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Age of Empires Heaven » Forums » Age of Empires / Rise of Rome / Definitive Edition » wedsaz! enough bs!
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Topic Subject:wedsaz! enough bs!
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Blackheart
Clubman
posted 04-17-00 04:52 PM ET (US)         
wedsaz.... please... stop your b***s*** about sub 11 min bronzes !!!! that is ridiculous !! as is most of the other crap you post.... i only seen a time like that once, in AOE, not ror.... that was when 1) the dude was assy 2) he had like 6 or 7 sf right by his TC starting place 3) sf are faster in aoe than ror 4) he made like 11 vills...

in ror there is tons of hills and other obstables... stopping people from reaching certain places.... the maps are now gig.... which means res are more spread out, and there is more wildlife .... so please stop.... no matter how good someone is..... sub 11 min bronzes are not possible!!! especially consistent times like u claim ..... it seems you have been away from ror for a looong time buddy boy.... instead of spewing complete bs , go play the f****** game!!! i am tired of your dumb posts.... ooh sub 11 consistent bronze times.... ooh 30 eles when you iron !!! NONSENSE !!! stop posting this crap!!

and dont respond tryng to prove me wrong, because you cant ... what you say is complete theory .... it doesnt make sense and is false ... so please just listen to some advice and CEASE AND DECIST !!! this forum is filled with enough of your garbage already ! play the game 1st, (vs good players) ... and then post strats based on how you play, not based on what is theoretically possible! because in a real game most of what you say is NOT possible ... understand?

AuthorReplies:
Blackheart
Clubman
posted 04-22-00 01:53 AM ET (US)     51 / 58       
i agree completely...... in low pop infantry (hoplites) kills mounted (not broadies tho, they are too fragile) ... archers kill infantry , and mounted kill archers...... i didnt mention infantry .... because if u had 35 villies... would u use the remaining 15 pop on 15 compies/ca, or 15 broadies/hops....... nobody uses infantry in hillz games.... where the pop is usually low anyway.... everyone makes ca....

but........ low pop = boring....... games would last forever with people trying to kill eachother with small armies from 10 - 15 units........ whats wrong with large armies anyway....... if ur enemy makes a large army doesnt mean u cant....

[This message has been edited by Blackheart (edited 04-22-2000).]

wedsaz
Clubman
posted 04-22-00 02:14 AM ET (US)     52 / 58       
Blackheart:
I agree about broadies against cavs, but they do fairly well vs camels and javelin chariots. Also, with logistics they take half pop so I think they would do well vs compies too. That would in turn make hoppers even more worthwhile, I think.
 
With 30 villies, I would probably spend my remaining 20 pop on 20 broadies and 10 compies. You might say "hey! that takes 30 pop!" - well, lets not forget logistics...
 
Compies kills CAs. The best compie civ is without a doubt minoan, but on hills they're slow because they can't use their boat bonus. Also, infantry costs gold which is in limited supply on hills while CAs use wood which isn't as limited.
 
50 pop games don't last forever. Yes the armies are smaller, but so is the economy. You won't see people with a 120-villie economy on 50 pop. When going from 200 to 50 pop, you have to divide *everything* by 4.
 
Melee units don't work together as well as ranged units. 20 cavs vs 40 compies isn't the same as 5 cavs vs 10 compies. Also logistics has more meaning with a lower pop limit.
Blackheart
Clubman
posted 04-22-00 01:31 PM ET (US)     53 / 58       
anyway..... getting back to the original point of this topic.... lets not fight ..... just wedsaz.... you claim to have done all this amazing stuff ... and u base a lot of things you say on mathematical calculations......

there is a lot of people playing nowadays.... that simply would not let you do something like "50 towers in 24 mins" ...... it must mean u played vs rookies..... also who cares if u did 30 eles after ironing in 16 with pho pre-patch..... ror is now patched...... so who cares about that..... you have to play the game, and see what you can do now that ror is patched ..... i remember long time ago i used to be able to pick baby, boom to 50 pop on cont, tool rush the enemy with a few tool units + towers, and i bronzed in less than 15 with lots of food....... nowadays, for some reason...... i cant do it...... sometimes i find it hard to bronze in 15, without a tool rush....... i cant explain it but thats the way it is.... play the game my friend - see for yourself what you still are able to do and what you are not .... and not everything is based on math either ... some weird stuff can happen, like greeks beating shang..... its unlikely but it can happen.... 30 eles.... its possible...... sure ....... 100 eles is possible, if u make 20 docks all around the map, and the enemy is too stupid to make a scout ship ........ so dude .... play some ror, play it against today's competition.... it will change the way you look at strats......

