop some more, it was like the Red Sea parted and the Hebrew Children passed through. Just so neat for this scenario about David.

Still haven't won it yet - but at least I'm on my way. At least through that impasse.

Are there other instances in AoE scenarios when villies won't do as you bid and you have to figure out such things??

Sara

peter
HG Alumnus
posted 01-05-01 05:06 PM ET (US)     20 / 27       
Sara:
We're not pulling your leg. Damn, we all went through what you're going through now. That's better THINK. You don't want the villagers to disappear. You want them to drop the wood. How do you achieve that? That's the important question. The answer is so ridiculosly simple that when you see it you'll groan like we all did when we finally saw it. In fact, it's something that you probably go to great lengths in other games NOT to do. It's really something you're aware of all the time you should never do and here it's the thing to do.

What do you do in an RM game when you're far in Tool and decide it's time to start gold mining? Do you just select some villagers and then right click on a gold mine? Or do you let them do something in the meantime?

SaSa408
Clubman
posted 01-05-01 05:54 PM ET (US)     21 / 27       
Well,Peter,

I did not want the villie to disappear. But when one of those on this forum wrote that the key to the secret of getting through the impasse had something to do with the villie and Metallic's (I never heard of him before)song Mi:2 something or other, and I found it said something about disappearing, what was I do think????? (Look back through the thread's comments.)

I'm getting a baptism of fire here...

But whatever, this is a wonderful game and I keep coming back for more.

And by the way, I am starting with the David Saga #1 now. Thanks for telling me about it, even though it has caused me a certain amount of anguish.

Sara

Sara

Phill Phree
Clubman
posted 01-05-01 10:40 PM ET (US)     22 / 27       
You can kick yourself anytime now ;-)

Seriously, don't feel too bad about it - as Peter says, it is the last thing you'd be expected to do in a game where gathering resources, not throwing them away, is paramount. I found out by accident when I was playing 2 CPs and I had plenty of gold, so decided to pull some villies off and get them stone mining. Course they dropped all the gold, which was fine, I had plenty, but other times 30 gold can make all the difference...

In the second scenario on part 2 you can do the same thing to get some villies after converting them. In a couple of Ingo's too, there are times when you have to do it.


My Karma ran over my Dogma

AoEH | EEH | RoNH | IndividualsCAN

CenturionZ_1
Clubman
posted 01-06-01 08:36 AM ET (US)     23 / 27       
Hey Sara, I heard this drop the resources thing was actually a bug. However, ES didn't change it in a patch cos so many campaigns depended on this and would be ruined if it was fixed. Also it is good in RM when you have to be careful about what you tell villagers!
haikuthehun
Clubman
posted 01-09-01 06:47 AM ET (US)     24 / 27       

What!!!! NEVER HEARD OF METALLICA?
Blaphsemy(whatever) Thou shalt be condemmed to hell!!

Ok Ok I got a little carried away, but the hint was as easy as crossing the CPN in hardest( BTW, That`s not easy at all!), anyway, as long as I have played AoE, I always ended up losing all the resources of one villie in one game everyday at least, maybe it`s got some thing to do with my mouse, anyway, good luck with David Saga#1, you`ll need it!


"In the End, it dosent even matter...."
"Everything falls apart even the people who never frown eventually break down"
"Everything has to end you'll soon find we are out of time, left to watch it all unwind"
: LP
The Phoenix
Clubman
posted 04-02-01 08:52 PM ET (US)     25 / 27       
Yup, i m h o t ep sure made good use of the bugs in AoE. he was the first great AoE designer.

Though personally, I prefer Ingo and Steideli's work. I don't like B&D in a scenario, because then I feel that it's a touched-up random map. (Some are, while others have B&D AND FF/Puzzle).

-The Phoenix

Phill Phree
Clubman
posted 04-02-01 10:08 PM ET (US)     26 / 27       
On the contrary, a good B&D can make strategic use of a custom map, terrain being used for tactics rather than for going 'ooo' at.

My Karma ran over my Dogma

AoEH | EEH | RoNH | IndividualsCAN

The Phoenix
Clubman
posted 04-03-01 05:50 PM ET (US)     27 / 27       
That's not exactly what I meant. I meant that if one's going to make a 'custom' scenario, one might as well incorporate other elements as well as B&D.

But of course, your point makes lots of sense.

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