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Age of Empires Heaven » Forums » Age of Empires / Rise of Rome / Definitive Edition » How many ships is too many ships?
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Topic Subject:How many ships is too many ships?
mulan98
Clubman
posted 05-09-99 02:16 AM ET (US)         
In a medi map, how many ships is too many ship? I had about 100 Greek triemmes in one game. Is that too little?
AuthorReplies:
Elijeh
Clubman
posted 05-09-99 05:50 AM ET (US)     1 / 8       
Depends....

if the enemy Cedes the sea, with just enuff fighting to make you build a buncha ships then yes.

However, in funnly devolped boat wars, ya can't have enough ships..

fangr
Inactive
posted 05-09-99 01:22 PM ET (US)     2 / 8       
It depends on several things... Firstly what kind of map? For islands 100 isn't such a ridiculous number... On say inland it is probably quite ridiculous... The point is that building ships has 1 goal and that goal is to deny your opponent the seas. If you can deny your opponent the seas with only 10 all the better as you can use the other 90 pop to build fishing ships (which is the point of controlling the seas, so you can fish them dry) Ideally you need just enough ships to unfog and destroy and buildings within trireme range on the entire coastline. This ensures that 1. Your opponent is off the seas unless they attack your triremes with cats or archers. 2. You can always build as many docks/fishing ships as you want/need. 3. You can new bases up against the coast and have a decent amount of protection before you get military in that sector. If there were no population limit then build as many ships as the seas can hold
and then queue a bunch more... hehehe... and flood the land with innumerable choson legions Anyways in most cases more than 20 at a time is just being wasted.... If you're fighting the enemy on the sea building waves of 10 to 20 are usually best....
borgboy12
Clubman
posted 05-09-99 04:04 PM ET (US)     3 / 8       
She REALLY DID HAVE 100 SHIPS!!! They were about 5 wide and formed a line all the way across the mediteranean!!! I forgot to take a pic tho


Zone Name: Borgboy12
My ICQ# is: 16785505 And I am currently:

RomanWahoo
Inactive
posted 05-09-99 04:20 PM ET (US)     4 / 8       
you really can't have enough ships on medit, cont, narrows, or coastal. seas are very important, both tactically and psychologically. think of it this way...you won the seas in tool age and bronze age. then you power hard on land, but you hit a stale mate at one crossing, and no matter how hard you try, you can't get through...but you've got the seas so you plan to tranny. all of a sudden, because you let your fleet dwindle a bit in iron and didn't buff it up, the enemy hits you with 15 triremes. starts steamrollering through you. you've got those same 10 docks that u had before. each one produces 1 at a time...the problem is that they're too far to group, and so when those 15 tris come around to each dock, they have huge numerical numbers on you. those 15 tris soon turn into 20 w/ reinforcements. now most people start to panic a bit, i know i would. they start to lose control of what they're doing...they do one of two things, 1) concentrate on the seas and forget about that crossing, 2) concentrate on the crossings and die to mass suicide (same thing for battlefields. if they concentrate on the seas, those 20 tris will massacre them, or at least they will be pushed back to their tool age docks. now the enemy has the majority of the waters. ouches...if only you had spent that 1k wood to make more ships...

on the superwatery maps like medit, it's usually whoever wins the seas wins the game, because of land mass ownage. you own your land, plus the water, plus at minimum 7 tiles into enemy land, usually 10, if you're hittite, 13. enemy peons can't walk in, the only thing that can hit the ships safely are catapults, priests, and towers, choson usually the only ones that can safely outrange the ships.

fangr
Inactive
posted 05-09-99 06:08 PM ET (US)     5 / 8       
"on the superwatery maps like medit, it's usually whoever wins the seas wins the game, because of land mass ownage."

To add on to this... in the last month I've only lost 2 games where I've owned the sea on medit... and both were lost because I was losing so badly on land, went to rebuild, and every where I rebuilt massed compies showed up... Eventually you end up with several thousand food and nil of basically anything else... and then the stone throwers show up at your docks... really stinks when you have enough food to boom to 80 vills but you have no place to boom from...

kurtiebird
Inactive
posted 05-09-99 06:10 PM ET (US)     6 / 8       
After beating your opponents fleet down, go for the docks. If you can successfully beat their docks to dust, build enough ships to line the coast (you and your allies), and your opponents will be landlocked. Don't forget to line the rivers as well, too often people forget this and then wonder why their opponents still have a fleet.

Kurtiebird
kcochran@kc.net ~ ICQ 1616884
aka APC_Kurtiebird, VVV_Kurtiebird

Get your smileys here!

jihad_jake
Inactive
posted 05-09-99 06:38 PM ET (US)     7 / 8       
Yeah but Mulan what good were those ships when I ate your town alive with my macedonian armored eles, centurians, ballistas and stone throwers, she only controlled the sea from late bronze on, long after I needed it....
mulan98
Clubman
posted 05-10-99 01:52 AM ET (US)     8 / 8       
Jihad, borggy boy....I had limited resources that's why I made them ships. I had like 10000 wood, little gold, food. Ships are all I can afford.
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