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Age of Empires / Rise of Rome / Definitive Edition
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Age of Empires Heaven » Forums » Age of Empires / Rise of Rome / Definitive Edition » units 'asleep' in downloaded AoE campaigns
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Topic Subject:units 'asleep' in downloaded AoE campaigns
koko_bm
Inactive
posted 01-13-99 10:18 PM ET (US)         
I've downloaded two campaigns from Heaven, David 2 & Robin & Richard. In both there are units that i come across but can't make them do anything. In David 2 there are two villagers just waiting to chop down some trees which are in the way, i can select them, they are on my team but i canna do anything with them. I'd appreciate someone letting me know aht i'm doing wrong. I'm running ver 1.0a. Ta.


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OldGrex
Clubman
posted 01-14-99 08:47 AM ET (US)     1 / 1       
Hey koko_bm: I've played David2 & I created Robin & Richard. Perhaps I can help. In David2, I assume the two guys who won't cooperate are the two villagers at the narrow pass thru the rocks, right at the start of the first scenario. Well, their feet are stuck in the mud, & they'll never move. Use 'em to chop down the trees so your army can pass, then build houses after your army is thru the gap, then kill 'em. There's a trick to making 'em chop, tho' - tell 'em to chop, then when their arms are full tell 'em to mine the nearby gold or stone. This will cause 'em to drop the wood. Once they do this, tell 'em to chop again, etc, 'til the trees are out of the way. Later on, you'll find a priest with the same problem; use him to heal, & don't kill him. In Robin & Richard, the only guys I remember who might be a little like that are bowmen & villagers trapped on top of a mesa - they can work & shoot to protect your base from up there, but they can never get down. If this doesn't help, post again explaining the problem in detail & I'll do a little research.


OldGrex
Ave Caesar! Morituri te salutant!

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