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Age of Empires / Rise of Rome / Definitive Edition
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Age of Empires Heaven » Forums » Age of Empires / Rise of Rome / Definitive Edition » What change makes the most impact?
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Topic Subject:What change makes the most impact?
Stavesacre
Inactive
posted 11-24-98 03:51 PM ET (US)         
Now that many people have RoR, what do you think is the single most important change in RoR verus AoE. What has changed your style of play the most? Is it one of the new civs, techs, or units?
I just wanted to see what others had to say


Personally, the biggest change for me has been the Macedonian civ. I have always been fond of using academy units, but none of the old civs had any acadmy bonuses I liked. ( Greek had a speed increase but I don't really like the civ overall)


[This message has been edited by Stavesacre (edited 11-24-98).]

AuthorReplies:
Sinbad
Clubman
posted 11-24-98 04:07 PM ET (US)     1 / 6       
I think the unit queueing feature has made the biggest impact to AOE. I think this comes in very handy both early in the game and late in the game. Early on you can queue up your villagers and have them as soon as possible when speed is the most important. Late in the game, queuing up military units is great so when your military starts to get killed, new units get produced.

-Sinbad


Angel MacRat
Clubman
posted 11-24-98 04:19 PM ET (US)     2 / 6       
Besides the new map types, I like being able to use the "Home" key to go to the last 5 sounds that the game has made. The new sounds are nice, too: for tech upgrade completion and farm delpletion.

MR


Angel Omnivac
Clubman
posted 11-24-98 04:31 PM ET (US)     3 / 6       
Gotta go with the Ratster here. Clicking the mouse middle button to go directly to the last 5 sounds played, as well as the new sounds added for researched techs, depleted farms and so on.

Angel Omnivac

postapokalyptic
Clubman
posted 11-24-98 06:22 PM ET (US)     4 / 6       
I would say the changes to ballistics in relation to cats are one of the biggest changes. The all Cat armies were rampant before RoR came out. Now armies are much more varied and cats are used mainly for seige. Change the army setup and you change the core of the game IMO.


Spam
Clubman
posted 11-25-98 09:30 AM ET (US)     5 / 6       
Surely the abundance fish on maps like Continental and Mediterranean has a great impact on how you play the game. Also, the greatly diminished power of Assy and Yam is very apparent.

As far as the new civs go, I have to say that Rome has meant the biggest changes overall. Rax units are suddenly not only a viable option, they sometimes rule the battlefield in a way I could hardly imagine before RoR.

My 2 cents.

Spam


Chanchito
Inactive
posted 11-25-98 11:19 AM ET (US)     6 / 6       
I agree that the unit queues have greatly improved play. Also I like the camel. The camel is done away with the cav and CA rush. In fact the camel has made rax units more viable. The camel does not get a bonus vs infantry, so you can use rax units to kill the camels.


[This message has been edited by Chanchito (edited 11-25-98).]

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