You must be logged in to post messages.
Please login or register

Age of Empires / Rise of Rome / Definitive Edition
Moderated by Suppiluliuma, PhatFish, Fisk, EpiC_Anonymous, Epd999

Hop to:    
Welcome! You are not logged in. Please Login or Register.47 replies
Age of Empires Heaven » Forums » Age of Empires / Rise of Rome / Definitive Edition » Concerning the First Punic War campaign
Bottom
Topic Subject:Concerning the First Punic War campaign
« Previous Page  1 2  Next Page »
peter
HG Alumnus
posted 09-25-00 06:51 AM ET (US)         
Okay, put this stuff in a new thread.

Sara:
1. Those error screens of Windows - they'll turn up now and again, there's no helping that. !@#^@%# Microsoft. That helped. Something even worse happened the first time I handled the Babylonians with some success in an RM game. Just a flash and then I was looking at the @#^@% Desktop again.

** Peter looks stern **
2. The computer players don't cheat. If they build more war ships than you can build, then you haven't enough villagers cutting wood. It really means you don't have enough villagers. It's a mistake most beginning players make - so did I. Start making six new villagers at the start of the game. Have six villagers on food and see how fast they make good the cost of making a new one. The rest should cut wood. Keep making new ones till you have at least 16.
3. Those !*#^$%@ stone throwers - they are a pest and need much management. Don't send them on their own, have some cavalry and slingers or archers near for their protection.
4. Carthage is a difficult civ to master. It seems to be regarded as even worse than the Greeks in RM.

[This message has been edited by peter (edited 10-19-2000).]

AuthorReplies:
SaSa408
Clubman
posted 09-25-00 01:07 PM ET (US)     1 / 47       
I have played the First Punic War from my demo download file, and then I have played it after I put the campaign inside the campaign folder in RoR retail. (I have the Gold Edition - AoE/RoR)

I guess everybody knew this but me, but the "." for the idle villager only works when I play the First Punic War from within the retail folder where I put it.

On the demo in its own file, I can pound all I please on the "." and those villagers stand there like goons and are not highlighted.

So no advantage to keeping the demo after you put the campaign in the Retail folder.

HOWEVER, there is an advantage to keeping the Hittite campaign as a demo, because if you put it in the retail folder, the Hittite music is swallowed up by the retail music. There I don't worry about the idle villagers. At least they are idle with some great music!

Sara

wedsaz
Clubman
posted 09-25-00 02:40 PM ET (US)     2 / 47       
peter:
Carth is a bit better than greek, because they have camels, impies, and their hoppers at least make decent pincushions with those 150hps, allowing the camels/cavs/impies/STs to do their work. They're still the 2nd worst RM civ though.
 
Actually, make that 3rd worst - choson is 2nd worst.

Free Puzzle Games

UrMud - online community in an ancient history world

[This message has been edited by wedsaz (edited 09-25-2000).]

peter
HG Alumnus
posted 09-25-00 04:44 PM ET (US)     3 / 47       
wedsaz:
Doesn't matter who'a worst if you got to take Carth units against that pack of Roman priests in the second scenario. And those slow hoppers are no good against archers, in spite of their extra HPs - I think extra HPs is a lame bonus anyway.

Sara:
You have the Gold edition, do you? Then perhaps you got the ROR music - rather boring, I think it is. The opening music of the AOE is African like, kind of hypnotic and much better.
Anyway, hack those Roman beggars to pieces, I'd say.

[This message has been edited by peter (edited 09-25-2000).]

wedsaz
Clubman
posted 09-25-00 04:56 PM ET (US)     4 / 47       
peter:
I've seen an expert beat a minoan, a roman, and a hittite using carth... all in the same game, with no tribbers. In other games he also beat shangs, phoenies (pre-patch), yammies, etc. The hoppers were only cannon fodder, the camels/impies/slingers/STs were the ones dishing out the damage, very cool. Carth could use a boost though, the one I chose for them in RoR is -20% age advancement cost, which would make their fastbronze about as fast as shang's... it would also speed up the way to their decent iron too.
 
AI priests are always a pain. Feed them with axers till they burp, seems to work well vs the AIs...

Free Puzzle Games

UrMud - online community in an ancient history world
peter
HG Alumnus
posted 09-25-00 05:06 PM ET (US)     5 / 47       
wedsaz:
1. Carth is hard to learn but I guess it's very strong when handled by an expert - that would go for any civ btw.
2. This thread was supposed to be about the Punic War, the weak and strong civs have had their fair share already and I remember you wanted to boost Carth and I agree it would be cool. There, that's a sentence with two ands in it.
SaSa408
Clubman
posted 09-25-00 05:16 PM ET (US)     6 / 47       
Have any of you played the 2nd scenario and won??

I played it yesterday twice, and today, always (blush) on "Easiest." But I never win...

Now listen, Peter. I am not asleep at the wheel. Or on holiday. I cranked out tons of villies and they were chopping and foraging up a storm. And I went to the dock which was already there in this scenario. And I built about 6 Scouts.

