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Age of Empires Heaven » Forums » Age of Empires / Rise of Rome / Definitive Edition » A question...Single Player
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Topic Subject:A question...Single Player
Papias
Inactive
posted 08-25-99 02:35 PM ET (US)         
I will play single player with default settings, at the hard level because if I play at hardest level, the comp is at least an age ahead of me. I will play at the hardest setting, but I need to reveal the map, which I prefer not to. If I don't reveal I get wupped. Can anyone help me out with this?
AuthorReplies:
Cruentus
Inactive
posted 08-25-99 03:01 PM ET (US)     1 / 11       
Yes. Wall.
Hemlock
Clubman
(id: S_Hemlock)
posted 08-25-99 03:12 PM ET (US)     2 / 11       
The computer players start out with a significant resource advantage when playing on the hardest level. (Several thousand I believe.) Because of this, it can advance through the ages unreasonably fast.

If your interest is in practicing against the computer player to prepare for zone play, don't play on hardest. It teaches bad habits for multiplayer gaming. (Namely, walling up and defending instead of attacking and expanding.)

------------------
No other success can compensate for failure in the home.

armagedn
Clubman
posted 08-25-99 03:48 PM ET (US)     3 / 11       
Try this: allies.

Set the game up as if you were playing multi-player, and take two puter allies vs. 3 enemies. It still doesn't simulate the true multi-player experience, but you can at least be sure some of your opponents will be occupied with someone other than you.

This will buy you a little more time than you will have vs. the puter on Hardest, if you simply play 1v1 (or 1v2, 1v3, etc.). There's nothing wrong w/ walling - everyone can use the practice. But otherwise, I agree w/ Hemlock. Against the puter on Hardest, you are at a tremendous disadvantage early on, and will be constantly on the defensive from about the 8 minute mark until about the 23 minute mark.

After that, the computer players, who do not spread out, and do not maximize their economies, will simply grind to a halt.

If you can learn anything of value from this, it is that you will certainly need to know how to wall effectively, what troops and upgrades are best for defense, and how to spread out and relocate to avoid instant cremation. Other than that, Hardest is pretty useless as a teaching tool, though it certainly can be fun.

Regardless, if you wish to move into the multi-player realm, do NOT play reveal. Talk about teaching bad habits!

blue_myriddn
Clubman
posted 08-25-99 04:21 PM ET (US)     4 / 11       
The only good thing i've gotten outa playin the computer on hardest is how to relocate a losing base. I always get stormed hard by the computer, but if i flee they generally don't follow me and I have time to rebuild. I've gone 2v1 with the comp on hardest and still come from behind to kick their silly a**.

So if u want to work on guerilla warfare, this is the way to go, but I agree with everyone else that it really doesn't simulate mutliplayer action (unless u stink like me and are CONSTANTLY running from a losing base

borgboy12
Clubman
posted 08-26-99 03:25 AM ET (US)     5 / 11       
28,000 to be exact Hemmie
cornflakes
Inactive
posted 08-26-99 12:14 PM ET (US)     6 / 11       
I've played only a couple of games against he cocmputer on hardest. I set the it so there where no allies but the computers still seem to ally against you. Maybe it's just to make it harder against you. The other thing I hate is when you are helping your ally when he is getting attacked and send in some eles or scythes, if you get their buildings or units they become your enemies. It really pisses me off.
Paralyticus
Clubman
posted 08-26-99 01:23 PM ET (US)     7 / 11       
Sometimes I am in my country house, no Internet, no... nothing, but RoR is with me in my portable, so, single-player it is.

My suggested settings are:

MULTIPLAYER. 150 or 200 poulation limit (there's no way on Earth where you will win against 7 computers with only 50 pop, so you need to set it up as multiplayer, to increase pop limit).

Enemies: 7 Computers, all teamed up against you.

Difficulty=Hard (hardest is stupid, because nowhere you are gonna face guys able to be Bronze with Cavs in your town at 5 minutes)

Enemies: 1x7 (make sure you place all the CP (CP=Computer Player) in the same team!... Never play less than 7 enemies - or it will be no challenge at all.

It's like Doom - if it moves and has a different color, then it's an enemy, LOL

Now about map type and size: Start with Gigantic (you will easily).
Then move on to Huge.

When you are really good, then you can try Large...

Smaller maps, the CP won't give you time for anything.

Map type: choose one where you can have enough land and enough possibility of contact - you want to fight, not to play SimCity (I guess).
Warning: The CP plays Highland and Hill Country better than you sometimes... (superior scouting with Villagers)

Make sure that the computer has competitive Civs. I normally set all them to RANDOM.

