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Age of Empires / Rise of Rome / Definitive Edition
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Age of Empires Heaven » Forums » Age of Empires / Rise of Rome / Definitive Edition » Complete Bugs List
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Topic Subject:Complete Bugs List
Czar Peter the Great
Inactive
posted 04-12-99 07:57 PM ET (US)         
1) Tower Bug - moving in to a towers range diagnolly, then moving out and back in again will cause the tower to not fire on you.

2) Farm Bug - selecting a farm and a villager and pressing S refills the farm.

3) Multiple TC Bug - deleting your TC and rebuilding 2 more quickly (B-N) allows you to have multiple tc's before bronze

4) Oak 31 - the tree Oak 31 reports having 70 wood, but really contains 40.

5) Palmy in Full Tech - in full tech tree, Palmy keeps its free tribute bonus.

6) Repair - setting an enemy to ally and repairing his buildings drains his wood supply.

7) Fog Of War - you can see dead wildlife through the fog of war.

8) 49 food bug - sometimes you end up 1 food short even if you never order a man off berries (who might have had 1 food picked).

9) Wall bug - if you start a wall by the edge of the map, and drag it more then 2 tiles, it will go across the whole map until your out of stone.

10) Wall over a hill - sometimes when building a wall over a hill, it appears complete but there is actually one tile you can walk through.

11) Trapped ship bug - a ship can often cross a small land area, but sometimes it cant get back.

12) Villagers by foundations - sometimes if you build 2 buildings using shift-click, the villager will just stand by the foundation instead of building it.

13) Dancing villager bug - sometimes villagers will start running in a circle for no reason, and its hard to make them stop.

14) Villagers cant attack foundations - villagers are sometimes unable to attack wall foundations until you order them to attack something else first (like a lion).

15) Fishing boats not upgraded - the graphics for the fishing boats arent upgraded to fishing ship until they move

16) Shore fish and trees - shore fish and trees dont disappear even when they have no food/wood left in them sometimes.

17) Tribute - tribute from one ally to another increases total score (not really a bug, but..)

18) Trees and cents - Trees sometimes look like red centurians when started a game with 5 players and no red player.

19) Transport Loading - when trying to load a transport, the transport tries to move to where the unit was, and the unit tries to move to where the transport was, and they pass each other.

20) Hunting bug - if you kill an elephant, and the body falls directly on top of a dead villager that the dumbo killed, the dumbo has no food (hard to reproduce).

21) Dead trees - if you drag a wall, and it goes past a dead tree, it doesnt get rid of the tree, however placing a single wall over the tree will get rid of it

22) Co-op resigning - If a player resigns within the first few minutes and is co-oping, it sometimes doesnt show up on the other players screens.

23) Brave Villagers - sometimes a single villager will attack a nearby elephant without orders to do so

24) Enemy Buildings - villagers will try to finish enemy buildings when what they were building is complete

25) Gazelle bug - if a gazelle is right next to a forest, it is impossible to hunt without scaring into moving.

26) Transport AI - when attempting to unload a transport, it will sometimes say "not enough room to unload" even when there is plenty of room.

27) Invisible Trees - every once in a while, a villager will appear to be chopping at the air, but once the tree is cut down it will appear.

28) Shortest distance - a villager will always go to the closest (in tiles) storage pit, even if it is walled in and/or inaccessible, even if another is very nearby

29) Lakes in Hill Country - in one in every 500 hill country maps, there is a small, 3 or 4 tile lake

AuthorReplies:
Davy the Kid
Inactive
posted 04-12-99 08:57 PM ET (US)     1 / 9       
30) Wonder Bug-selecting a wonder and pressing s resets the clock.

31) Tower Range Bug-towers get 1 extra range.

32) ballista damage reduction bug-sometimes ballista only damage 9 when hits the side of a moving HHA

33) Yamato villager bug-5 Iron age Yamato vills can do the dubble-priest effect to legions

34) Fire goes through walls-Fire galleys can shoot through walls (not really a bug but...)

35) Tile/boundary bug-In the scn. editor, if you use Ctrl-B(or Ctrl-A) the opposite happens when you test it.

36) WA/AE/SC damage bug-damage adjicent units 2 tiles away.

37) Archemedus bug-This hero tries to attack even though it can't and counts as a military unit

38) cliff bug-The cliff is still showing even though it's not there when you use the delete button in the units section.

[This message has been edited by Davy the Kid (edited 04-12-99).]

CuC_CaL
Clubman
posted 04-12-99 11:52 PM ET (US)     2 / 9       
39) Hill bug- missle units at the bottom of a hill shooting at something on top will fire but their projectiles just hit the side of the hill. I'm not sure if this can be considered a bug because it is more realistic that way.

------------------
_CuC_CaL ;)

Davy the Kid
Inactive
posted 04-13-99 04:14 PM ET (US)     3 / 9       
40) The quitting bug-AoE quits when you type in "Gaia" and use gaia villagers to build, or sometimes when you save an edited map with trade workshop or hero 12.

41) Yellow Computer Macedonian bug-the Yellow Macedonian computer looses his tribe name in the middle of the game (happened 2 times)

42) Catapult Damage Area-Catapult have a large damage area instead of medium as said in the book.

43) Walking Bug-Sometimes computer units moves extra slow when casing another unit.

Thrawn
Inactive
posted 04-13-99 09:38 PM ET (US)     4 / 9       
I've been completely overwhelmed by the number of bugs here, even though some aren't real bugs. Maybe we should get ES to look at this post...

I just realized this is also on the GX page in an article by Methos. I think that list is more complete (or did you just take this from there Peter the Great?).

[This message has been edited by Thrawn (edited 04-13-99).]

[This message has been edited by Thrawn (edited 04-13-99).]

Cherub Desert R
Clubman
posted 04-13-99 10:42 PM ET (US)     5 / 9       
On 39, the bug should read as this:

39)The Hill/Cliff/Wall/Balista/Helipolis Bug-A balista/helipolis will fire into the hill if aiming for a unit on top of it(I like that) but will fire over a cliff/wall if a unit is behind it(I HATE that). I lost some priests that way when I though Desert Fox's heli's would fire into the cliff like they did with the hill. 150 gold gone,300 gold gone,450 gold gone...

Godzilla
Clubman
posted 04-14-99 04:51 PM ET (US)     6 / 9       
This mostly happens in Deathmatch because of the quick buildup and large number of unbuilt foundations at the beginning.

If you lay down a large number of buildings (barracks, ranges) then cycle very fast through them, press on their picture with your mouse or hit the appropriate hotkey for them, Sometimes a unit will pop out of the building even though the building isn't built yet. It should work for every type of building, but i've only seen it for rangers, TC's, and barracks.

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Peter The Great
Clubman
posted 04-14-99 05:13 PM ET (US)     7 / 9       
hey Czar, how'd you end up with almost the same name as me? Odd. Oh well.

Also, I noticed in a campaign I downloaded, and in some games, there are invisible priests, where if you have the no fog cheat on then you can see a red dot moving around but if you click there, there is nothing and my troops will attack it and only after a while will you see a priests body on the ground.

kurtiebird
Inactive
posted 04-14-99 05:18 PM ET (US)     8 / 9       
Wow, Desert discovered yet another bug - the "priests cost 150 gold instead of 125" bug.

Kurtiebird
Veni Vidi Vici
VVV_Kurtiebird

apocalypse77
Clubman
posted 04-16-99 07:20 PM ET (US)     9 / 9       
I think Invisible Demons in the scenario editor are the invisible preists. I really don't know what they do, I don't even know if you can click of them.
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