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Age of Empires Heaven » Forums » Age of Empires / Rise of Rome / Definitive Edition » Yamato Rush
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Topic Subject:Yamato Rush
the_true_Augustus
Clubman
posted 05-16-00 07:36 PM ET (US)         
ok, yesterday i tried a Yamato rush, im not talking 5 min ruch, im talking 10 to 20 second rush!

one ville builds three TCs, other two go to other end of map, build one TC, and 20-30 archs.

train villes from the TC you start with, have them build archs at ur home base. pump out HAs and rush the h*ll outta ur enemy, mine plenty'o gold, and build farms. an dsurrond him with sentries. just to know if he's retreating.

sometimes it works, sometimes it dont.

AuthorReplies:
wedsaz
Clubman
posted 05-16-00 08:11 PM ET (US)     1 / 26       
10-20 seconds you say?
the_true_Augustus
Clubman
posted 05-16-00 08:17 PM ET (US)     2 / 26       
if it all works perfectly yes. well add 5 or 10 secs.

now i hate braggers, and i mean not to brag, im sure all of you have done this too, but i rushed a guy in 30 sec wish Woad Raiders. took a while to kill him off, but i got my army there and killed most of his villes in 30 or 50 secs.

wedsaz
Clubman
posted 05-16-00 08:22 PM ET (US)     3 / 26       
But, don't horse archers take 40 seconds to train? Not to mention getting to iron age, building the archeries, etc...
the_true_Augustus
Clubman
posted 05-16-00 10:54 PM ET (US)     4 / 26       
well yes, but, uh, oh fine, ya got me.

a minute then. that make ya feel better?

but i got to his base and got ARs in like 10 or 20 secs

heres the settings:

iron
reveal
200
highland
conquest

BlitzkreigComin
Clubman
posted 05-17-00 02:52 AM ET (US)     5 / 26       
Play real settings

Default age, resources, no reveal, conquest. Then come back and talk about rush times

HonoredMule
Clubman
posted 05-17-00 09:19 AM ET (US)     6 / 26       
Thank you for posting this strat. There is little about DM strategy here, because DMs are shunned. (here anyway) But that's not fair. I don't like DM, but that don't mean it doesn't have or need strat. (I also can't play dm to save my soul) For those of us who do like dm, let's have more strats like this.
sai_so
Clubman
posted 05-17-00 10:26 AM ET (US)     7 / 26       
I play mostly RMs but I like a good DM. DMs are fun and all the fighting helps me with my RM game skills.
DMs are different games with reveal/noreveal. In noreveal one doesn't have to worry about painters/phantom wallers and so on. I'll play any DM settings even Islands, usually I play the hittite civ. cause I'm most used to them. Chosens the strongest civ I've seen in DM but the legions are to ugly for me hehe , little men in capes!

It's really fun in stone start/noreveal DM to mass a pack of axers and rush with them. Get a lot of rax and houses in stone and ctrl/b like a crazed person. In stone start DM I've learned to make only one or 2 villies in stone and tool and just keep the TC busy advancing quickly to iron. Of course once you get a gov. center keep making villagers and army HF

RomanGladius
AOKH DM Champion
posted 05-17-00 11:12 PM ET (US)     8 / 26       
Yamato are quite simply the worst civ in DM...ever.

They have no power units.

Your opponent knows EXACTLY what you're going to do, because you can't do anything else. Fast rush with HA --> HHA and maybe some cataphracts.

The only problem being that this dies horribly to any half-decent tower defense. Put a few towers up and the Yamato rush is effectively dead. Then watch your superunits pound the helpless Yams.

Any civ with ballista tower = dead Yamato.

Any civ with elephants or a rush = dead Yamato.

Any civ with siege = dead Yamato.

Any civ with scythe = dead Yamato.

Any civ with good priests = dead Yamato.

And so forth.

Okay, I'll admit they're pretty good on Small Islands DMs (but Carth is better...and Phoe on larger maps). Other than that their 3 main units (phracts, HHAs, and cents) just get smushed easily by archers, siege, towers, priests, phants, legions, scythes...

sai_so
Clubman
posted 05-18-00 09:18 AM ET (US)     9 / 26       
In "no siege" DM games, Yamato are the most popular choice.
Flawless Empire
Clubman
posted 05-18-00 12:52 PM ET (US)     10 / 26       
Hey, I'm also an RMer. I used to be a DMer, but got on RM's once I tried them. Now... Because of RM skills, I kick eperts' butts in DM! Resource managment. I have too many hittite cats to stop, 125 or so, and onnly 75 villies, but my cats get there in time to kill enemy off.

