You must be logged in to post messages.
Please login or register

Age of Empires / Rise of Rome / Definitive Edition
Moderated by Suppiluliuma, PhatFish, Fisk, EpiC_Anonymous, Epd999

Hop to:    
Welcome! You are not logged in. Please Login or Register.9 replies
Age of Empires Heaven » Forums » Age of Empires / Rise of Rome / Definitive Edition » SLINGERS KICK ASH!
Bottom
Topic Subject:SLINGERS KICK ASH!
Local_Yokel
Clubman
posted 07-25-99 10:41 AM ET (US)         
Many have already known this before me but slingers tear up arcers. I new they did for a long time but i never really bother to see how badly. I pit 5 Hittite HHA against the same number of slingers in resorces and only lost a single slinger. I put 5 bland dumboarchers against 9 slingers and the slingers won by only loosing two men on the first attempt and 1 on the second. I could go on and on. The only archers that don't have much problem with them are the
minoan compies. The just shoot and back up. I also like them because you can start to stockpile them from tool. Logistics doesn't hurt either. I was playing a 3v3, i was
roman, allys were hit and sum while all three opponants were
minoan. One attacked me with about 20 compies in bronze (
big surprise) and it only took around 14 slingers to emerge
victorious. Slingers die to everything else real fast
but now i hardly need to worry about archers in bronze when
i can't m ake any myself.

-Local_Yokel

AuthorReplies:
apocalypse77
Clubman
posted 07-25-99 01:04 PM ET (US)     1 / 9       
Well, ANY form of horse archer runs away. Any decent Hittite player will have Cats (which make slinger pancakes, just ask dion ). EA...well, EA aren't usually alone either, but oh well. Also, I THINK, not sure, but I THINK (yes, it hurts sometimes, like now ) that logistics is infantry, not rax units.
Sebsoft
Inactive
posted 07-25-99 02:46 PM ET (US)     2 / 9       
Well the slinger is a counter unit aka anti-archer. Ever tried slingers vs Cavalry? Sorta ugly in my opinion. Slinger VS St/cats sorta ugly too. Sure if you know that your opponent will only do archers you can prepare a slinger army but problem is that you shouldn't try to guess what the opponent will do. The other day I was playing hitite against minoens. I was 100% sure that opponent would go compies/st so I prepared a ST army as in lotsa St very little archers. Well he either have a trainer with reveal/no fog or he guessed what I was goind to try coz my ST went down to a huge ass cavs army . My point is that guessing what the opponent is gonna use like unit can be really tricky.
Local_Yokel
Clubman
posted 07-25-99 02:50 PM ET (US)     3 / 9       
Yes against archers they rock but otherwise they are 25 hp sitting ducks. Logistics does work for slingers btw.

-Local_Yokel

Potejon
Clubman
posted 07-25-99 05:29 PM ET (US)     4 / 9       
Darth, do you ever give up? Sting, ban!

9 slingers killing 6 EA's?
EA have 600 hp, would take 140 shots from a slinger with 4 attack to kill one, sure....

HHA's hit with 9(10?) damage dying to 5 slingers?
with 5 shield(exagerating) the slingers would die in 5 shots and HHa in 20-30?

[This message has been edited by Potejon (edited 07-25-99).]

Wuzat
Clubman
posted 07-25-99 05:49 PM ET (US)     5 / 9       
ok...in late iron, if you have mass HA/HHA, you are going to accompany them with something, whether it be CAts(my rocks are bigger than yours!) or cavs or infantry, which all kill slingers easily. And anyway, who is going to mass SLINGERS! in late iron? Maybe a newbie who plays a DM and doesnt bother clicking on a slinger until he has his 30 sling army ready,but anyn other person wouldnt.
BAH_Farmbug
Inactive
posted 07-25-99 06:21 PM ET (US)     6 / 9       
*sigh*

Five "bland" EA (by that I'm assuming non-Hittite attack bonus, non-Carth hitpoint bonus, and no Alchemy) will still defeat nine slingers with Alchemy, Siegecraft, and Tower Shield.

Not that it's a bad exchange, resource-wise, but let's get real.

Super Nerd
Clubman
posted 07-25-99 06:34 PM ET (US)     7 / 9       
I've noticed slingers are very good against early tower rushes,due to their high peircing armour,they can go up against a watch and in larger groups against a sentry and knock it down. A fully upgraded sligner has 5 peircing armour. On the downside,if any other units other then archers get close to your slingers,even an axeman,you will lose alot. They have no regular armour upgrades,which is sad. When in RoR and facing the computer,he generaly makes alot of slingers no matter what the civ(Excluding I think assy) Since they are weak,I thought ES was just trying to show off it's new unit. Slingers also have double attack against walls,but who attacks walls with slingers???.....

And Logistics makes all rax units 1/2 the total pop 1 would normally be.

[This message has been edited by Super Nerd (edited 07-25-99).]

[This message has been edited by Super Nerd (edited 07-25-99).]

Duke_oWn
Clubman
posted 07-25-99 09:35 PM ET (US)     8 / 9       
I know i put 15 CA in a game vs 20 slingers and i only lost 4 CA's(in a game not a scenario). But if you have different results i mean i was telling them where to shoot and they weren't so it was a little easier for me.

--Duke--

Paralyticus
Clubman
posted 07-26-99 05:38 AM ET (US)     9 / 9       
For quite a while I tried out (with mixed results) NoSoup4U's recipe of the "Slinger Rush". Roman was the favorite, because barracks at a 15% discount were just cool, and houses too.

Well, that was it. Not so good - if I could be faster than my opponent, then ANY strat for winning worked Ok - including inferior strats like that one.

In fact, I defend that Slingers are the most effective unit to perform the following tasks - under LIMITED CONDITIONS:

1) Tear down walls (they are just great!). In Tool, I have used them to penetrate a walled-in opponent's quarters

2) Dispatch Towers (not ballista Towers, of course...). They are VERY competent at that, with a meager critical mass.


Of course, again, the "limited conditions" are that their effectiveness is immediatelly negated in the presence of superior units (just about ANY unit, LOL!). Anything except Tool age bowmen is better than slingers. Hand to hand units best, but any kind of archers and Composites will just slaughter them. The "experiments" that I've been reading about in this and other posts are, IMO, not accurate representations of the actual gaming experience.

In fact, I only fear Slingers when I'm bowman rushing (they force me to use some upgraded clubbers or axers, which means less villager-killing bowmen...).

Someone has mentioned that the computer makes lotsa slingers - yes, and sometimes you won't even bother to send military against them - just send massed villagers, hehe.

The romantic minds are always trying to fight for unusual (and lost) causes....


(edited for spelling errors).

[This message has been edited by Paralyticus (edited 07-26-99).]

You must be logged in to post messages.
Please login or register

Hop to:    

Age of Empires Heaven | HeavenGames