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Age of Empires Heaven » Forums » Age of Empires / Rise of Rome / Definitive Edition » Strategy Post : Tool Rushing again
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Topic Subject:Strategy Post : Tool Rushing again
Steve Ryan
Inactive
posted 05-19-99 08:53 PM ET (US)         
Tool Rush or not ??

1v1 Strategy

I am in a constant dilemma about the tool rush.

Invariably this strategy decides wether I win or lose the game. These are the possible scenarios.

1. I tool rush well and hurt opponent enough and win.
2. I tool rush poorly (donít kill enough vills and slow my own economy) His bronze units kick my arse
3. We both tool rush and whoever does the most damage wins
4. I fake tool rush (just 2-4 clubbers and 2-4 slingers). 50/50 results

Dilema 1 : If you boom (and I am not good at post bronze booming) you risk death from a good rusher. It would take the very best boomer to defend from 8 axemen, 12 slingers 2-4 bowmen and a couple of scouts on a smallish map.

Dilema 2 : If you donít boom or semi boom the boomer will kill you Bronze.

So the choice is easyÖ you must tool rush in a small 1v1. If you do it well you can win against any opponent. These are my pointers to pull of a good tool rush.

Shang Strategy (although would be applicable to most civs)

Attacking

1. Scout out the enemy with vills 12-13. (use at least 2 to avoid lion deaths)
2. You must find the enemy (on reveal it is easy just look for the resource rich patches)
3. When the enemy is found pull you vills back and build 2 raxes
5. Go tool, While tooling build at least 4 clubbers, 8 would be better (depending on resources)
6. As soon as tool clicks over (hit the armour upgrade and the attack upgrade) I usually have 2 pits at this stage so this can be done simultaneously.
7. Send in your clubbers and Build at least 4-8 slingers again depending on resources
8. Get your forward builders to build a Stable.. and then a Range
9. Research wall
10. Make a Scout
11. Send in the slingers and the scout.
12. Find the relocation spot with the scout
13. Donít walk axers and slingers half way across a map
14. If you are hurting him follow up with more units (slingers and bowmen)

Defending

1. The usual boom start 24 vils at least and 2-3 docks so by the time tooling is finished you should have 10-15 fbs.
2. Mine some gold, ensure you have enough for at least two camels (vill 15or16 on gold should suffice)
3. Important to have a relocation spot ready. Pick somewhere that is easily walled
4. Scout while you are going tool as your opponent will be also going tool
5. If you find enemy military building nearby- relocate most of your vills as soon as possible
6. Build a stable a home. (build 2 camels as soon as you go bronze)
7. If you are surprise attacked in numbers run and relocate.
8. Donít try to defend at home- Counter attack is the best defence.. Continue with your own tool rush even if the enemy has jumped you.

Some important reminders try to always ensure that you have 240 (A TC or 2 pits worth of wood handy) Unless you have already built a pit at your relocation spot !

Potential Pitfalls

1. Hard to find enemy relocation spot (or when you do it is walled up). If your opponent hasnít tooled you, you are gong to be facing bronze units within 2 mins (get out and wall up)
2. Walls already up at the opponents town. Use the slingers to take em down and concentrate on getting to bronze.. mine more gold also
3. Your rush misses.. if you kill less than 8 vills you are in a bit of trouble (8 vills x resources collected is probably what your tool rush cost you). Go for buildings.. TC first then houses (although if you see the TC go Bronze you have wasted your time trying to take it out). Keep scouting heavily. Find the relocation spot.. pray
4. Towers (more than 1), donít worry the rush will probably fail but the opponent is defensive and your boom will still get you to bronze in time to cover them.
5. Assy and Yam vills are hard to kill with axers and slingers the little blighters run too fast !you may want to use more scouts if you are up against Yammy or Assy

NB this is a 1v1 strategy and will work most of the time. It is actually more successful against aggressive players than against defensive players. A good spreading boomer will also give you a hard time.. but then what strategy can combat them ? Luck still plays a huge part.. starting positions (including defensive locations) and bad luck in scouting.

AuthorReplies:
Steve Ryan
Inactive
posted 05-19-99 09:50 PM ET (US)     1 / 3       
Sorry just a quick correction.

I say attack with clubbers and later mention axers, well the axer upgrade is optional (if you dont think you will miss the food go for it, 2 AP and 10 hit points) but remember it is a redundant tech whereas the other upgrades can be used throughout the ages.

You need attack for camels, armour for hoppers etc !

Steve Ryan

Thorfinn
Clubman
posted 05-21-99 01:10 PM ET (US)     2 / 3       
Here's a 1v1 discussion, MiC_Tazo.

I thought this deserved more attention than it got. My guess is that it was written broadly enough that it needed little clarification (That's a good thing, BTW. Formulaic recipes are too subject to the whims of the gods of chaos.)

I personally don't play 1v1s, and am a little afraid to commit completely to the tool rush, especially in Gig 3v3s. Part of that is developing a trust in your partners' ability to follow through on the Bronze attacking and not go SimCity or Iron Jump on you. In that case, yourefforts to make a 3v2 game have gone for naught, and you are instead stuck as the loser in a 2v3. And where you may play with the same partners once every other week, that trust comes hard.

A few questions: Why does rushing seem to be more effective against the aggressive? Because of the forward building? Because of the lack of defensive structures? Do you find that "fast paced games of experts" seem to concentrate on winning by a berserk attack, i.e., no defense, so they are particularly susceptible to attacks at home? How long do you keep up a tool attack? Do you keep building attackers at the cost of Bronze until there is nothing left to kill, or is it more situational than that? And what time frame do you first expect to engage the enemy?

Thanks.

Keep your stick on the ice.

[This message has been edited by Thorfinn (edited 05-21-99).]

Steve Ryan
Inactive
posted 05-23-99 08:51 PM ET (US)     3 / 3       
Thorfinn :

You write

ďA few questions: Why does rushing seem to be more effective against the aggressive? Because of the forward building? Because of the lack of defensive structures? Do you find that "fast paced games of experts" seem to concentrate on winning by a berserk attack, i.e., no defense, so they are particularly susceptible to attacks at home? How long do you keep up a tool attack? Do you keep building attackers at the cost of Bronze until there is nothing left to kill, or is it more situational than that? And what time frame do you first expect to engage the enemy?Ē

My answers are :

The aggressive players are busy tool rushing you and have very few defences at home. If they donít run quickly enough and you kill of some villsÖ you will hurt them.

On smaller maps the expert player will rushÖ You cannot have walls up in time to defend an early rush.. remember you have only just gone tool and you have 4-8 clubbers before he can even research the wall ! He knows itís the same for you !

A berserk attack is a good idea if your initial attack works well. On a small map having a big tool army will mean you can continue to hunt out the enemies relocation spot. NB. If you only find a handful of vills near his TC he has already relocated so get those scouts out ! Sacrificing bronze doesnít matter if you cut him down to a handful of vills. Talk to Lucifer he is a great proponent of this strategy. He killed me once in tool.. he had a big tool army but no food left and I had 1600. He just knocked down every new TC I put up until I had no wood left. This was a small map so I couldnít run and hide !

If your tool rush has hurt the enemy (and by this I mean 8 vills or more dead.. I would go all out and keep pumping out tool units.. go the axe upgrade and take out buildings as well).

NB I must add the nature of this strat changes on a map any bigger than large. But then that is a different strategy

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