Wuzat
Clubman
posted 04-22-00 01:43 PM ET (US)     54 / 58       
"you have to divide everything by 4 when you go from 200 to 50 pop"
apparently wedsaz's brain got divided in four
low pop means tool rushes are the elite. but it gets long when one guy is stranded in bronze with 12 vills 20 wood and 2 storage pits while one is covered and tool units are scouring your land, and he wont quit. easy actually, once you get 200 wood, you send out 2-3 vills, make new tc, and rinse lather repeat. even excellent scouters will have a hard time traveling around repeatedly over areas then hitting walls, then finding 3 more settlements. The low pop lets you spread out and they have a small army due to economy. Now with standard 200 pop medit gig 3v3, one guy tool brushes with his boom, killing 7 vills, and then follows up with a 16 minute broadie hit(roman guy), wiping the opponents woodies out before he can run. now the opponent bronzes and gets wheel and 5 ca, but is at edge of map. he could dance vs 20 broadies, but the high pop makes the broadies number be 50 from higher pop. ca die, when normally they win. While that is going on, the other two people are fighting the boat war that ALWAYS goes on, and begin tc booming. One iron jumps, and the other has a forward build on the pocket. iron jumper runs ha into untouched guys base, along with heavy cav(yammy guy).
The third(mino) makes 5 archeries and pumos some compies. under 50 pop, the losing team would be able to recover because winners couldnt overwhelm. now with 200 pop, the winners have 75 broadies, 60 compies and 10 st, and 35 ha 20 hcav, and all with booming econs. Also, with high pop, you generally can run into the hurt guys base, and pop up tcs to mine their gold/stone. under 50 pop, your 35 vills and 20 military cover all th space, and then some.
butch26
Clubman
posted 04-22-00 06:35 PM ET (US)     55 / 58       
So what your saying is that 50 pop is harder and more challenging because you cant deliver the death blow in 15 min or less?
wedsaz
Clubman
posted 04-22-00 08:51 PM ET (US)     56 / 58       
Blackheart:
Thank you, I'm tired of the fighting as well.
 
Yeah, I know weird stuff happens sometimes. I was once in a game where I won with palmy and greek vs persian and hittite, everyone experts! That was fun.
 
My games usually get to iron... well, unless I'm tribber. At least, I do... whether my opponents do or not depends on how good *they* are. Thing is, I'm not very aggressive so my opponents probably live longer than they should, but I beat people who aren't used to losing because I play so differently. I usually gain a lot from teaming with very aggressive partners, otherwise I end up having to cope with hittite heavy cats among ballista towers and things like that because I didn't rush them early enough, and then the games become *really* long...
 
Wuzat:
True, you can't cover a big map with units in 50 pop. That's what walls and towers are for.
 
Yes, tool rushing works in low pop. However, I think it's harder to tool rush *and* boom so you have to choose. Choose carefully, because a handful of cavs can demolish a tool army after the wall delayed them a minute or so. Of course, if you chose a light boom you'll tare down the wall with a few STs and fight those cavs with camels or a bunch of 20-30 CAs, and win. There's no universal strat, and that's what I liked about it.
 
Archers are still powerful at low pop, but not quite as much. Same goes for siege, boats and any ranged unit.
 
butch26:
No, it's more challenging because you have to watch your back. There's a whole spectrum of effective strategies, including units unused at higher pop, that can kill you at any moment. You have to think to win, not just make more villies and more fishing boats until the host's computer dies from exhaustion.

[This message has been edited by wedsaz (edited 04-22-2000).]

butch26
Clubman
posted 04-22-00 10:08 PM ET (US)     57 / 58       
Um.. I think that was what i was saying, 50 pop is harder.
wedsaz
Clubman
posted 04-23-00 03:10 AM ET (US)     58 / 58       
butch26:
Actually, I'd say it's harder for the established elite, since it's easier for totally new strats to come up and mess up their cozy world. I don't think it would change as much for the rookies, except it would be easier to go up in the world.
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