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Age of Empires / Rise of Rome / Definitive Edition
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Age of Empires Heaven » Forums » Age of Empires / Rise of Rome / Definitive Edition » Ideal/complete 3v3 RM map
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Topic Subject:Ideal/complete 3v3 RM map
wedsaz
Clubman
posted 10-09-00 11:47 PM ET (US)         
What kind of spots should there be in an ideal 3v3 default age/res map, to satisfy various playing styles and (if possible) give a chance to all civs?
 
I'm thinking it needs a large body of fishing water, a river, a spot with good hunting, lots of gold and stone mines, and for each team an easily defended spot perfect for turtling until iron. (so greek, carth, choson, and some others can have a chance in a team strat)
 
I started thinking about this when I remembered how diverse but predictable the AoE trial map was. You could pick a number and you knew what kind of a spot you had.
 
So, any suggestions?

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darius_the_mede
Clubman
posted 10-10-00 00:05 AM ET (US)     1 / 2       
Whats Turtling?

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wedsaz
Clubman
posted 10-10-00 01:06 AM ET (US)     2 / 2       
darius:
If I got it right, turtling in AoE means walling in and being scarce (invisible) for a while. In a 3v3 with a strong iron civ, it seems like a good thing to do at first. If you're choson vs tool/bronze civs, you can win even when both of your allies are dead, if they don't get to you until a few mins into iron. Those double-hp long swordsmen are a pain in the axe. If you allies didn't completely die off, like if they ran a few villies into your "fortress", the game can turn very short once you start cranking out your power units.
 
A good turtling spot, with enough resources inside of an easily defended area for one player to iron and make a large army, could make slow but eventually powerful civs more viable... at least, I think so. How much more viable is hard to tell without trying it a few times.

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