This page details a full recommendation to patch RoR and make the game more balanced and fun. All of these changes are not necessarily my ideas since we all read the forums and discussed many of them in the balancing tirades of RoR. The following suggestions should be taken en mass (ie. not just one, take em
- The goal is for
every civ to have a chance against any other civ in any setting on a 1on1. Now, do realize that this is an impossible goal, but it is STILL THE GOAL. - Civs with super strong bonuses should have a compensation which reduces their overall power. For example, Assyria has +30% fire rate for their archers, but they don't have slingers NOR HHAs.
All suggested changes are very minor and do not change the technology of the game. It is not realistic to suggest any changes which require significant coding. The goal here is to propose changes that would be very easy to implement, but would have a dramatic impact on the game. - Where possible,
don't make changes. The more you change, the more the chance of creating new imbalances! - Civs with super strong bonuses should have a compensation which reduces their overall power. For example, Assyria has +30% fire rate for their archers, but they don't have slingers NOR HHAs.
The civs are listed in order of importance to fix:
The most imbalanced civ bar none. The 35 food for villagers does not work in RM games. Increasing this to 40 tones this down just a little, not enough. Also take away slingers and camels. In DM, this civ is mediocre, add back Ballista Towers and they can survive. | Vills cost 40F No slingers No camels Add Ballista Towers |
The second most imbalanced civ. The +4 range ships are a litte silly, its just too much of a bonus in tool fights. Make it +2 and give them Triremes to compensate in iron (where +2 galleys would really blow!). Take away Engineering, I mean giving them 300 HP cats AND engineering is really silly. 300 HP cats with a 13 range is good enough. Take away HHAs (same reason as cats, don't give ultimate upgrade on a bonus unit) and Centurions. Then Hit***e has good cats, elephants, scythes and strong archers. Leave the no slingers and bad priests alone, they help to compensate this tough civ. Even with changes, still tough, IMHO. | Reduce ship bonus to +2 Add Triremes No Engineering No HHAs No Centurions |
A unique civ that works very well in DM, just needs a little help in RM. How about +30 HP Short Swordsman and +40 HP Broad Swordsman? And +1 RA slingers and you have it! | +30 HP Short Swordsman +40 HP Broad Sowrdsman +1 RA Slingers |
In RM, what do these guys do in Bronze? They are owned by anyone with ANY archer unit! Add Impie and Compie. Leave everything else alone. | Add Impie Add Compie |
The hardest civ to balance, IMHO. The 75 cost villagers destroy this civ in RM, so make it 65. Still not enough, but closer and more may tip the scale too far. Otherwise leave alone, they are actually not bad in DM (given that Engineering is taken away from Hit***e/Summerian). | Vills cost 65F |
Tough in RM, they stink in DM! No AEs AND no heles? DOH. Add Ballista and Heles to this civ. Also, give Guard Tower. | Add Ballista Add Hele Add Guard Tower |
Remove Engineering (just like Hit***e). Given that HHA and Cents were taken from Hit***e, this civ becomes a little better than poor-man's Hit***e. | No Engineering |
A fun and balanced civ. For DM, give Guard Towers. In RM that is a great add, but remember, it is really tough to win with Towers alone. | Add Guard Tower |
A fun iron civ, add Compie to help them get there. Great civ in DM. | Add Compie |
The wood bonus is too strong given that other races are toned down. To compensate, remove Impie/Compie and Camel. Phoe will have to rush to get Wheel before Cav rush hits em. | No Impie No Compie No Camel |
Another cool unique civ. In RM, these guys are just fine until iron. In DM, they need serious help! Giving them heles would be too much, so how about EAs? Also, definitely add Engineering given that they don't get Cats or Heles. | Add EA Add Engineering |
This is a great civ now, in DM I would add Guard towers (I mean Sentry?? DOH). Otherwise, leave alone. | Add Guard Tower |
Perfect civs, IMHO. Each has good strengths and weaknesses. | No changes! |
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Mr.Fixit
http://virtualnj.com/mrfixit