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Age of Empires Heaven » Forums » Age of Empires / Rise of Rome / Definitive Edition » Food Sources
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Topic Subject:Food Sources
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The Phoenix
Clubman
posted 04-27-00 10:58 AM ET (US)         
First of all, I want to thank all the people in this forum for making me realize that Random Map is very intersting. I used to find it slow and boring. Now, I really enjoy it and in fact, I have been playing only RMs for the last week or so.

After playing a few RMs, I started to think about food sources.
-Which was the most easily available?
-Which was the fastest source?
-Which was the most efficient source?

To find out, I made a small test scenario using the scenario builder.
This is what I found out.

TIME TAKEN TO GATHER 100 FOOD BY THREE VILLAGERS USING THE
FOLLOWING METHODS:

Fishing: 38 seconds. (shore fish)

Hunting: 60 seconds. (Gazelle)

Gathering: 60 seconds.

Farming: 136 seconds

I also realized some of their demerits:
-If there are more than three fishermen, they do not
gather quickly. They also sometimes stop fishing.

-Persians, of course, have +30% hunting. Also, one elephant
provides as much food as two berry bushes. Elephants can
be lured towards a storage pit or TC by using the hit and
run technique. However, lions and elephants (and
alligators, to a lesser extent) can kill or injure your
villagers.

-Gathering is not as good as hunting because you often have
to build a granary. i.e. you have to use wood. Same with
farms, as they cost 75 wood.

-Only one farmer can farm properly at one time.

CONCLUSION:
If you can fish, that's the best choice.
However, if you are stuck in the highlands,
hunting and then gathering are the next best options.
Farming should be resrted to only in times of dire need.

Hope this helps all of you! (If you didn't know it already)

-The Phoenix.

AuthorReplies:
SuN_Cam_Popov
Clubman
posted 05-02-00 01:29 PM ET (US)     26 / 37       
A good player is gonna tool under 9:30 easily with Shnags on Conti-Large or he's gonna go for 11:00-11:30 brz=so, it means dead minos
SuN_Cam_Popov
Clubman
posted 05-02-00 01:33 PM ET (US)     27 / 37       
A very good player and well known on the zone tried that vs me (for the heck of it-to see the results:I didn,t knew he was gonna do so:it was random and he got Palmy and me Shangs) and he got his ass beaten.

Reason is simple:just stone-wall

Strats are nice to think 'bout but make sure you'll do some damage

wedsaz
Clubman
posted 05-02-00 02:35 PM ET (US)     28 / 37       
Minos can do 12 min bronze after 9 min tool, including walling.
 
Shang would have 0:30-1:00 min before minoan bronzes, not long enough to break through the wall.
 
If shang doesn't kill minoan before the walls are up, they're gonna see compies.
HonoredMule
Clubman
posted 05-02-00 05:02 PM ET (US)     29 / 37       
Not too many people stone-wall anymore.
Dave
Clubman
posted 05-02-00 05:04 PM ET (US)     30 / 37       
Walling was proved over time to be relatively ineffective? What's the typical defense then? Lots of towers?
wedsaz
Clubman
posted 05-02-00 05:29 PM ET (US)     31 / 37       
Dave:
The typical defense is, and has always been, kill him first. If you can't, run like a coward abandoning your town and try to rebuild elsewhere. I don't like doing standard things, it's too predictable.
 
I still prefer walling. It doesn't stop the enemy, but it can delay him a while. Adding some anti-cat forces like chariots or cavs and repairing the wall can increase that delay.
 
Building appropriate counter-units is the best defense, in the long run. I build a wall so I have time to train them on demand, not wasting resources on units I won't need, instead re-investing them into growing my economy.
 
So, my strategy is this:
1. build walls
2. build many military buildings and research any military I'm likely to use (camels and compies are good for defense)
3. if enemy activity is detected nearby, start training defensive units
4. fight off the invader, keep training units even if there's no fighting for a moment - maybe he's preparing to come back in greater numbers
5. if you have an army and the enemy doesn't show... start walking towards his town, bring a few villies to wall behind you as you go. (so he can't easily rush you while your army is away)
 
This worked for me in the assy CA rush days, and might still be effective.
SuN_Cam_Popov
Clubman
posted 05-02-00 05:38 PM ET (US)     32 / 37       
A good player knows how to counter the walls...

And yes, walls and stone-walls are the best defense: but you need something else to kill his army

HonoredMule
Clubman
posted 05-02-00 07:12 PM ET (US)     33 / 37       
People who wall expect at least a warning when the enemy comes long before it is too late to do anything. This is where transports are such a wonderful thing. They don't do much in the way of truckin your amry around, but finding 20 camels suddenly in the middle of your econ-area while your walls are untouched can be rather frustrating. This tactic is good for price wars (cost the enemy more than you lose), delaying the enemy, surprise attacks, and distracting the enemy while your real enemy knocks out their walls. The latter is most likely to give you the most bang for your buck, but the delay tactic will help you our of a jam sometimes...


Nevertheless, you should definitely wall up as much as you can afford. (not thick, but multilayered if u can)

[This message has been edited by HonoredMule (edited 05-02-2000).]

wedsaz
Clubman
posted 05-02-00 08:37 PM ET (US)     34 / 37       
I usually wall any pass or narrow point, starting with the nearest ones.
 
I also wall at half-map, as soon as my town area is walled in. Since most opponents don't use transports at all, that means they'll knock it down before attacking, giving you time to prepare.
 
Finally... walls are really helpful against a fleeing opponent. Villies don't fly, so if you wall up the map into small sections and scout each of them systematically, he can neither run nor hide.
HonoredMule
Clubman
posted 05-03-00 08:02 AM ET (US)     35 / 37       
True, but I will use transports if I see an opportunity. In no way do I dispute the importance of walling.
butch26
Clubman
posted 05-03-00 11:14 AM ET (US)     36 / 37       
I think walls are pretty good early on, but after that they are useless. By about mid bronze they become ineffective as your opponent has probably built up a sizeable army, and the few extra seconds those walls buy you arn't going to make a big difference.
wedsaz
Clubman
posted 05-03-00 02:50 PM ET (US)     37 / 37       
butch26:
In bronze and iron, build more walls and build them further, to serve as an early warning. The enemy can't pass without making a hole. By the time they reach the heart of your empire, you can have a "greeting party" waiting for them.
 
They're good in tool, and good in iron - but in bronze, bleh. Build walls instead.
 
Also in bronze build multiple TCs. Everywhere you see a resource you could want, be it gold, food, wood or even stone, make a TC. If you send forward builders in bronze, build TCs every chance you get. That'll make you harder to kill in one quick attack.
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