------------------
-- Vladislav --
------------------

RomanGladius
AOKH DM Champion
posted 05-18-00 05:41 PM ET (US)     11 / 26       
Yep, in "no siege" cheap HHA rules (on larger maps). Persian AE rush can give them problems on smaller maps, though.
Flawless Empire
Clubman
posted 05-18-00 06:41 PM ET (US)     12 / 26       
The reason Yam is good in no siege is cuz yams siege suck. Yams have hoppers, compies, HHarchers, fair priests +3 range., etc.

------------------
-- Vladislav --
------------------

Wild1234
Clubman
posted 05-21-00 00:44 AM ET (US)     13 / 26       
ummm... the +3 prieast range is for egypt, not yammy...
ever seen how well persian AE kill HHA though???
its very hard to beat that force, I know... Ive done it before
those poor yammy HHA
Flawless Empire
Clubman
posted 05-21-00 03:07 AM ET (US)     14 / 26       
I guess you misunderstood, they get afterlife in iron, egypt get's them from day one of the temple. I know almost all civ tech tree's, but I do somtimes forget something. I once actually was like, "What the... Why can't I build an Academy with Persia?", lol, now that's funny. Then I remembered that Persians don't have an Academy in their tech tree's, lol.

------------------
-- Vladislav --
------------------

[This message has been edited by Flawless Empire (edited 05-21-2000).]

the_true_Augustus
Clubman
posted 03-11-01 00:28 AM ET (US)     15 / 26       
h0ly1
Clubman
posted 03-11-01 01:37 AM ET (US)     16 / 26       
am i hearing you idiots correctly?

the_true_Augustus
ok, yesterday i tried a Yamato rush, im not talking 5 min ruch, im talking 10 to 20 second rush!

try 2 mins buddy to have your Archery range complete, plus build a house, plus train the HA plus send him across the map. HA rush are old shcool dood, and if you are doin 1v1 dm, you dont go yammy.

RomanGladius
your whole post is dumb.
Any civ with ballista tower = dead Yamato.
maybe, if the yammy rushes well enough, they wont get a good eco up and you can eventually take over.

Any civ with elephants or a rush = dead Yamato.
uh, are you an idiot. HHA will murder eles, plus throw in some cents to slow them down. youll kill any ELE army.

Any civ with siege = dead Yamato.
no, not nessacrily, yammy does have cheap catphatcs, they can take down cats.

Any civ with good priests = dead Yamato.
ok now this is just dumb. no one will bother wasten time trying to convert 60 HHA. you cant do it. youd lose almost all your priests anyways. 5 shots from the archer and the priest is gone. idiot

but Carth is better...and Phoe on larger maps)
carth isnt better. Juggs have added bonus on fire galleys, which is carths main ship. pho, im not sure.

ok, well i might be new to this board. but if your an idiot and dont know what your talken about, please dont post that gibberish. and if any of you care to 1v1 me in dm. heh, bring it on.

CoMBaT Villager
Clubman
posted 03-11-01 04:31 AM ET (US)     17 / 26       
h0ly1:
Bbefore you start flaming, read the dates.. this is an old old post that was just topped due to Augs boredum.
And since your new, try not telling the people who live here what to not post.


..::Ace::..
..::o0ace0o@hotmail.com:|:ICQ: 53704638::..
..::CoWebmaster of Empire Earth X :|: Admin of EEX Forums::..
..:: Proud Finder of Larry's Pants ::..
..::"Stay back, or I shall smite thee with my Advanced Heal!" ::..

[This message has been edited by CoMBaT Villager (edited 03-11-2001).]

the_true_Augustus
Clubman
posted 03-11-01 03:43 PM ET (US)     18 / 26       
yea man... show some R-E-S-P-E-C-T, find out what it means to me.. (uh, forgot the rest :s)

oh well... ha, now that i look at it... i sounded like a complete fool.

RomanGladius
AOKH DM Champion
posted 03-12-01 04:41 PM ET (US)     19 / 26       
Yeah you can take your powerful Yamato army against any of my civ's armies anyday in DM. Just tell me what civ to be. LOL Yam are the worst by far in DM, they are gold hungry and only have horses...

Comment about Ballista towers:
Um Yam can't stop supported towers in DM, sorry. By the time the sorry horse archer masses get there there'll be tons of defense in the form of superior units/towers etc.

Elephants
Yeah HHA do own elephants if you have 100 of them, but on a smaller map which most ppl play (or at least they did when I played) the ellie rush will own you, you can't get enough massed soon enough. And besides almost all the ellie civs have good siege to back their ellies...

Siege
Hah, sure the phracts take down cats, but they die badly to helepoli, HA, or I can just put some units in front of the cats (ellies, academy, scythes, doesn't matter).

