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Age of Empires / Rise of Rome / Definitive Edition
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Age of Empires Heaven » Forums » Age of Empires / Rise of Rome / Definitive Edition » What should we talk about these days?
Topic Subject:What should we talk about these days?
posted 08-15-00 10:17 PM ET (US)         
I love debating RoR. When I started coming to this forum there were tons of debates.

Best Civs in RoR, Worst Civs in RoR, Balance Threads, Civ specific strats, map specific strats, and much more.

These days we don't see a lot of talk like this. What direction should we go?

I have played with pretty most forumers here, enjoyed it a lot, and consider everyone I have played with friends.

Do we wanna explore the game deeper?

I have worked on "true gathering rates" and "true costs of resources" charts, and there is still alot work to be done to finish involving time trials. Do we wanna finish it as "a forum"?

Basically what I am doing is what has been done for AoK, but not RoR. BTW the "true costs of resources" breaks down the costs of gathering all resources for all civs into the "least common denominator" of the villager second. It takes into account time to build a pit/granary/TC and gather the resource.

Here is what I have so far for "The True Gathering Rate of Resources". I can post the "True Costs of Resources" if ya want me to.

I have only completed Stone Age resources for a few items. Tool Age, Bronze Age, Wheel, Market Upgrades, and Iron Age tests still need to be ran.

The True Gathering Rate of Resources

I. The True Gathering Rate of Resources

The gathering rate of any resource can be explained by four factors:

1. The rate the vill is able to gather the resource.
2. The distance he must walk to and from the gathering point each trip.
3. The amount he can carry each trip.
4. The degree to which other vills are getting in his way.

Upgrades in RoR improve factors 1-3. Palmyrans and Phoenicians have a bonus in the first factor, Yamato and Assyrians have bonuses for the second, and Phoenicians for the third. However because of the fourth factor, (the “crowding effect”), it is almost impossible to identify true efficiency through analysis alone. I will present some tests of the true efficiency gain of every gathering upgrade.

II. Information About Gathering Trials

Each of these trials involved putting a set number of vills to work gathering resources initially placing the gathering point (e.g. storage pit, granary) right next to the resource. The number of vills gathering the resource was: 5 for berries, gold, and stone. 3 for fishing boats. In the case of wood I put 12, since one usually places more woodies to work at one site. Obviously, because of the crowding effect, the rates recorded in the analysis would change if one performed a trial with fewer vills, but I felt the numbers I chose to be the most representative of what one sees in the game.

I only counted resources that were delivered back to the gathering point by the end of the trial. So whatever the vills were carrying at the end of the trial was not counted at all. The set period of gathering was 10:00, except berries and I factored in the shorter time due to all berries being exhausted sooner. I tested all data in 10 tests giving a total of 100:00 of data to provide outcome. These trials do not factor in building or opportunity costs of any kind. This is a simple measure showing how quickly resources are gathered. It is measured in resource units gathered/second.

III. Results

A)Base Rate w/ No Upgrades

Shore Fishing.537
Fishing Boats.354




IV. Analysis

This analysis provides two objectives. First is to provide a simple projection of resources one can expect during a game. For example, I want to find out how much wood “x” vills will gather in a period of time. The formula is [x*r*t] where (x) is the number of vills, (r) is the gathering rate from table above, and (t) is the time in seconds. To calculate how much wood 20 vills will gather in 3:00 (which is 180 seconds) in the Stone Age, I calculate [20*.342*180]=1231 wood. Now obviously this is not going to be exact every time due to the variance of the four factors that make up the gathering rate.

Do we wanna complete this?

posted 08-15-00 10:35 PM ET (US)     1 / 4       
Well, RoR is old(3 years) now theres nothing to talk about...

-WebReference Team

posted 08-15-00 10:42 PM ET (US)     2 / 4       
I didn't think you'd have to guts to show your face again. After what you said to Angel Zen.

The Zone: darius_the_mede
"Great minds have always encountered violent opposition from mediocre minds." - Albert Einstein

posted 08-16-00 08:20 AM ET (US)     3 / 4       
Well, I hate AoK. My older brother's always bragging about how much better it is than ror, and he just had his b-day, so now he think's he big man rich boy (he's older than me), and what really ticks me off is that he's getting the expanision to AoK and that's gonna rub it in more! But when AoE 3 comes out, it's mine! ALL MINE! And II have proof that it is coming out from an AoK website... don't beleive me, check out the url, I got to refind the site now though.
posted 08-16-00 04:43 PM ET (US)     4 / 4       
Did you see HonoredMule's site? The balance posts have gone beyond debate! If you didn't add your name to the petition yet, do.
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