And I got my Market - and farmed up a storm. I had tons of resources. And built archery. And had cavalry.

Nothing bad had happened yet. Then I researched at the Granary and built a wall. The "hints" with the scenario said to. But the wall didn't work like it was supposed to. I built it on the right side near my dock. But what happened was I walled all my folks in and my boats out.

On to Bronze. And the enemy ships started firing like mad. That wall did nothing. They shot over the wall. And I tried to get a villie to repair my shot up ships, and of course he couldn't get to them because of the stupid wall I had built.

Then I built a Temple and got 2 priests. But the priests could not convert over the wall. And things began to happen fast. Seems most of my archers disappeared. The computer had an endless supply of scouts.

So I built two fire ships - you know, that big ship with fire in its eyes, and Whoooom. Blew up what was in my way. But I was going no where. My men were disappearing.

So I built a huge transport ship. And going around the top of the wall, I was able to put what was left of my archers, cavalry,one priest on it (because at this time I was exhausted). My goal was to get those blasted artifacts and
bring them home.We went straight up to the right top. Saw the red. And sailed onward.

Well, we got off the transport, and they blew the blasted transport up so we had no way to get back home. And then they got my men.

I know I had a few farmers left back home. But I just couldn't start all over. So I clicked menu and quit.

And friends, this was on "easiest." I don't know what I am doing wrong. I think I worked fast and built up supplies and villies, etc.

Maybe it is like in chess. I thought my opening was good. Maybe my mid game is off. I don't have an end game yet. And I have not had the good fortune to arrive at the real end and see that great "You Are Victorius!"

I am far from dumb. But I can't figure out why I can't win this 2nd Scenario on Easiest.

Have you all won it? Any thoughts?

Sara

peter
HG Alumnus
posted 09-25-00 05:29 PM ET (US)     7 / 47       
Sara:
Coming up with a reply ...
wedsaz
Clubman
posted 09-25-00 05:45 PM ET (US)     8 / 47       
sasa408:
You mean triremes and not scout ships, right?
 
Next time leave some room near the shore to put some of your military buildings. Since you're carth, you could also try using massed ele archers (bringing back those that are half-damaged to heal with priests) to shoot at the ships, or helepolii (w/engineering and ballistics), or towering up your shore with ballista towers.

Free Puzzle Games

UrMud - online community in an ancient history world
peter
HG Alumnus
posted 09-25-00 06:18 PM ET (US)     9 / 47       
wedsaz:
Didn't you play that campaign?
SaSa408
Clubman
posted 09-25-00 06:26 PM ET (US)     10 / 47       
No, Wedsaz, they were not triremes. They were first scouts that got upgraded to war galleys. Then I built Fire galleys. And finally that big Heavy Transport that got destroyed after we landed on enemy territory.

I'll have to be sure I get some Triremes next time I get in there. But those Fire Galleys were great. How much better are Triremes?

This time I did not fish. And I missed having all those little fishing boats casting their nets for those jumping fish...

I was too busy building Scouts. Whew!

Sara

peter
HG Alumnus
posted 09-25-00 06:30 PM ET (US)     11 / 47       
Sara:
I'm beginning to wonder if you aren't basically too nice-minded for this sort of game.
wedsaz
Clubman
posted 09-25-00 07:06 PM ET (US)     12 / 47       
peter:
I did, the very night that RoR trial became available for download... but that was a long while ago, so I don't remember what I did exactly.
 
sasa408:
Fire galleys work great vs humans, since they don't skirmish as much as AIs, unless they have enough triremes in which case the fire galleys don'teven get close. (sort of like the cavs vs compies situation)
 
Triremes have far more range than fire galleys, so the AI's skirmishing methods don't work as well against it. War galleys are about twice as powerful overall as scout ships, and triremes are about twice as powerful as war galleys.

Free Puzzle Games

UrMud - online community in an ancient history world
peter
HG Alumnus
posted 09-25-00 07:13 PM ET (US)     13 / 47       
wedsaz:
Well now, I meant especially those ballista towers. At hardest that might work - provided youu killed you enemy first for if you can afford to collect so much food and stone and not use it - you must be pretty strong. I wonder if sending just a few legions against an enemy is a not even better show of power than sending unupgraded clubbers - just considere the waste you sow you can afford.

Building towers on the enemy's base is enough to kill them off - at least on easy.

Sara: My reply wouldn't fit in here - look for it somewhere else if you didn't find it yet.

peter
HG Alumnus
posted 10-05-00 07:34 AM ET (US)     14 / 47       
Sara:
I played the second scenario on moderate and hard now and I got the reactions fron the CP that you seem to get at easiest. Are you sure you didn't by accident change the level to moderate or something? I sometimes play scenarios at hardest and then forget to change the setting to hard when I want to play an RM game.
SaSa408
Clubman
posted 10-05-00 03:12 PM ET (US)     15 / 47       
Peter, my friend, I wish I could joyfully tell you that I had mistakenly set the computer on hardest. Alas... I checked. It's on easiest.

