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Age of Empires / Rise of Rome / Definitive Edition
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Age of Empires Heaven » Forums » Age of Empires / Rise of Rome / Definitive Edition » Bronze Rush Times - Selective Memory
Topic Subject:Bronze Rush Times - Selective Memory
posted 12-02-98 12:57 PM ET (US)         
Now that I'm ranting about ratings a bit one thing I really like is the retention of average age times. I have found it very funny how I always selectively remember my 14:00 minute bronze times when everything goes perfect, but with the newfound diversity of ROR, tool rushing, loafing it to bronze or tool for extra villagers/boats/towers, the average times are in the 17:00 min range. One case in point is Maiming Matty (I actually believe he deserves his rating)on the top 10 a very good player whose bronze time average runs in the mid to high 17:00's. I'm sure he tool rushes a bit but it just goes to that its not necessarily what your "time" is but what you do with it.

[This message has been edited by NoSoup4U (edited 12-02-98).]

posted 12-02-98 08:40 PM ET (US)     1 / 3       
Here Here!! Never has a truth been so clear!

posted 12-02-98 11:33 PM ET (US)     2 / 3       
Haha! So true. As for Matty (I have been his pard for MANY games) his bronze was never really that fast - just STRONG. And he is impossible to kill.

The bigger tool fights plays a big role too. I have won games without ever bronzing, or even bronzing at 33:00.

One smurf name of mine has average bronze times of 20:00+

posted 12-04-98 00:37 AM ET (US)     3 / 3       
Of course, a lot of that is the slower shore fishing. Starts that would once have given sub-thirteen bronzes are now just under fourteen minutes.

Since I can almost always boom my way to a 35-40 villager 15:00 bronze with any civilization(and a lot better with the Shang) it's not really worth it, given the economic penalties that really fast bronzes give in comparison. One minute of bronze advantage isn't enough to do serious damage most of the time.

This even applies to Shang to some extent. I think the slower fishing contributes to the number of tool rushes more than the slingers do.

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