Now the fun begins.

If you set it to "Victory Standard", it will be a VERY hard game. Artifacts being stolen all the time, Wonders going up everywhere... It's demanding and fun.
Suggest that you start with Conquest (to get the hang of it).

No, it has nothing to do with Multiplayer.

It is simple and pure fun and a moderate challenge.

Hints on how to set difficulty levels:

Play always on hard and always 7 CP teamed up.

For the least difficulty do Gigantic, and then increase the difficulty by diminishing map size. If you can beat the 7 CP in Medium or Small, then you are starting to be very good at this. Move on to AoK

Start with Reveal, then make things harder on youself by turning out the lights...

Try to win a land map without walling and without building towers!... This is the quintessence of this kind of play...

And when you feel that you are really good - hey, try to cope with the 50 Pop limit....


I have organized 3 and 4-hour games this way, some with a lot of adrenaline flowing - reduced to a few villies and a few military, the comeback was very sweet.

However, I assure you that beating ONE Human is certainly more challenging than beating 7 computers!...

Papias
Inactive
posted 09-01-99 11:59 AM ET (US)     8 / 11       
Thanks for the posts. I have been playing with Shang, making walls,(Fortification = 960HP!!!), and having alot of fun. It only works with narrows or small openings though. It really depends on the map and the strat the comp uses.
Joe Rockhead
Inactive
posted 09-01-99 12:52 PM ET (US)     9 / 11       
Well, I practice starts alot against the comp and I use RM (50 pop), 1v2 or 1v3, hardest.

It really isn't that hard to exploit the comps retarded ai and beat it on hardest. Yes, it Bronzes absurdly fast, but there are so many problems with the ai that even with the 5 minute edge in time things are quickly equalized in Bronze.

Typical ai mistakes include:

-Troops unable to find the shallows
-Troops unable to figure out how to attack a wall
-Troops attacking an abandoned granary rather than the archery right next to them
-Troops failing to respond to an attack as a group (i.e. you pick off cavalry one by one with your CA while the rest continue to beat on a storage pit)
-Troops attacking units or groups which they have no chance to kill (i.e. the axeman wailing on a ballista tower)
-Troops failing to move as a group (CA running off and leaving STs and priests lagging behind unprotected)
-Hunters continuing to file towards a gazelle carcase halfway across the map despite the fact that the last seven who tried it were slaughtered by a cavalry group camped in the area
-Repairmen continuing to file towards a burning, abandoned granary halfway across the map despite the fact that the last four who tried it were converted by a group of priests evangelizing in the area
-Scout ships continuing to file one by one towards an enemy dock halfway across the map despite the fact that the last 10 were destroyed by a fleet of war galleys
-Trying to rebuild within view of the marauding army
-Trying to repair structures that are under attack
-Trying to rebuild in the enemy base
-...and too many more to mention

Use these defects to overcome their advantage in time. Once the intial rush is over so is the game in that the cpu resources so inefficiently that it grinds to a halt after the first or second wave. Once you put a platoon on top of the cpu TC the game is over.

I agree with the person that said single player teaches bad habits though. I find that the best way to practice is to Tool rush the cpu Bronze Age base. This is the only point in a single player game that I find even remotely similar to multi. You are in Tool with good res and he is in Bronze with low res. But even here, an intelligent Tool army too easily whips a Bronze army that can't anticipate, react or adjust.

I here AoK single player ai is better. I wonder the cpu is ready to make a game of it now

REREPEAT
Inactive
posted 09-01-99 02:22 PM ET (US)     10 / 11       
I agree that playing vs. the AI can be good practice. One point of difference I have with some other posters here is that I believe it is not "fair" to use walls against the AI because the AI cannot make them itself.
I do play at hard mostly, some hardest.
And finally you do need to be aware of the potential bad habits that can develop. Use it as a practice tool for your starts and tool, or bronze rushes, even your mini-booming starts.
armagedn
Clubman
posted 09-01-99 02:40 PM ET (US)     11 / 11       
Rerepeat:

If you want to practice walling (and yes, folks, it DOES take practice to do it effectively), then there's no harm in walling against the computer.

If you want a competitive game at Hard (there are no competitive levels below that if you've played more than, say, 10 games), then I agree - don't wall. However, on Hardest, I think walling is an essential equalizer against the vast number of Bronze troops the computer enemies will throw at you while you're still in Tool. It is also good practice - learning to scout out those chokepoints and shallows as early as possible, and getting the walls up as quickly (and cheaply - no "Great Walls of China") as possible.

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