But I am going to go forward and play the Egyptian Naval Battle (hoping to move from Easy to Hard), and then (as you suggested) I am going to go for the 2nd Babylonian Scenario - Tigris Valley which (as you said) will be a bit like the one I am struggling with.

If I survive and come out with victory, then (armed with the experience and confidence) I am going back to that blasted 2nd Scenario of the First Punic War.

And I know what waits for me there: those three Yellow Heavy Catapults below AND (as you so phrased it) that Pack of Red Priests across.

Peter, is no one else challenged by this scenario? Does no one else here play it? Or have they won it and gone?

Gotta go work on those other two campaigns.

Sara

peter
HG Alumnus
posted 10-05-00 03:50 PM ET (US)     16 / 47       
Sara:
I don't know about the others - it doesn't seem an impossible scenario to me.
- You don't HAVE to invade the yellow island.
- You don't HAVE to kill all the red priests.
You only have to get those artifacts and remember how to control them.
HonoredMule
Clubman
posted 10-05-00 09:39 PM ET (US)     17 / 47       
Here are some tricks I used...

wall off your entire island, right against the shore...there won't be any room for landing parties to land, and even if they do...what good can they do? That leaves you to worry solely about your navy, which can also take out those land forces on the shore. (BTW, you can fix boats between corner pieces of the wall.)

take the yellow island...just pick away at it, they only have so many elite units, eventually you can take it, and with minimal cost if yer careful. That island has resources you'd be much better off with, and it's a good point to attack from for the bottom artifact.

late in the game, the forests will be gone from the top of the red island...this is a great place to sneak to the back and steal the other artifact.

once you've exhausted their wood supply you can easily take control of the sea, and consequently their shoreline. Now you can start wearing down on their gold supply by taking out land units and priests that get too close. It also keeps 'em busy if you are going for the relic, I mean artifact at the same time too. Navy makes good cover for retreat.


HonoredMule | HM | website = RoR Complete
73239774 = 73239774 | assassin@nbnet.nb.ca
--- Just want one thing, just to play the king.
--- But the castle's crumbled and you're left with just a name.
--- Where's your crown King Nothing?
peter
HG Alumnus
posted 10-06-00 05:46 AM ET (US)     18 / 47       
That walling trick is okay (learned to do that in the Battle of Kadesh scenario) - but you don't need walls at easiest, provided you attack. Picking at heavy cats, seems more something for players who are good at dancing triremes IMO.
HonoredMule
Clubman
posted 10-06-00 12:05 PM ET (US)     19 / 47       
(if you only use like two ships at a time, dancng around the cat fire is easy) just keep firing and moving, and eventually you will take one down...then go for the next. If you mess up, it's only two ships

HonoredMule | HM | website = RoR Complete
73239774 = 73239774 | assassin@nbnet.nb.ca
--- Just want one thing, just to play the king.
--- But the castle's crumbled and you're left with just a name.
--- Where's your crown King Nothing?
wedsaz
Clubman
posted 10-06-00 03:20 PM ET (US)     20 / 47       
Dodging cat stones gets harder when there's more of them though, if they don't fire simultaneously. Ever tried to dodge stones from 20-30 STs? It's far from easy.

Free Puzzle Games

UrMud - online community in an ancient history world
peter
HG Alumnus
posted 10-06-00 05:29 PM ET (US)     21 / 47       
Actually there are only three HCats here. Okay, leave out the only Taking out HCats is tricky, even with triremes and I can't pull it off. But then you don't need to.
wedsaz
Clubman
posted 10-06-00 05:55 PM ET (US)     22 / 47       
peter:
A lone scout can probably do it, if you keep running round and round... where it gets dicey is if they have any support at all.
peter
HG Alumnus
posted 10-06-00 06:03 PM ET (US)     23 / 47       
wedsaz:
I guess you haven't played AOE for just a bit too long. You're not serious - one scout (unupgraded I suppose ) against THREE heavy catapults with 150 HPs and large damage area each? One hit will kill it - it may do some damage to a cat near, but that doesn't matter here.
wedsaz
Clubman
posted 10-06-00 06:19 PM ET (US)     24 / 47       
peter:
The trick is to not stop, so you don't get hit. Plus, it would take two hits if you got nobility.
 
Even if you have really bad reflexes and lose 5 scouts before the 3 hcats are dead, so what? You lost 500f, and the AI lost 3 hcats it can never rebuild. Even if it were a human, he'd have lost 540w 240g to your 100f.

Free Puzzle Games

UrMud - online community in an ancient history world
peter
HG Alumnus
posted 10-06-00 06:31 PM ET (US)     25 / 47       
wedsaz:
First you say one lone scout - now it's five. Seems to make a difference. Generally a lone scout can of course kill a cat and even a HCat if you move it in a sensible way. I could certainly do it every time (I'm not drunk ). I've taken down quite a few STs with war galleys too - but heavy cats with their large damage area can miss you by two tiles and still hit you, remember?
« Previous Page  1 2  Next Page »
You must be logged in to post messages.
Please login or register

Hop to:    

Age of Empires Heaven | HeavenGames