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Age of Empires / Rise of Rome / Definitive Edition
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Topic Subject: Need help defending against priests.
posted 05-14-99 05:43 PM ET (US)   
Boy do I need help defending against priests. It hurts when you spend so much on some more advanced units and you find out they have been converted. Any tips ?
posted 05-14-99 05:50 PM ET (US)     1 / 16  
If I ever get priests coming into my base, I build towers. It doesn't take much from a guard or ballista tower to kill a priest. My favourite for taking care of priests is the chariot archer. Their high resistance to conversion makes them ideal for the job.

I hope this helps. Good luck.



Josh the Great
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posted 05-14-99 05:59 PM ET (US)     2 / 16  
Just mix some CA or what not into your army. Horse Archers can dispose of priests too...and they can take more enemy fire doing so, however they are more expensive, so if your civ doesnt get CA try using HA.

This just goes to show you why sometimes single and double unit armies dont work, you need some variety.

posted 05-19-99 02:56 PM ET (US)     3 / 16  
bringing strategy threads to the top
posted 05-19-99 05:12 PM ET (US)     4 / 16  
Josh, if there are priests in your town, you are probably in bigger trouble than you realize. However, villagers will also chop priests down to size and do it quicker than constructing a tower that may be converted as well. Just another good reason for Jihad. BTW, I can't confirm it, but I suspect Jihad and Seigecraft attributes disappear from converted villagers. I just find that I can wipe out converted villagers 1v1 and be only down about 1/3 of my HP.

Keep your stick on the ice.

posted 05-19-99 05:51 PM ET (US)     5 / 16  
One time I busted through a double line (about a space of five in between towers) by sending Egyptian scythes with my priests. The towers auto-targeted the scythes, I sent one to attack each, and converted each one with a priest.
posted 05-19-99 06:26 PM ET (US)     6 / 16  
Excellent point, apoc! If the player does not retarget his towers, they will get converted. Personally, I have found that EA work best for the task, because there's lots of tower left when the priest is done with it, but to each his own. The other advantage to EA is that allies with better priests can do the conversions, while they would die to the trample effect of SC, WE or AE.

Keep your stick on the ice.

posted 05-19-99 06:57 PM ET (US)     7 / 16  
Its a great strat, works even better with choson, classic DM, choson always has a hard time with towers but in DM nobody watches their towers and presto, they're mine now....
posted 05-19-99 09:01 PM ET (US)     8 / 16  
I had always assumed that EA's also had trample damamge. Is this not true? Has anyone quantified the trample damage that WE's, AE's, and SC's do?
posted 05-19-99 09:36 PM ET (US)     9 / 16  
Actually, EA's are ARCHERS, so they can't have trample damage. ROFLMAO
posted 05-19-99 09:58 PM ET (US)     10 / 16  
posted 05-19-99 10:54 PM ET (US)     11 / 16  
Yes they are archers, but they are also elephants. And they certainly could have trample damage if ES decided that they should. I assumed they did because that's what makes sense to me. Apparently, I was wrong.

No other success can compensate for failure in the home.

posted 05-19-99 11:18 PM ET (US)     12 / 16  
I know what you mean Hemlock, but then whats the point of having WE if you just make EA that are just like WE but with an archer on top. Gaming reasons why the AE doesnt have trample damage, hell they dont even have melee damage.

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posted 05-20-99 06:10 PM ET (US)     13 / 16  
I checked again, and WE {DOH!!) elephant archers do not, in fact, have trample. The number of tiles affected by trample are the same whether war elephant, armored elephant or scythe chariot.

Keep your stick on the ice.

[This message has been edited by Thorfinn (edited 05-20-99).]

posted 05-20-99 06:33 PM ET (US)     14 / 16  
Good picture Thor. Thanks. The trample effect is much larger than what I had anticipated. Did you happen to measure how fast trample damage occurs and/or whether or not the damage rate is the same for WE, AE, and SC's?

(BTW, I presume you meant to say that EA's do not have trample damage?)

No other success can compensate for failure in the home.

posted 05-20-99 07:01 PM ET (US)     15 / 16  
Not too scientific, here, but I took Hittites, and went till the wall was at less than the 1/2 way point, i.e., the tile changed. Note that there are no attack upgrades here. My results:
Trample Damage
AE0 :06

Wow. Guess that AE upgrade might be worth it...

Keep your stick on the ice.

[This message has been edited by Thorfinn (edited 05-20-99).]

posted 05-20-99 07:15 PM ET (US)     16 / 16  
Doesn't the AE get seigecraft? That would explain the huge jump in wall damage. Sorry to keep pestering you, but do you suppose you could try it with some real units. If not, I'll rig something up when I get home tonight. Thx again.
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