Carth on islands
Sorry carth destroys Yam...Yam's power unit in water DM is their extra hp remes which lets them rush well with them before Phoe can get enuf juggs. Carth's fire galleys train 50% faster than the Yam remes and don't require any upgrades from the dock and only one from the gov center. Besides Yam juggs fire too slowly compared to Phoe ones...of course if you play 1v1 on gigantic map the Yam will win...but not in a normal water map size. Phoe is better than Yam, they are much more powerful in the midgame cuz they actually have towers and a decent unit to invade with (cheap phants). In islands you will normally see 10000 towers anyway on one little island and invading with bad siege and horses is a nightmare.

wedsaz
Clubman
posted 03-12-01 05:27 PM ET (US)     20 / 26       
RomanGladius:
I wouldn't use yammy in DM, but they do have cents and siegecraft villies, and of course both types of horses.
 
Siegecraft villies are often underestimated. Weak alone, they are so cheap that a horde of them can be produced to take down enemy walls and towers. Jihad isn't necessary, and personally I think the production loss is rarely worth the combat gain, but siegecraft takes nothing away from production power. I often used siegecraft villies instead of heavy cats to conserve gold. Yammy's siegecraft villies are better than average, because their increased speed helps them get to the towers with less of them dead.
 
In the case of towers on an island, I'd be in favor of using juggernauts or at least cat triremes to do some shore bombardment before landing, even if said landing includes powerful siege.
RomanGladius
AOKH DM Champion
posted 03-15-01 08:31 PM ET (US)     21 / 26       
Siegecrafted Yam villies: Only 25 hps, irrelevant in DM. Any unit mows them down.

Yam on water: Juggs are 2nd best in the game, but a distant second best. If you want a Jugg based navy go with Phoe and you actually get towers and phants to land with. The power of Yam in water DMs lies not in its siege ships, but the trireme rush...and quite frankly I like Carth's fire galley rush much better.

CoMBaT Villager
Clubman
posted 03-16-01 02:09 AM ET (US)     22 / 26       
Actualy, villies can deside who wins a deadlock.
Make a ton of villies, and send them in with the rest of your army. they dont need to attack. enemy units will auto target the villies and give your army more time to fight.

..::Ace::..
..::o0ace0o@hotmail.com:|:ICQ: 53704638::..
..::CoWebmaster of Empire Earth X :|: Admin of EEX Forums::..
..:: Proud Finder of Larry's Pants ::..
..::"Stay back, or I shall smite thee with my Advanced Heal!" ::..
Sumerian Leper
Clubman
posted 03-16-01 07:41 PM ET (US)     23 / 26       
CoMBat Villager:

IMO...That would "probably" only work against an average Rookie. A more seasoned player would have little trouble focusing his army. Unless you caught him or her asleep at the wheel. Please keep in mind I play very little DM. In the RM world I have never witnessed peeps used to draw fire in the manner you mention. However, I have sent Scouts one right after another into the center of opponents Cats. I lose 500 food and he loses masses amounts of wood and gold, not to mention the rebuild time of lost Cats.


Knowledge is not power until it is formulated into an organized plan of action.
CoMBaT Villager
Clubman
posted 03-17-01 01:25 PM ET (US)     24 / 26       
Hehe, i was talking about DM's...

Ive only done it once. It was pretty much a draw game. 3 hours, not much res left.

Everytime one of us would attack the other, both armies would die, we'd both build back up, and do it all over.

i was getting fed up with it, so i made about 30+ villies and sent them in with my army.
Since in DM with so many units, you cant micromanage a fight like you can in RM.

The thing that really saved me was the fact that his towers targeted my vills alot. (if you run up with some and stab it once)

that group of 30+ vills who did nothing more then maybe kill 1 tower, won me the battle with enough units left to finish off his vills.


..::Ace::..
..::o0ace0o@hotmail.com:|:ICQ: 53704638::..
..::CoWebmaster of Empire Earth X :|: Admin of EEX Forums::..
..:: Proud Finder of Larry's Pants ::..
..::"Stay back, or I shall smite thee with my Advanced Heal!" ::..
wedsaz
Clubman
posted 03-17-01 02:13 PM ET (US)     25 / 26       
Sumerian_Leper:
> A more seasoned player would have little trouble focusing his army.
 
While he does that, you're micro-managing your villies and he's not.
 
Besides, if you research siegecraft, your villies can be a serious threat to his towers if he [I]doesn't[/I} target them. So he's stuck: target your army and lose his towers (next wave through he has no defenses), or target your villies and lose his army (and you lose only a bit of food).
Sumerian Leper
Clubman
posted 03-19-01 09:42 AM ET (US)     26 / 26       
wedsaz:

CoMBat Villager said..."they dont need to attack." Siegecraft was never mentioned. Thus my response was for what was said.



Knowledge is not power until it is formulated into an organized plan of action.
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