You must be logged in to post messages.
Please login or register

Age of Empires / Rise of Rome / Definitive Edition
Moderated by Suppiluliuma, PhatFish, Fisk, EpiC_Anonymous, Epd999

Hop to:    
Welcome! You are not logged in. Please Login or Register.5 replies
Age of Empires Heaven » Forums » Age of Empires / Rise of Rome / Definitive Edition » What is the best companion unit for academy?
Bottom
Topic Subject:What is the best companion unit for academy?
Steelworker
Clubman
posted 11-27-98 12:57 PM ET (US)         
I realise this might vary from civ to civ but what units work best with academy units?

I am starting to like playing with Carth and am thinking that maybe Cav would work well with their Academy units....faster for villie hunting and as quick response to emergencies.

I appreciate you opinions.


Steelworker

[This message has been edited by Steelworker (edited 11-27-98).]

AuthorReplies:
Laelius
Clubman
posted 11-27-98 01:23 PM ET (US)     1 / 5       
With carth in bronze you might want to bring along some st's as well as camels. The hops can guard the st's and the camels can chase vils. If you are playing other civs its a good idea to bring along compies they will protect the hops from arrow units. In iron bring archer ele's, HA's and balistas or heles. Even armored eles if you can aford them. Also always back up every carthaginian attack with lots of priests or you will lose your fine army to enemy priests.

Laelius


Barbarosa
Clubman
posted 11-27-98 01:45 PM ET (US)     2 / 5       
    Hmm, I'd say there are also variations from situation to situation, depending on what the opponent's army is made up of, or what kind of battle it is (siege battle, melee, etc.). This way you can have a whole bunch of mixed armies, and it also means that it is very hard to make up a combo that would be very usefull in all situations.
    Usually, when pairing up units, you're trying to pair them up so that they would complement each other. This means that you'd have to think of what strengths and what weaknesses the Academy units have(and this is where the variations depend on the civ used). Generaly, the Academy units can pack a tremendous punch in melee combat, but are very slow and therefore susceptible to archer/siege fire. The logical complement to this would be either archer/siege firepower of your own, or some fast unit like the cavalry which is efficient in taking care of archers and siege units in such cases(when infantry comes up from behind). There are also the elephants, which although they are slow, they can take a lot of punishment from the units in question and can reach them in time with the infantry right behind them. I'm not going to mention the priests as I'm not yet versatile enough with them to make any suggestions.
    Analysing these possible combinations, it is immediately visible that any of the options is a feasible and very effective one in its own right, except the eles+academy units one. The last one would cost you much more than the other possibilities, and you should always be a good economist and make an efficient use of the funds (even in DM). The only problem with this approach is that we get into the eternal loop, with comments like "if you bring that, then I will bring that and kick your ass, etc.", so it's a mistake to assume the enemy has only the missile/siege units with him. His complements would therefore have to be also infantry/cavalry/eles (once again, I'm taking priests out of consideration for the same reason listed above), and the winner will be hard to figure out if the two armies are pretty much equal.
    Now, I understand that this may not help with much, but you always have to spy on the enemy and know his army type and numbers. After that you can choose the right complements and go on with it. The only combination I'm rather reluctant to use with the Academy units are the siege weapons, because if I get into melee combat and the cats are close by, they will start throwing stones all over my army, and lose more this way before I'm able to stop them. It's enough for him to send one cav among my phalanxes to trigger all this massacre. A logical choice in this case would be the ballistas, but only if the enemy doesn't have cats (again, spy on him). If he has cats, then any cavalry would be the perfect choice. Send the cavalry first, then come quickly with your Infantry as soon as the cats have been neutralized enough for you to approach them and his own cav/infantry. The hardest units to get rid of are the Helios, but with a little bit of confusion among his troops, achieved by unexpected rear attacks with 1-2 cav, you can approach relatively safely and do your thing . This works best when his army is on the move. When on the move, the enemy is most often paying attention only to his front, and rarely to his rear, or not paying attention at all to his troops until they arrive at the destination he set for them. When engaged in battle, it's a lot harder to pull tricks like this on the enemy, as he is alert at all times. Also, it's good to distract his Helios with a group of Academy units, making them target you and follow you, whilst bringing a group of cav from behind attacking the Helios. If this succedes, this is a win-win situation for you.
    Anyway, we could go on and on with this, writing an entire strategy book , so I better stop at this point and let the experts digress on it.


~Barbarosa~


JustGreg
Inactive
posted 11-27-98 09:15 PM ET (US)     3 / 5       
I would say heles, cats or Eles, mainly because they can keep up with each other(Hittite hcat, eles, and cents are a very formidable foe in iron).

JustGreg
AoE World


Hyperion
Inactive
posted 11-27-98 09:36 PM ET (US)     4 / 5       
My vote goes to chariot archers as the best complement for academy units.

They mop up villagers well; they're weak to cavalry and camels - but hoplites clean up on those - they don't destroy buildings well, but, again, hoplites can do that all day, and they give an excellent response to any emergencies you may encounter.

It's really too bad that no one who can build chariot archers ever feels the need to build academy units. There may be another reason for this...who knows. Still, I think it's a good combination. Chariot archers, hoplites, and priests are the backbone of the anti-cavalry armies. And, unlike camels, these units are still pretty good in the iron age. (Maybe I'm being unfair to camels, though)

I'm firmly of the opinion that you should never build academy units unless you're playing against a cavalry or infantry civilization - meaning Egyptian, Persian, Yamato, Choson, Roman, or Macedonian. They do fairly well against those six civilizations, though. (Phoenicians often turn out to be a cavalry civilization, too - almost no one ever seems to play Shang that way these days for reasons I don't immediately follow.)

I know it's not much help if you play Carthaginians to advise you to build chariot archers; but there it is. When I play Carthaginians I don't build much military until the iron age, and then I escort with ballistas like nearly everyone else.


Elijeh
Clubman
posted 11-28-98 04:08 AM ET (US)     5 / 5       
In bronze age use Compos. Only slightly faster than Academys and with log range firepower Compo's distract Ca's enuff for yourHopepr sto come to grips and rip the apart. just never let your aarmies becoem Zeperated. (i wish greece ha dCompos) In iro nEscort your Academy units with Eles, Ballistaes, Compos and HA's. If your Mace use HA's as ya woudl CA's , meanign Priest killerz. Camels also make and Effective iro nage unti if you have all attack upgrades and armor upgrades. Just don't figth Cataphracts or Eles with them. Perfeable with any melee unti you shoudl have a Archery raneg unti capable of keepign up with it and providing firesupport. Examples Broadswordsmen and Compos, Eles and Eles archers(or HHA's which are better) Eles and Heles.(what civ can do this? Cart? maybe?) Eles archers and Cats. Eles and monotheism(Persian and Phoen.)'Phracts and HHA's. Chariots(Cavs, or Scyths) and Ca's....Hoppers and Priests. Army combonations allow you tooptimize each untis strengths while decreasign their Vulnerabilty. Greek Cents are hard to give a support unti to becaus ethey're almsot as fast as Cavs.


You must be logged in to post messages.
Please login or register

Hop to:    

Age of Empires Heaven | HeavenGames